Search found 70 matches
- Tue Feb 20, 2018 4:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is There a Limit on the Number of If Statements?
- Replies: 6
- Views: 764
Re: Is There a Limit on the Number of If Statements?
Whether elif does or does not do anything doesn't really matter, in this case. Irena put square brackets around the Jade, Brad etc statement, which should fix the problem. When I was doing my own testing with your code, I too, found out that the problem was with that particular if statement. It mean...
- Tue Feb 20, 2018 2:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Showing Characters?
- Replies: 7
- Views: 1028
Re: Showing Characters?
Okay, I've identified some problems with your code. Firstly, you used hide Bd Sprite before you tried out using this method. Hide removes the sprite shown with Show. You need to use Show again. show Bd Sprite Bd "hi" hide Bd Sprite show P Sprite P "also hi" hide P Sprite show Bd ...
- Tue Feb 20, 2018 2:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Showing Characters?
- Replies: 7
- Views: 1028
Re: Showing Characters?
An unfortunate thing about this method is that for the first time a character shows up in a scene, you still have to use the show statement.
- Tue Feb 20, 2018 1:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Showing Characters?
- Replies: 7
- Views: 1028
Re: Showing Characters?
There is! It's explained here: https://www.renpy.org/doc/html/dialogue.html#say-with-image-attributes Basically you define the character tag when you define the character, and once you've done that you can show images tagged with that character next to your dialogue. So with your example, if you def...
- Sun Feb 18, 2018 10:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Aligning Names in Namebox
- Replies: 7
- Views: 1098
Re: Aligning Names in Namebox
I'm a bit confused. Couldn't you then use xpos and ypos to move the now left aligned names until they fit into the Namebox?
- Sun Feb 18, 2018 9:58 pm
- Forum: Creator Discussion
- Topic: What do you use to plan your visual novels?
- Replies: 9
- Views: 6736
Re: What do you use to plan your visual novels?
Seconding the above. Twine's great because it's a game software itself, so you can also create a prototype of your game using your notes, and make sure all of your game logic is working.
- Sun Feb 18, 2018 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to make a random choice against 2
- Replies: 9
- Views: 1208
Re: how to make a random choice against 2
Use [ code][/code] (without spaces) to show code with indents intact.
if randchara == m: and if randchara == s: should be if randchara == 'm': and if randchara == 's', because they're strings not the name of variables.
if randchara == m: and if randchara == s: should be if randchara == 'm': and if randchara == 's', because they're strings not the name of variables.
- Sun Feb 18, 2018 7:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make text left-aligned in NVL mode?
- Replies: 3
- Views: 1054
Re: How to make text left-aligned in NVL mode?
Have you tried playing around with xpos? If not, this section of the documentation should help: https://www.renpy.org/doc/html/gui.html#nvl
- Sat Feb 17, 2018 5:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using Quotation marks
- Replies: 4
- Views: 10250
Re: Using Quotation marks
If you want text to be displayed with quotation marks around them, you have to do something like the following: define e = Character("Eileen", what_prefix='"', what_suffix='"') The above example was taken from the dialogue documentation page here: https://www.renpy.org/doc/html/d...
- Fri Feb 16, 2018 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Easy question about if statement
- Replies: 3
- Views: 435
Re: Easy question about if statement
It should be like this
Code: Select all
menu:
"You're my best friend" if friendship_level_with_john > 3:
jump best_friends
"You're fine, I guess":
jump normal_friends
- Tue Feb 13, 2018 9:40 pm
- Forum: Asset Creation: Writing
- Topic: Question regarding offering preferred pronouns option for main player character
- Replies: 27
- Views: 4694
Re: Question regarding offering preferred pronouns option for main player character
Since we're talking about games that deal with non-binary or gender neutral pronouns that aren't set now, let me go ahead and do a bit of a case study on Fallen London . So we're on the same page, Fallen London is not a Visual Novel. Fallen London is a browser-based interactive fiction game. It has ...
- Sun Feb 11, 2018 7:46 am
- Forum: Creator Discussion
- Topic: Narration, Dialogue, and GUI Design
- Replies: 4
- Views: 1266
Re: Narration, Dialogue, and GUI Design
I've been thinking this over a while. Figuring out the best way to display dialogue vs narration is one thing, but doing it in a way that incorporates both ADV and NVL? In the end the only "solution" I can offer is having the ADV text box at the top of the screen, which is even less conven...
- Sat Feb 10, 2018 9:34 pm
- Forum: Asset Creation: Writing
- Topic: Question regarding offering preferred pronouns option for main player character
- Replies: 27
- Views: 4694
Re: Question regarding offering preferred pronouns option for main player character
Unless someone is exceedingly anal about getting every single details about societal norms correct, or just generally dislikes the idea of the use of "they" in a sentence, I honestly don't think anyone would even care. Like. The average person isn't gonna be looking that deeply into thing...
- Sat Feb 10, 2018 8:41 pm
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2018 General Recruitment Thread
- Replies: 69
- Views: 18018
Re: NaNoReno 2018 General Recruitment Thread
To the best of my knowledge, not really, and especially not in recent years. If you search the term on these forums, less than 300 posts pop up. On Itch.io, nothing is tagged as such.
- Sat Feb 10, 2018 2:12 am
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2018 General Recruitment Thread
- Replies: 69
- Views: 18018
Re: NaNoReno 2018 General Recruitment Thread
I'm interested as well, but I've only heard a little about it. When does it start and end? It runs the whole month of March. The idea is that creators or teams try to complete a small project, start to finish, in just the one month. Kind of a motivator to release something and get practice. A lot o...