Search found 147 matches
- Tue Jul 15, 2014 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Display
- Replies: 2
- Views: 498
Re: Gallery Display
Thank you!
- Tue Jul 15, 2014 10:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Display
- Replies: 2
- Views: 498
[solved] Gallery Display
How can I make a gallery that when the button is clicked, the image won't take the full screen to display it?
I'd like to do something like on Uncle Mugen's DSE:
I'd like to do something like on Uncle Mugen's DSE:
- Mon Jul 14, 2014 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How to know when an image was showed?
- Replies: 2
- Views: 541
Re: How to know when an image was showed?
Code: Select all
renpy.seen_image("cg 01")
- Mon Jul 14, 2014 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How to know when an image was showed?
- Replies: 2
- Views: 541
[solved] How to know when an image was showed?
Is it possible to know when an image was already showed? Pretty much the same mechanic used on gallery to unlock. I know I could use a lot of flags so I know when certain image was already showed but I didn't want to do this, since I have a lot of images and would not be nice to flag them all. I was...
- Sun Jul 13, 2014 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Calling Yes/No Prompt on Screens
- Replies: 3
- Views: 542
Re: Calling Yes/No Prompt on Screens
Curry it? What that means? Sorry for using such vague term. By 'nothing happens' I meant that the jump didn't execute and the yesno screen didn't disappear. Using the yesno_prompt screen I could make it work, thanks! imagebutton auto "btn1_%s.png" xpos 44 ypos 130 action ShowMenu('yesno_pr...
- Sat Jul 12, 2014 9:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Calling Yes/No Prompt on Screens
- Replies: 3
- Views: 542
[solved] Calling Yes/No Prompt on Screens
I have a imagebutton that when clicked, should show a yes/no prompt: imagebutton auto "btn1_%s.png" xpos 44 ypos 130 action layout.yesno_screen("Would you like to buy it?", yes=Jump("buy_yes"), no=Jump("buy_no")) 1. Instead of only appearing when the button is...
- Sat Jul 12, 2014 7:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point System
- Replies: 6
- Views: 773
Re: Point System
It's right that you're using a persistent variable for things like that. The problem is that when you get the points but haven't saved, you can just load the game to farm points, right? Even worse, if you don't disable rollback feature, player can just rollback and forth. Exactly, but I got the rol...
- Sat Jul 12, 2014 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point System
- Replies: 6
- Views: 773
Re: Point System
I tried not using it as a persistent data but if I use those variables on other screens like the gallery screen it give me an error. I don't know if I'm doing something wrong but normal variables I declare and use on the main script (after the start label) seems to not exist on the gallery screen (i...
- Sat Jul 12, 2014 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point System
- Replies: 6
- Views: 773
Point System
I want to implement a point system on my game, but I'm facing a problem. I'm storing the points on a persistent object, so even when the game is closed the points will remain saved: $ persistent.coin_bronze = 1 $ persistent.coin_silver = 2 $ persistent.coin_gold = 3 The problem is, even if I don't s...
- Sat Jul 12, 2014 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Setting a publisher for a game
- Replies: 5
- Views: 688
Re: [Solved] Setting a publisher for a game
Could you share what program you used? Thanks!
- Sat Jul 12, 2014 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Buttons
- Replies: 4
- Views: 785
Re: Gallery Buttons
Thank you Alex, that's exactly what I was looking for!
- Fri Jul 11, 2014 11:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Buttons
- Replies: 4
- Views: 785
Re: Gallery Buttons
Sorry for the triple post, but I'd still like to know a way where I don't have to sacrifice the borders (using style="default") to make it work
- Fri Jul 11, 2014 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Thumbnail / Fullscreen
- Replies: 2
- Views: 446
Re: Gallery Thumbnail / Fullscreen
Thank you mjshi it was a helpful idea!
- Fri Jul 11, 2014 8:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Navigation
- Replies: 4
- Views: 516
Re: Gallery Navigation
Thank you, it worked perfectly!
- Wed Jul 09, 2014 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Gallery Navigation
- Replies: 4
- Views: 516
Re: Gallery Navigation
Thank you akakyouryuu!
I tried to find the _gallery screen on the screen.rpy file but couldn't find it. Where is it so I can make the modifications?
If I write the new screen on the screen.rpy file or any other file, would this cause a problem?
I tried to find the _gallery screen on the screen.rpy file but couldn't find it. Where is it so I can make the modifications?
If I write the new screen on the screen.rpy file or any other file, would this cause a problem?