Search found 187 matches
- Fri Feb 05, 2016 12:57 pm
- Forum: Creator Discussion
- Topic: Any advice on creating a gender-neutral visual novel?
- Replies: 19
- Views: 3865
Re: Any advice on creating a gender-neutral visual novel?
If it's only romance you can pretty much write the whole script without a specific gender in mind. You can relatively easily avoid using any gender pronouns entirely, or if you prefer you can use a variable for gender pronouns and code that into the dialogue, both work. Your only real issue would be...
- Fri Feb 05, 2016 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding more elements to a live composite sprite effectively
- Replies: 7
- Views: 842
Re: Adding more elements to a live composite sprite effectiv
How about if, rather than try to add an ui.bar into your livecomposite, add your bar as a normal image def draw_samantha_flip(st, at): return LiveComposite( (100, 630), # image size (0, 0), im.Flip(im.FactorScale("create_character/base_female1.png", .80, .80),horizontal=True), (0, 0), im.F...
- Fri Feb 05, 2016 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 'int' object not callable error
- Replies: 17
- Views: 1503
Re: 'int' object not callable error
File "game/script.rpy", line 18, in samantha samantha_enemy(what, **kwargs) TypeError: 'int' object is not callable the way this error is phrased probably means that somewhere in your code you defined/redefined the variable "samantha_enemy" or the variable "what" as an...
- Fri Feb 05, 2016 12:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fixing a bug / patching a game without breaking saves
- Replies: 8
- Views: 1678
Re: Fixing a bug / patching a game without breaking saves
I would say, If you change a misspelled variable which is crashing the game when the script gets to it because it doesn't exist, that will not break your saves. If you change an existing variable into one with a different name and call it, you will have the save call an undefined variable, and that ...
- Thu Jan 21, 2016 12:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save values (variables?)
- Replies: 7
- Views: 982
Re: Save values (variables?)
Ok, I'm not sure how advanced you are with these things, so I'll try to explain them in the most basic way I know of. To start writing your renpy code you first open the script.rpy file and find "label start:", this is where renpy will start reading through your code, if you put code past ...
- Sun Jan 17, 2016 12:49 pm
- Forum: Creator Discussion
- Topic: Dark VNs with a clashing art style?
- Replies: 11
- Views: 2813
Re: Dark VNs with a clashing art style?
The way I see it, there's a pretty big rule in all kinds of art in general. Opposites contrast with each other creating tension, tension catches the viewer's attention. This is centered on the concepts of consonance and dissonance. That is not to say that you can't have art which is largely consonan...
- Tue Dec 16, 2014 6:58 am
- Forum: Creator Discussion
- Topic: Dealing with criticism (aspiring VN creator)
- Replies: 35
- Views: 4341
Re: Dealing with criticism (aspiring VN creator)
Criticism is only destructive if it makes us lose motivation in our work, or if following the criticism degrades the quality of our work rather than make it better. But, weather we like it or not, this all depends purely on us, not on the criticism itself or the criticizing person. You can hate the ...
- Thu Oct 30, 2014 8:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: The whole game in one file or separate files?
- Replies: 5
- Views: 1130
Re: The whole game in one file or separate files?
I think you can put an "init" blocks of code into any place inside the files and it will be read at the game start regardless of where it is. You can put labels into any rpy file and they will be treated like they are in one file. You only need to declare things/variables/characters/pictur...
- Thu Oct 30, 2014 6:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: key.get_pressed() loop Press and Hold question
- Replies: 3
- Views: 4730
Re: key.get_pressed() loop Press and Hold question
I don't know how to do this in python. In the screen language you should be able to do something like: key "x" action SetVariable('rotation',(rotation+1)) the key in this case will be read a globally defined amount of times per second, so if you keep it pressed it will add like 100 per sec...
- Sat Sep 13, 2014 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 6.18, functions inside transform crash game at start
- Replies: 1
- Views: 438
6.18, functions inside transform crash game at start
I updated renpy to 6.18 Game is crashing at start I narrowed the problem down, the game seems to crash at start when the files contain a transform with a function inside, any functions seems to break it. This worked in 6.17 Is this a bug? I mean something of this sort: init python: def i_broke(trans...
- Sat Mar 15, 2014 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7293
Re: Memory management?
I may have (wrongfully?) assumed that it'll take same amount of RAM memory to cache an image as it takes to store it on harddrive... I guess from your post that it's an erroneous way of thinking on this matter? I'm not sure if this is relevant. But is you save an empty 1920x1080 png file, it can en...
- Sat Mar 15, 2014 6:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: I think I broke the Save function... [SOLVED]
- Replies: 24
- Views: 2913
Re: I think I broke the Save function...
I think you can relatively easily simplify/shorten this code by a lot by using normal screen functions, that would probably also make it easier to figure out for example, this code, when put inside a screen statement (you would need to adjust it properly though, i'm writing it from the top of my hea...
- Sat Mar 15, 2014 4:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton after click action and animation
- Replies: 11
- Views: 3433
Re: Imagebutton after click action and animation
If you want the buttons to stay in position even when some vanish, you could try setting a vbox with a separate xpos/vpos for each button and put the if statements inside the vboxes something like this: frame: vbox xpos 0: if button: button vbox xpos 50: if button: button vbox xpos 100: if button: b...
- Fri Mar 14, 2014 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: screens and layers
- Replies: 9
- Views: 3206
Re: screens and layers
You probably already know this but you could try playing with zorder of all the screens I think you can have a negative zorder value as well, but I'm not sure. screens with higher zorder appear on top of screens with lower zorder, it may be easier and faster than playing with renpy layers. But I ass...
- Fri Mar 14, 2014 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: atl transform high cpu usage question
- Replies: 13
- Views: 1429
Re: atl transform high cpu usage question
So issue I have might be: loading png image for minimap Images I showed on dungeon background (No animation, but multi layered with using Transform xzoom -1) My GPU Anyway, there must be an issue which delays my PC somewhere. Here's something else I just remembered. In the past when I tried using a...