Search found 3865 matches

by DaFool
Sat May 24, 2014 2:29 pm
Forum: Creator Discussion
Topic: Tile and Unit Engine Still Relevant?
Replies: 4
Views: 1456

Re: Tile and Unit Engine Still Relevant?

No longer relevant. Chronoluminaire quit game-making and I doubt he's going to go back to it since he has his own family to take care of.

Better just go with Jake's Battle Engine, which is the spiritual successor, and is compatible with modern renpy.
by DaFool
Fri May 23, 2014 12:21 pm
Forum: General Discussion
Topic: Show off your accomplishments!
Replies: 3
Views: 1064

Re: Show off your accomplishments!

Contribution is in parentheses (). No parenthesis means it's fully my project. ... means unfinished -- means going to be finished Bold entries are ones that I feel were mostly positive experiences 2006: Geomancer Chronicles... [1 chapter] The Question (crappy BG contribution) Colorless Day (art cont...
by DaFool
Thu May 22, 2014 1:26 am
Forum: Creator Discussion
Topic: Touch Gestures for Visual Novels
Replies: 9
Views: 3011

Re: Touch Gestures for Visual Novels

Can the coordinates of a finger push be sent back to the program, so a sprite that is touched would feel it and respond to the player (if there's Live2D or poking capability)
by DaFool
Wed May 21, 2014 12:04 am
Forum: Creator Discussion
Topic: Best Example of Crafting/Forging System in a Game?
Replies: 11
Views: 2173

Re: Best Example of Crafting/Forging System in a Game?



Probably there is an English vid out there with just the crafting demonstration and without all the lets play yakking, but couldn't find one for now.
by DaFool
Tue May 20, 2014 11:49 pm
Forum: Creator Discussion
Topic: Best Example of Crafting/Forging System in a Game?
Replies: 11
Views: 2173

Re: Best Example of Crafting/Forging System in a Game?

/shameless plug

http://www.renai.us/game/magbou.shtml


Also, I too believe the ultimate evolution would be the Atelier System.

The newest one in Escha/Logy even has a sequencer system so you can micro-manage the subtraits that get inherited.
by DaFool
Tue May 20, 2014 12:38 pm
Forum: Completed Games
Topic: Graverobber [Point and Click]
Replies: 11
Views: 4521

Re: Graverobber [Point and Click]

Hmmm... art looks familiar... it's the Gods of Nowhere creator!
by DaFool
Mon May 19, 2014 4:57 am
Forum: Works in Progress
Topic: Y;N [Horror, Mystery, inkl Point&Click] (Beta available)
Replies: 41
Views: 12845

Re: Y;N [Horror, Mystery, inkl Point&Click] (Beta available)

Hello, I want to know the status of this project. Isn't this more or less complete, seeing that your thesis should be over by now? Is it perpetually in beta?
I really want to play it, but want a definitive final version.
by DaFool
Fri May 16, 2014 4:03 am
Forum: Completed Games
Topic: Hominina Solenopsis[BxG][Waifujam2014]
Replies: 13
Views: 8812

Re: Hominina Solenopsis[BxG][Waifujam2014]

/grinning from ear to ear.

Thanks guys and gals!

I am so motivated now since I wasn't too confident in my writing.
by DaFool
Tue May 13, 2014 6:53 am
Forum: Completed Games
Topic: Hominina Solenopsis[BxG][Waifujam2014]
Replies: 13
Views: 8812

Re: Hominina Solenopsis[BxG][Waifujam2014]

Thanks. Your comment means a lot to me. There's a longer arc though that leads to endings 2 and 3 (w/c is also a crucial plot-centric ending like 5) and meet with another character to discuss more of the world.
you pick the Reassure choice twice
by DaFool
Tue May 13, 2014 3:12 am
Forum: Ren'Py Questions and Announcements
Topic: Renpy Android Experiences?
Replies: 2
Views: 1501

Re: Renpy Android Experiences?

*Use full music with beginning and end. Do not ever use short ogg loops... they will not sync up and will sound choppy. *If the autodownload of RAPT hangs, you won't be able to build until you delete the google folders within the rapt/sdk subfolder and run the setup again Other than that, the latest...
by DaFool
Tue May 13, 2014 2:32 am
Forum: Creator Discussion
Topic: New Term for Visual Novels? [split]
Replies: 93
Views: 14124

Re: New Term for Visual Novels? [split]

"ehem" For the sake of world peace... May I suggest the beautiful classic (almost historical) term " OELVN " (pronunciation: Oh-eh-el-bee-en) to encompass every known English Made Visual Novel... may it be Kinetic of Branching or even Looping... I mean, it's such a beautiful wor...
by DaFool
Tue May 13, 2014 2:15 am
Forum: Creator Discussion
Topic: Engine For Single-Player Pay-To-Play Game?
Replies: 2
Views: 497

Re: Engine For Single-Player Pay-To-Play Game?

I know Winterwolves has successfully used Ren'Py to contact his server for activations, so maybe this might work for an in-game item shop? I also know that Construct2 is the other very easy engine that's used for HTML5 games and can be integrated with a variety of online hosts where you just need to...
by DaFool
Mon May 12, 2014 11:32 am
Forum: Completed Games
Topic: Homuha no X 1.5 [KN] [BxG] [Comedy] [Fully Voiced!]
Replies: 9
Views: 7321

Re: Homuha no X 1.5 [KN] [BxG] [Comedy] [It's like anime!]

Well it's not like he's going to get more of an audience here even if he did put in totally original resources. There are quite a few 3D custom girl games out there, and eroge makers do sometimes specifically open source their assets knowing that the otaku would use them and swamp DLsite. That said,...
by DaFool
Mon May 12, 2014 11:24 am
Forum: Creator Discussion
Topic: 18+ erotic game acceptance in Ren'Py
Replies: 5
Views: 11467

Re: 18+ erotic game acceptance in Ren'Py

ippherita, thank you for giving me the keywords for a good google search. I was wondering too for a long time what on earth happened in the English scene when majority of amateur JVNs are erotica but majority of EVNs are not. (Not that it's bad, I mean come on, stuff like Basiliska you can parade in...
by DaFool
Mon May 12, 2014 6:21 am
Forum: Ren'Py Questions and Announcements
Topic: RAPT build fail
Replies: 1
Views: 517

Re: RAPT build fail

Solved never mind, fix it by deleting google play licensing library and google play APK expansion library and re-download them from Android SDK Manager I have the same problem as you, ".../market_licensing resolve to a path with no project.properties file for project..." and already tried ...