Search found 158 matches
- Thu Nov 30, 2017 8:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Dynamic BGs based on a player choice
- Replies: 9
- Views: 1176
Re: Dynamic BGs based on a player choice
Well, that last one should be scene bg shipchoice if that doesn't work, you could try something like: scene bg getattr(store, shipchoice) also... the choide for the menu should be this: menu: "Choose the Right Ship": $ shipchoice = "ship1" "Choose the Left Ship": $ ship...
- Thu Nov 30, 2017 8:04 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Can someone give me feedbacks for my animation?
- Replies: 7
- Views: 1964
Re: Can someone give me feedbacks for my animation?
Your critic was helpful! To be honest, I didn't had that much time to draw aircraft carriers and other ships, which I really wanted to :( for the rest, I'll try to fix it in my next animations. For the paratrooper planes, I'm pretty sure it's a troop transport aircraft? I'm thinking the troop trans...
- Thu Nov 30, 2017 12:56 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Can someone give me feedbacks for my animation?
- Replies: 7
- Views: 1964
Re: Can someone give me feedbacks for my animation?
Okay, I'm no animator, but some comments: (First, I would just say that if I saw this animation in an indie-game, I would not even remark on it - it would be very good. If I saw it in a commercial, better funded game, I would think... well, they skimped. And if I saw it in an anime, from the last 10...
- Thu Nov 30, 2017 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Empty textbox / narrator screen shows up while using renpy.pause()
- Replies: 5
- Views: 2518
Re: Empty textbox / narrator screen shows up while using renpy.pause()
And, after I did that, I got a comment somewhere else that led me to this:
Which seems to be doing the job - marking as solved
Code: Select all
define _preferences.show_empty_window = False
- Thu Nov 30, 2017 7:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Run the equivalent of window hide / window auto from within a function
- Replies: 12
- Views: 4545
Re: Run the equivalent of window hide / window auto from within a function
Okay - that actually seems to be working. Works the same as my mediocre modification using a transparent text-box for those events (empty say)
- Thu Nov 30, 2017 7:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: I have no idea what I'm doing!
- Replies: 4
- Views: 644
Re: I have no idea what I'm doing!
Basically, a good rule of thumb is that every "new" part of the flow, needs to be indented by 4 spaces. So, you have the label start: - everything after that is starting its life indented by 4 spaces (so most of the file will be at least 4 spaces indented). Then you have another block, lik...
- Thu Nov 30, 2017 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Empty textbox / narrator screen shows up while using renpy.pause()
- Replies: 5
- Views: 2518
Re: Empty textbox / narrator screen shows up while using renpy.pause()
Ended up making a transparent textbox, and adding the following to the screen say: if who is not None and what: background Image("gui/textbox_cutout.png", xalign=0.5, yalign=1.0) elif not what: background Image("gui/textbox_transparent.png", xalign=0.5,yalign=1.0) else: backgroun...
- Thu Nov 30, 2017 6:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Run the equivalent of window hide / window auto from within a function
- Replies: 12
- Views: 4545
Re: Run the equivalent of window hide / window auto from within a function
That's not even mentioned anywhere in that link? Where does that statement go?philat wrote: ↑Wed Nov 29, 2017 8:43 pm https://www.renpy.org/doc/html/dialogue ... management
_preferences.show_empty_window = False
- Thu Nov 30, 2017 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2530
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
Been struggling with the same issue with my game. Hopefully this fixes it (haven't tested yet) Doesn't work for me. At all. Still seeing ghost-boxes for empty narrator, after jumping to a label, and or with renpy.pause() :( I decided to simply fix it by adding a transparent textbox image, and callin...
- Wed Nov 29, 2017 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Run the equivalent of window hide / window auto from within a function
- Replies: 12
- Views: 4545
Re: Run the equivalent of window hide / window auto from within a function
Yeah, that might also be doable. I will have to look into the different ways of setting up this, because it will probably come in handy some time. Currenly, the way it is now works, for now, I can live with that for the alpha-phase of the game. Currently, I need more game-content, not fiddling with ...
- Wed Nov 29, 2017 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lost Script Code [Solved]
- Replies: 5
- Views: 1316
Re: Lost Script Code
Yeah, you can find one of the un-renpy's out there, and retrieve the code from the existing executable - however, unless you've set up Ren'py to not include the .rpy-files, those should still be in the game/-folder in your executable game - check there first. If they're not there, you need to use a ...
- Wed Nov 29, 2017 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How would I get my game to remember answers to choices?
- Replies: 2
- Views: 402
Re: How would I get my game to remember answers to choices?
I'm thinking it would be better to have something like this: default ans = False default pointsA = 0 default pointsB = 0 default pointsC = 0 default poinstD = 0 default result = False label start: menu: "?" "A": $ ans = "A" "B": $ ans = "B" "C&q...
- Wed Nov 29, 2017 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Labels on Python
- Replies: 3
- Views: 841
Re: Labels on Python
Well, yes, but it's mostly pure Python, and SO actually does have it own Renpy-label
- Wed Nov 29, 2017 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Labels on Python
- Replies: 3
- Views: 841
Re: Labels on Python
I'm sure you'll get some answers, but wouldn't this be better suited for Stack Overflow? Since it's not strictly a Ren'Py question, but "how to make a Ren'Py function without Ren'Py"?
- Wed Nov 29, 2017 8:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Backbutton to Minimize/Iconify on Android?
- Replies: 7
- Views: 2122
Re: Backbutton to Minimize/Iconify on Android?
Well... hardly "all apps" - quite a few games, at least, and definitely some other apps as well, have a "do you want to quit" when clicking back-button from main menu / main screen.