Search found 3736 matches

by Jake
Wed May 08, 2013 12:24 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

azureXtwilight wrote:Hmm, it still doesn't solve it even after I've changed the name.
I'll have a look when I get home, then.
by Jake
Wed May 08, 2013 12:12 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

... mikeenemy= MovingAIFighter("Mike", Library.Skills.Move, attributes=['noatt'], idealDistance=3, Move=4, Speed=40, Attack=35, Defence=50, Prize=20, Health=200, sprite=GetMikeSprite()) mikeenemy.RegisterSkill(Library.Skills.Teleatk, 4) mikeenemy.RegisterSkill(Library.Skills.Gammaene, 1) ...
by Jake
Mon May 06, 2013 4:46 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

I feel a bit stupid asking this, but I'm still not quite sure where to put the codes and how to call it? Just pasting the code into the main script seem to take up so much space and becomes confusing to edit. Ren'Py will happily load any number of .rpy scripts and jump to labels in any file. You ju...
by Jake
Sat May 04, 2013 5:40 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

I notice when an item is added that a character cannot equip, it simply doesn't appear when they are active in the equipment screen. Is this normal behavior for the new inventory system, or a glitch? It's worth noting I hadn't moved to the new equipment screen, as the old one from alpha 6 suited my...
by Jake
Sat May 04, 2013 10:14 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

So far I've got something like this: $d = centerdam.GetDrops() $item_dropped = d[(renpy.random.randint(8, 11)] Noting that GetDrops is a slightly modified version of GetBattleItems. But apparently that produces a tuple which is troublesome later, when I need to fetch the item's name. Well, if you'r...
by Jake
Mon Apr 29, 2013 2:53 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Well the jumpings working but NO DAMAGE IS BEING DEALT!!! Also when the enemy attacks they just infinitly bounce up and down not doing anything! It works fine for me: http://files.eviscerate.net/misc/temp/jump.gif with this code (based on the active demo): http://pastebin.com/i8Hjf7gC Have you made...
by Jake
Fri Apr 26, 2013 4:54 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Any ETA on the next release? I can't wait to try out the Vehicle concept. I was hoping to have it out near the end of this month, but unfortunately I've been pretty ill, so I've not made much progress. Most of the stuff I added in Chronicle is ready to go, along with a load of fixes, but there's st...
by Jake
Thu Apr 25, 2013 7:14 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Sorry if this is a bit of a noob question but I need some help. In the active battle system I want the characters when attacking or using certain magic attacks to walk up to the enemy, attack it and then walk back. Is that possible? Also with other magic attacks I might want the character sprites t...
by Jake
Thu Apr 25, 2013 6:43 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 88740

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Okay, it looks like it happens when characters have high X values and the screen gets rotated. You know, I don't know how I managed to forget this (I blame bronchitis!) but this is actually a bug I fixed while working on Chronicle ... the same thing shows up in the square tile battlefield as well. ...
by Jake
Thu Apr 25, 2013 6:19 pm
Forum: WiP: NaNoRenO
Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Replies: 22
Views: 8507

Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]

error message Sorry - I tested the changes I'd made in that release thoroughly; everything was working absolutely fine. I went and looked at the line of code mentioned in that stack trace today, and there's no way it could ever have worked, it had two stupid typos in (that came from my modelling va...
by Jake
Mon Apr 22, 2013 6:14 pm
Forum: WiP: NaNoRenO
Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Replies: 22
Views: 8507

Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]

Another update - a couple of fixes and a couple of new features. There's a new popup that appears when you choose a target which tells you the damage of your present weapon and the odds of a hit, and the timing has been adjusted on the shooting animations to make it more clear who's shooting whom. U...
by Jake
Thu Apr 18, 2013 6:27 am
Forum: WiP: NaNoRenO
Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Replies: 22
Views: 8507

Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]

Eowch. On the mission to retake the city from level 2, my mech was at 3 HP and I bailed out the pilot before it went out in flames. As soon as the mech was destroyed, I got a traceback. Hmm - I'll have a look at this tonight... but it looks at first glance like a bug that's been fixed in one of the...
by Jake
Sun Apr 14, 2013 9:55 am
Forum: WiP: NaNoRenO
Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Replies: 22
Views: 8507

Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]

Watching Ren play through we noticed a few more bugs - mostly minor, although one could prevent you from finishing the final mission on one route. So a fixed-up version has been uploaded (also updated in the first post): Updated 20130414 14:53BST - v0.24 Windows Download (35.5MB) All Platforms Downl...
by Jake
Sat Apr 13, 2013 7:38 pm
Forum: WiP: NaNoRenO
Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Replies: 22
Views: 8507

Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]

Congrats on getting me to go to the trouble of registering so I can post this. Thanks for doing so! That's another (hopefully the last!) instance of the same missing flag that caused the issue DaFool reported above, I'm really sorry about that. :/ I've uploaded a fixed version - v0.23, below and in...
by Jake
Fri Apr 12, 2013 3:27 am
Forum: WiP: NaNoRenO
Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Replies: 22
Views: 8507

Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]

Glad you like it! From a programming perspective do you think Ren'Py is a better fit for a game like this than an isometric engine? Basically I like your use isometric graphics for dialogue scenes and I'm wondering how much of a PITA it was to incorporate that in Ren'Py. To be honest, I've not tried...