Search found 39 matches
- Mon May 10, 2021 1:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.4.x Prereleases
- Replies: 47
- Views: 36960
Re: Ren'Py 7.4.x Prereleases
In the changelog you say "To facilitate the 3D Stage, the scene statement no longer clears applied a layer as a whole with show layer of renpy.layer_at_list()." I think this is supposed to say "clears transforms applied to a layer" or something along those lines?
- Thu May 06, 2021 11:19 pm
- Forum: Completed Games
- Topic: The Mother of Pearls [Free][Fantasy]
- Replies: 5
- Views: 3330
- Thu May 06, 2021 3:14 am
- Forum: Completed Games
- Topic: The Mother of Pearls [Free][Fantasy]
- Replies: 5
- Views: 3330
- Wed May 05, 2021 2:17 pm
- Forum: Completed Games
- Topic: The Mother of Pearls [Free][Fantasy]
- Replies: 5
- Views: 3330
The Mother of Pearls [Free][Fantasy]
The Mother of Pearls A short visual novel about a mother reading her daughter a fairytale before bed. Story One night, a mother tells her daughter a story. It's a story about a mermaid who came to land for the sake of love. She found her human, but finding happiness won't be so simple... Game "...
- Mon Mar 01, 2021 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Scrolling Credits Help
- Replies: 8
- Views: 402
Re: Scrolling Credits Help
That timer needs to be in a screen. It is currently outside of any. Move it inside the credits screen as demonstrated below: screen credits(): style_prefix "credits" add "#000" frame at credits_scroll(5.0): background None xalign 0.5 vbox: label "Credits" null height 20...
- Sat Feb 27, 2021 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing cursor graphic over a hover on an imagemap hotspot
- Replies: 2
- Views: 410
Re: Changing cursor graphic over a hover on an imagemap hotspot
The button and bar style properties include a property called mouse which can be used to define what cursor is shown when they're hovered over, and hotspots are a kind of button so they can take advantage of this. So to have that cursor used on all hotspots, use: style hotspot: mouse "imagemap&...
- Sat Feb 20, 2021 10:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window vs Frame
- Replies: 4
- Views: 820
Re: Window vs Frame
No, it doesn't matter if you use windows outside their intended purpose as dialogue windows, underneath the hood frames are just windows with a different default style suffix. I find windows are useful for spacing/sizing things with the window properties (padding, size_group) in cases where I don't ...
- Sun Feb 14, 2021 8:51 pm
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2021 General Recruitment Thread
- Replies: 17
- Views: 2923
Re: NaNoReno 2021 General Recruitment Thread
I'm a programmer. I can also help with QA (copyediting, playtesting). I'm relatively new to this forum, but I've been fiddling with Ren'Py and coding in Python for years now so I could probably whip up some more advanced features beyond the standard VN fare. PMs here are fine and I can be flexible a...
- Thu Feb 04, 2021 11:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Wrongly shown variables and display hidden variables
- Replies: 15
- Views: 1052
Re: Wrongly shown variables and display hidden variables
Something like this: $ description= renpy.input("Enter description") menu: "Confirm your information" "[description] (Disabled)": pass or define description= 'here's some random test description' menu: "Confirm your information" "[description] (Disabled)&...
- Thu Feb 04, 2021 10:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Wrongly shown variables and display hidden variables
- Replies: 15
- Views: 1052
Re: Wrongly shown variables and display hidden variables
Whoops, I meant to say screen choice(items): style_prefix "choice" vbox: for i in items: if " (disabled)" in i.caption: $ caption = i.caption.replace(" (disabled)", "") textbutton caption action None else: textbutton i.caption action i.action Although what you...
- Thu Feb 04, 2021 7:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Wrongly shown variables and display hidden variables
- Replies: 15
- Views: 1052
Re: Wrongly shown variables and display hidden variables
If you want it to be centered and look like the default choice GUI, keeping the vbox would've been better: screen choice(items): style_prefix "choice" vbox: for i in items: if " (disabled)" in i.caption: $ caption = i.caption.replace(" (disabled)", "") textbut...
- Thu Feb 04, 2021 2:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Wrongly shown variables and display hidden variables
- Replies: 15
- Views: 1052
Re: Wrongly shown variables and display hidden variables
You'll see in your code you have vbox: for i in items: textbutton i.caption action i.action followed by your disabled code, but also window: style "menu_window" xalign 1.0 yalign 0.5 vbox: style "menu" spacing 2 for caption, action, chosen in items: followed by your disabled code...
- Tue Feb 02, 2021 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Wrongly shown variables and display hidden variables
- Replies: 15
- Views: 1052
Re: Wrongly shown variables and display hidden variables
Well first of all, when I was suggesting adding a separate disabled style, I meant specifically the ones with (disabled) in them so they could be styled differently from normal choice buttons. So past the 'else' statement they'd go back to normal styles. It now seems like what you're disliking is no...
- Tue Feb 02, 2021 2:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Wrongly shown variables and display hidden variables
- Replies: 15
- Views: 1052
Re: Wrongly shown variables and display hidden variables
...I'm not sure I understand what you're seeing vs. what you want. Can you better explain what you mean by this translucent overlay, maybe show a picture? Maybe share the code you're using for the choice screen styles?
- Mon Feb 01, 2021 1:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to build a randomized dialogue menu with images
- Replies: 6
- Views: 502
Re: How to build a randomized dialogue menu with images
Use renpy.random.random() instead of renpy.random() - renpy.random is an object, renpy.random.random is the function defined in the object's class that you actually want to call. Also don't use > .16 if your intention is for the check to pass 16% of the time. Use < .16. With the 50% example it didn'...