Search found 147 matches

by Kaen
Tue Jul 15, 2014 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Display
Replies: 2
Views: 498

Re: Gallery Display

Thank you!
by Kaen
Tue Jul 15, 2014 10:31 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Display
Replies: 2
Views: 498

[solved] Gallery Display

How can I make a gallery that when the button is clicked, the image won't take the full screen to display it?

I'd like to do something like on Uncle Mugen's DSE:

Image
by Kaen
Mon Jul 14, 2014 1:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] How to know when an image was showed?
Replies: 2
Views: 541

Re: How to know when an image was showed?

Code: Select all

renpy.seen_image("cg 01")
That's exactly what I've been looking for, thanks!
by Kaen
Mon Jul 14, 2014 9:32 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] How to know when an image was showed?
Replies: 2
Views: 541

[solved] How to know when an image was showed?

Is it possible to know when an image was already showed? Pretty much the same mechanic used on gallery to unlock. I know I could use a lot of flags so I know when certain image was already showed but I didn't want to do this, since I have a lot of images and would not be nice to flag them all. I was...
by Kaen
Sun Jul 13, 2014 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Calling Yes/No Prompt on Screens
Replies: 3
Views: 542

Re: Calling Yes/No Prompt on Screens

Curry it? What that means? Sorry for using such vague term. By 'nothing happens' I meant that the jump didn't execute and the yesno screen didn't disappear. Using the yesno_prompt screen I could make it work, thanks! imagebutton auto "btn1_%s.png" xpos 44 ypos 130 action ShowMenu('yesno_pr...
by Kaen
Sat Jul 12, 2014 9:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Calling Yes/No Prompt on Screens
Replies: 3
Views: 542

[solved] Calling Yes/No Prompt on Screens

I have a imagebutton that when clicked, should show a yes/no prompt: imagebutton auto "btn1_%s.png" xpos 44 ypos 130 action layout.yesno_screen("Would you like to buy it?", yes=Jump("buy_yes"), no=Jump("buy_no")) 1. Instead of only appearing when the button is...
by Kaen
Sat Jul 12, 2014 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Point System
Replies: 6
Views: 773

Re: Point System

It's right that you're using a persistent variable for things like that. The problem is that when you get the points but haven't saved, you can just load the game to farm points, right? Even worse, if you don't disable rollback feature, player can just rollback and forth. Exactly, but I got the rol...
by Kaen
Sat Jul 12, 2014 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Point System
Replies: 6
Views: 773

Re: Point System

I tried not using it as a persistent data but if I use those variables on other screens like the gallery screen it give me an error. I don't know if I'm doing something wrong but normal variables I declare and use on the main script (after the start label) seems to not exist on the gallery screen (i...
by Kaen
Sat Jul 12, 2014 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Point System
Replies: 6
Views: 773

Point System

I want to implement a point system on my game, but I'm facing a problem. I'm storing the points on a persistent object, so even when the game is closed the points will remain saved: $ persistent.coin_bronze = 1 $ persistent.coin_silver = 2 $ persistent.coin_gold = 3 The problem is, even if I don't s...
by Kaen
Sat Jul 12, 2014 6:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Setting a publisher for a game
Replies: 5
Views: 688

Re: [Solved] Setting a publisher for a game

Could you share what program you used? Thanks!
by Kaen
Sat Jul 12, 2014 10:08 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Buttons
Replies: 4
Views: 785

Re: Gallery Buttons

Thank you Alex, that's exactly what I was looking for!
by Kaen
Fri Jul 11, 2014 11:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Buttons
Replies: 4
Views: 785

Re: Gallery Buttons

Sorry for the triple post, but I'd still like to know a way where I don't have to sacrifice the borders (using style="default") to make it work :(
by Kaen
Fri Jul 11, 2014 11:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Thumbnail / Fullscreen
Replies: 2
Views: 446

Re: Gallery Thumbnail / Fullscreen

Thank you mjshi it was a helpful idea!
by Kaen
Fri Jul 11, 2014 8:24 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Navigation
Replies: 4
Views: 516

Re: Gallery Navigation

Thank you, it worked perfectly!
by Kaen
Wed Jul 09, 2014 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Gallery Navigation
Replies: 4
Views: 516

Re: Gallery Navigation

Thank you akakyouryuu!

I tried to find the _gallery screen on the screen.rpy file but couldn't find it. Where is it so I can make the modifications?

If I write the new screen on the screen.rpy file or any other file, would this cause a problem?