Search found 177 matches
- Fri Oct 24, 2014 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping back to label from which screen was called (SOLVED)
- Replies: 3
- Views: 2071
Re: Jumping back to a label from which a screen was called
What happens if you just hide the screen? Well, for what I am actually trying to do, I have several screens layered on top of each other, and when I tried to hide them all at once, it gave me an error saying it can only take 3 parameters, not 6. When you call a screen, the game stops at this point,...
- Fri Oct 24, 2014 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Circular/Overlapping Imagemap Hotspots? [Solved]
- Replies: 9
- Views: 1665
Re: Circular/Overlapping Imagemap Hotspots?
Alright, I made these versions. imagemap_ground: [image] imagemap_hover: [image] Would I have to make any other versions to get the other states (ground, insensitive, idle, hover, selected_idle, selected_hover)? Also: Would image buttons be easier for this? I have no idea, so I'm just going to leav...
- Fri Oct 24, 2014 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping back to label from which screen was called (SOLVED)
- Replies: 3
- Views: 2071
Jumping back to label from which screen was called (SOLVED)
Alright, so I'm going to be reusing a screen several times during my VN, and obviously the screen will be called from a different label each time. But each time I call the screen, and the player clicks a certain button, I want them to be able to jump back to the label from where the screen was calle...
- Fri Oct 24, 2014 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Circular/Overlapping Imagemap Hotspots? [Solved]
- Replies: 9
- Views: 1665
Re: Circular/Overlapping Imagemap Hotspots?
Circular is not possible, hotspots are only rectangular. So, you just draw a rectangle around the circular button then? Yes, you can. However, to make sure that the "corners" of the circles aren't responsive as well, make sure alpha is set to True within your imagemap statement. (It's the...
- Fri Oct 24, 2014 12:09 am
- Forum: Personal Art Threads
- Topic: Rozie's Honest Critique thread
- Replies: 4
- Views: 1179
Re: Rozie's Honest Critique thread
In addition to what the others said, try flipping your canvas while drawing. This is easy to do in SAI, as there is a little arrow button on the top bar you can use, but you must set a shortcut in other programs, such as Photoshop. Do it during the sketching process, and flip and flip until everythi...
- Thu Oct 23, 2014 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Circular/Overlapping Imagemap Hotspots? [Solved]
- Replies: 9
- Views: 1665
Re: Circular/Overlapping Imagemap Hotspots?
Circular is not possible, hotspots are only rectangular.
From my understanding when you overlap hotspots, neither of them activate when you click the overlapping area. But this could be differig from case to case.
From my understanding when you overlap hotspots, neither of them activate when you click the overlapping area. But this could be differig from case to case.
- Thu Oct 23, 2014 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Interaction Issues
- Replies: 7
- Views: 712
Re: Screen Interaction Issues
Try to change all those if / if / if to ==> if / elif / elif / else. Looks like for now, if site == "d_home" you got an appropriate imagebutton, but on top of it you also got the same-looking insensitive button because of this part if site == "swb": imagebutton auto "browse...
- Tue Oct 21, 2014 10:43 pm
- Forum: Creator Discussion
- Topic: Main Character Race And My Race Issues!
- Replies: 14
- Views: 2116
Re: Main Character Race And My Race Issues!
Alright, so I can definitely relate to what you're saying. I don't live in Philadelphia, I've grown up in the south(east) of America where a lot of people hold/held the same views as you've mentioned. I'm black and still growing up dealing with these ideas and here is the best I can tell you: Don't ...
- Tue Oct 21, 2014 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Interaction Issues
- Replies: 7
- Views: 712
Re: Screen Interaction Issues
- Still searching for any help.
- Sun Oct 19, 2014 8:58 pm
- Forum: Creator Discussion
- Topic: VN Developer's Hangout
- Replies: 35
- Views: 4931
Re: VN Developer's Hangout
- POSTED IN WRONG THREAD -
- Sun Oct 19, 2014 3:07 pm
- Forum: Creator Discussion
- Topic: Different outfits in CGs?
- Replies: 5
- Views: 1355
Different outfits in CGs?
So, I'm starting to draw out some CGs for my game, but I'm thinking that maybe they should wear different outfits in the CG than their sprite wears. However, I don't have corresponding outfits on the sprites. Is it in bad taste to have a character show up in regular clothing and then in the CG wear ...
- Sun Oct 19, 2014 12:39 pm
- Forum: Works in Progress
- Topic: Movement [GxG] [Drama] [Friendship] [Romance] [KN]
- Replies: 38
- Views: 9062
Re: Movement [GxG] [Drama]
Update #4! Alrightie, I'm very aware that I skipped an update last Sunday, for the sole reason that I just wanted to give a BETTER update this week! :D First off, I've completely coded in my browser. However, I'm having many hindrances along the way, so I'm having to work at that, it seems. If I ab...
- Sat Oct 18, 2014 7:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Interaction Issues
- Replies: 7
- Views: 712
Re: Screen Interaction Issues
As the issue here has changed, but is still very related to it, Ive changed the original post although the first post is still there. Still looking for any help
- Fri Oct 17, 2014 9:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Interaction Issues
- Replies: 7
- Views: 712
Re: ability to interact w screens regardless of zorder.
Yes, they are.Alex wrote:Just a shot in the dark - what's the size of images used in "browser_bar" screen, aren't they fullscreen?
- Thu Oct 16, 2014 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Interaction Issues
- Replies: 7
- Views: 712
Screen Interaction Issues
So, I've crossed out the issue below because I've gotten some functions to work, but now I've got issues overall with the interaction of the screen. I've programmed everything in now, so maybe my code will make a little more sense. I'll show the overall code and then state some of the issues. screen...