Search found 129 matches
- Fri Apr 26, 2019 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I "force" the game to save like this?
- Replies: 4
- Views: 297
Re: Can I "force" the game to save like this?
What I do in this situation, is create a fresh project with nothing in it, and test the one thing I want to test. So I would write the code and see if it worked. If it didn't work, I'd play around with it. Do I need to put slot_1 in quotations? Or not? What happens if I don't put any extra_info? Ok...
- Wed Apr 24, 2019 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I "force" the game to save like this?
- Replies: 4
- Views: 297
Re: Can I "force" the game to save like this?
Have you checked the documentation? Specifically the paged titled Saving, Loading, and Rollback? There is documentation on the exact command you are asking about: https://www.renpy.org/doc/html/save_load_rollback.html#renpy.save Hello! I saw that some time ago. But I didn't understand how to apply ...
- Wed Apr 24, 2019 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I "force" the game to save like this?
- Replies: 4
- Views: 297
Can I "force" the game to save like this?
I was wondering if there's anything like: $renpy.save(slot_1) If I wanted to "force" the game to save a certain part at a certain save slot. Like: label parkatnight1: scene park3 $renpy.save(slot_1) I was wondering if there's any code like this. I've been reading many things and didn't fin...
- Wed Apr 24, 2019 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to show the player when they started playing the game?
- Replies: 2
- Views: 213
Re: Is there a way to show the player when they started playing the game?
You can access the current date and time using the Python datetime package and save it in a variable or in the persistent store, depending on whether you mean “you started this particular game” or “your first ever play started at...” https://docs.python.org/2/library/datetime.html Thank you so much...
- Wed Apr 24, 2019 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to show the player when they started playing the game?
- Replies: 2
- Views: 213
Is there a way to show the player when they started playing the game?
I wanted to put somewhere this information.
Like "Started playing on 24th April, 2019."
Thanks.
Like "Started playing on 24th April, 2019."
Thanks.
- Sat Apr 20, 2019 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I remove the the textbutton frame/background (android)?
- Replies: 0
- Views: 167
How do I remove the the textbutton frame/background (android)?
I don't want the textbutton to have background or frame.
On pc version, it's ok. But on Android it has it.
Like:
How do I remove that from the android version?
I want it to look like the pc one.
Thanks.
On pc version, it's ok. But on Android it has it.
Like:
How do I remove that from the android version?
I want it to look like the pc one.
Thanks.
- Tue Apr 16, 2019 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Is there a way I can make an image change like this (ConditionSwitch)?
- Replies: 6
- Views: 809
Re: Is there a way I can make an image change like this?
I did: image avatar = ConditionSwitch ( "month == '3'","jhon1avatar.png", "month == '4'","jhon2avatar.png", "True", "jhon1avatar.png" ) It didn't gave me any errors. But even though we are on "month 4", it keeps using the default ...
- Tue Apr 16, 2019 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Is there a way I can make an image change like this (ConditionSwitch)?
- Replies: 6
- Views: 809
Re: Is there a way I can make an image change like this?
I did this: init: image avatar = ConditionSwitch( "month == '3'", "jhon1avatar.png", "month == '4'", "jhon2avatar.png", ) And I got this error: Exception: Switch could not choose a displayable. I know there's something missing, but I don't know exactly what it...
- Mon Apr 15, 2019 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Is there a way I can make an image change like this (ConditionSwitch)?
- Replies: 6
- Views: 809
Re: Is there a way I can make an image change like this?
Oh, I didn't remember about that. Thank you! I'll give it a lookAlex wrote: ↑Mon Apr 15, 2019 11:36 am Try to make avatar image a dynamic one - https://www.renpy.org/doc/html/displaya ... splayables
- Sun Apr 14, 2019 7:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Is there a way I can make an image change like this (ConditionSwitch)?
- Replies: 6
- Views: 809
[Solved] Is there a way I can make an image change like this (ConditionSwitch)?
My game is based on a messenger system. It looks like something like this: https://i.imgur.com/A4gAjNA.png The big "avatar" image is shown by a screen. And the small avatar inside the textbox is shown like this: msg("{image=avatar} [name1]: Hi! How are you?", p=3, who=1) The thin...
- Fri Apr 12, 2019 11:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there still a way to hide the script/text files?
- Replies: 4
- Views: 654
Is there still a way to hide the script/text files?
I did that at options: build.classify('game/**.png', 'archive') build.classify('game/**.jpg', 'archive') build.classify('game/**.rpy', 'archive') build.classify('game/**.rpyc', 'archive') build.classify('game/**.mp3', 'archive') I worked fine for me. But when I sent the game to my friend to test it,...
- Mon Apr 08, 2019 5:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to create a glowing/neon effect on text?
- Replies: 4
- Views: 411
Re: Is it possible to create a glowing/neon effect on text?
Thank you much for your help, guys! I'll try it
- Mon Apr 08, 2019 10:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to create a glowing/neon effect on text?
- Replies: 4
- Views: 411
Is it possible to create a glowing/neon effect on text?
Like this: https://greetname.com/wp-content/uploads/2017/08/write-name-neon-glow-Any-Text-Name-Here.gif I wanted a message to have this effect. "Happy Birthday,____!" I could simply just make an animated image, but since the name will be a custom name (the person will choose), it's not pos...
- Fri Apr 05, 2019 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a save button like that?
- Replies: 4
- Views: 485
Re: How can I make a save button like that?
I also saw these codes: define config.has_autosave = True define config.autosave_frequency = 1 define config.autosave_on_choice = True define config.autosave_on_quit = True init python: if not renpy.game.after_rollback: renpy.loadsave.force_autosave(True) I tried to use them, but they didn't work. M...
- Fri Apr 05, 2019 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make a save button like that?
- Replies: 4
- Views: 485
Re: How can I make a save button like that?
Thank you so much, guys! I'll try it