Maybe you could add a toggle function in the preferences/config screen? It's not hard to find but also makes it so the player doesn't have to see the toggle while playing.
I can't help with a code though as I'm not sure how you are wanting to code the filters in to begin with.
Search found 267 matches
- Thu May 16, 2019 11:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Render filters
- Replies: 5
- Views: 621
- Thu May 16, 2019 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Modifying the Basic Message System[SOLVED]
- Replies: 8
- Views: 1659
Re: Modifying the Basic Message System[SOLVED]
Did you add the rpy from the link above to your game (older code, might be messing with something) or from the other messaging system you commented in earlier? If nothing changed until you added the rpy try removing it and see if that fix's it, then you'll know for sure if you edited your window or...
- Thu May 16, 2019 4:05 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 56804
Re: Encyclopaedia / Bestiary Framework
Exception: Required parameter enc has no value. Get error when testing the zip of it as well. Haven't edited anything within the original files. If possible is there a simpler version of this code? I'm using it because I can't find anything else but I only want one list sorted with the newest unloc...
- Wed May 15, 2019 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Glossary Screen
- Replies: 1
- Views: 243
Re: Making a Glossary Screen
Commenting because I've changed the code from what I originally did. I've also included an image of what I'm trying to do.
- Wed May 15, 2019 1:07 am
- Forum: Creative Commons
- Topic: Ettie's Unused Assets [CC BY-ND]
- Replies: 2
- Views: 1986
Ettie's Unused Assets [CC BY-ND]
I like playing around with various GUI and images for my own projects but a bunch end up never being used. So I'm posting what I don't plan to use here for anyone to use. CC BY-ND Licence . TLDR: Can use Non-Commercially or Commercially. You don't have to link back, but credit me using my art name B...
- Tue May 14, 2019 3:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Glossary Screen
- Replies: 1
- Views: 243
Making a Glossary Screen
I'm making a small glossary like page (trying a different code than posted last night) I switched over to try and use this code . What I want: a scrollable list of unlockables that when clicked will go to another screen to show that entry in more detail. Image attached of what I'm wanting So this is...
- Sun May 12, 2019 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Question] Selling Your Game in Parts
- Replies: 3
- Views: 434
Re: [Question] Selling Your Game in Parts
From a personal point I don't see a point in having to pay for a game via chapters/episodes when you could just buy the whole thing at once one time. But here's some ideas, but it's not a solution for all your concerns. I'm also not much of a coder so if there is any easier methods to what I said fe...
- Thu May 09, 2019 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] In-Game Phone Calls [Parameter not present]
- Replies: 1
- Views: 621
[Solved] In-Game Phone Calls [Parameter not present]
So I saw a comment over in this thread to make their code also work with calls. I understand at this point it would probably be easier to just define images and show them like sprites but I was curious. Edit============================================== Here is the finished working code/. Note that ...
- Thu May 09, 2019 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mobile Phone Text Code Error Question
- Replies: 4
- Views: 561
- Thu May 09, 2019 6:00 pm
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54471
Re: Mobile phone text-message system
It might be easier to just define an image for calls with the names on them and use the show function like you would with sprites since calls can use the regular dialogue box. I'm curious though so I'm playing around with code to see if possible but it's be more code than defining images I think. E...
- Thu May 09, 2019 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Screens with flexible Speechbubble background?
- Replies: 36
- Views: 2797
Re: Text Screens with flexible Speechbubble background?
I put Remix's code in the screens file and then wrote this into the script, but it didn't show up. screen speech_bubble(): frame: text "Does this work?" I tried to modify it by adding a position and stuff but nothing showed up. What am I doing wrong? Excuse me if I'm being very stupid. I ...
- Thu May 09, 2019 3:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Temp-Solved] Hide or move CTC icon
- Replies: 1
- Views: 395
[Temp-Solved] Hide or move CTC icon
I'm using multiple dialogue windows in my game (3) , but one I want to either hide the CTC completely or change it's positioning if you are on that window in-game. the ctc code I'm using screen ctc(arg=None): zorder 100 text _("▸") at delayed_blink(0.0, 0.9): font "DejaVuSans.ttf"...
- Fri Apr 19, 2019 10:01 am
- Forum: Works in Progress
- Topic: Re:Chasing [Romance / Fantasy] [GxB]
- Replies: 4
- Views: 1800
Re: Re:Chasing [Romance / Fantasy] [GxB]
Commenting because stats and new character previews posted. Did a quick sketch of Sandra to use and Diarmuid's full body is complete. Working on Liam [final romance interest] next.
- Sat Apr 13, 2019 5:41 pm
- Forum: Works in Progress
- Topic: Re:Chasing [Romance / Fantasy] [GxB]
- Replies: 4
- Views: 1800
Re: Re:Chasing [Romance / Fantasy] [GxB]
Full release. Aiming to have demo out this yearRocketAdriftGames wrote: ↑Sat Apr 13, 2019 1:11 pm Like the art style and GUI! Everything's looking good so far
Is the 2022 release date for the completed game or the demo?
- Thu Apr 11, 2019 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Relative positioning
- Replies: 5
- Views: 609
Re: Relative positioning
Maybe adding in a yoffset into the code? this messaging system uses that when showing/hiding a message. I'm not an expert so I could be wrong in using that but I think it might be possible to use that in the if statement to help the message move.