Search found 320 matches

by AERenoir
Fri Jan 27, 2012 5:32 pm
Forum: Completed Games
Topic: Madaline's Misplaced Miscellany 2.0! ~ A Hidden Object Game
Replies: 54
Views: 17510

Re: Madaline's Misplaced Miscellany ~ A Hidden Object Game

This is sooo cool!!!
Note: Hidden items change with each new game.
Would you mind telling me how you did that? Make the hidden items change?
by AERenoir
Wed Jan 18, 2012 8:09 pm
Forum: Works in Progress
Topic: Memoirs of an Angel: Legends [GxB] [Fantasy RPG]
Replies: 99
Views: 71354

Re: Memoirs of an Angel [GxB] [Fantasy RPG]

@broken_angel: I see. I wanted to have an RPG-esque battle where your stats affect hit points and stuff, but again, I can't even begin to understand WHERE to start. I'm just completely blank about scripts and what little I know about ren'py scripts don't really help much.
by AERenoir
Wed Jan 18, 2012 7:52 am
Forum: Works in Progress
Topic: Memoirs of an Angel: Legends [GxB] [Fantasy RPG]
Replies: 99
Views: 71354

Re: Memoirs of an Angel [GxB] [Fantasy RPG]

This is WAY COOL!!! Battles in VNs are always awesome. Did you use the battle engine that was floating somewhere around here or did you make your own system? Is it hard to learn/make the battles? I want to make battle systems too, but I can't even begin to understand how to make it.
by AERenoir
Sat Dec 10, 2011 7:44 am
Forum: Skill Development
Topic: How to arrange images for layered sprites?
Replies: 5
Views: 1504

Re: How to arrange images for layered sprites?

I slice the same as crop? I want to know how I can crop in the right place. I t would be bad if I miss even by 1 pixel when I crop, no?
by AERenoir
Sat Dec 10, 2011 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Day planner in sim-type VN
Replies: 2
Views: 784

Customizing the Day planner in sim-type VN

Is there a way to customize the look of the Day planner and the stat screen of a Sim? I tried looking for it in the threads but didn't find any at all. Something like this... I'm not sure where to put the UI graphics to edit... http://fc08.deviantart.net/fs71/f/2011/221/5/4/lucky_rabbit_reflex_scree...
by AERenoir
Sat Dec 10, 2011 3:10 am
Forum: Skill Development
Topic: How to arrange images for layered sprites?
Replies: 5
Views: 1504

How to arrange images for layered sprites?

Okay so I'm having problems with making a layered sprite from the cookbook http://www.renpy.org/wiki/renpy/doc/cookbook/Showing_layered_sprites_with_different_emotions Let's just say I cropped the face of my sprite. How do I know the pixel position of the face? Like how many pixels side and down on ...
by AERenoir
Sat Sep 10, 2011 12:02 pm
Forum: Completed Games
Topic: Dusk ~A Moonlight Romance~ (KN)
Replies: 44
Views: 64283

Re: Dusk ~A Moonlight Romance~ (KN)

I LOVE THE GUI!!! Man, I especially love the bookmark-shaped menu. Custom stuff still boggle me to no end. I can't even begin to understand how to script the book shaped background...
by AERenoir
Sun Sep 04, 2011 7:05 am
Forum: Ren'Py Questions and Announcements
Topic: Built-in walkthrough?
Replies: 5
Views: 1001

Re: Built-in walkthrough?

@Anima: suppose I want to do that, how do I declare the screen and where? In the Screen tab of the script? In Script?

@Gear: That looks like a good alternative. So I put the HTML in the game directory, right? What should the persistent flag look like?
by AERenoir
Sun Sep 04, 2011 6:54 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble with 'Definitions' [Solved]
Replies: 4
Views: 3164

Re: Trouble with 'Definitions' [Solved]

Ooh, I also want to have a Hidden Object mini game in my game. Can you help me? I still don't quite get some things about the Screen and Scripts page. Where do I declare the Hidden Object game in the Screen page? Can I just dump the entire code in the Script page? Does the init number, like "in...
by AERenoir
Tue Aug 30, 2011 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: Built-in walkthrough?
Replies: 5
Views: 1001

Built-in walkthrough?

Is it possible to put an unlock-able built-in walkthrough into the game? Maybe as bonus content in the main menu? If possible I want it to be one the in-game menu along with the save and load and all that after it was unlocked, but if it's too complicated putting it in as an extra is just fine with ...
by AERenoir
Fri Aug 26, 2011 3:24 am
Forum: Ideas
Topic: [Aveyond 3 fangame] Dawn of Twilight
Replies: 9
Views: 1627

Re: [Aveyond 3 fangame] Dawn of Twilight

Gyendal's sprite up. More to come.
by AERenoir
Sat Aug 13, 2011 10:40 am
Forum: Ideas
Topic: [Aveyond 3 fangame] Dawn of Twilight
Replies: 9
Views: 1627

Re: [Aveyond 3 fangame] Dawn of Twilight

Thanks for your interest, guys. Should I post this in AM too?
by AERenoir
Sat Aug 13, 2011 5:47 am
Forum: Ideas
Topic: [Aveyond 3 fangame] Dawn of Twilight
Replies: 9
Views: 1627

[Aveyond 3 fangame] Dawn of Twilight

Well, I planned to keep this complete and utter secret until I am done with the project, but it looks like that I need as much help as possible because coding makes my head spin and I probably need feedback. I want to know if anyone's even up for the game when it's done ,so.... Here goes nothing. My...