Search found 528 matches
- Mon Apr 03, 2017 11:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Centered doesn't center? o_o
- Replies: 12
- Views: 1703
Re: Centered doesn't center? o_o
Try this step by step troubleshooting : 1. Start a new project -let's call it project B- using the new Renpy in your new PC. Make sure you're using the same resolution as your troublesome project. Try adding several lines of dialogue using centered. Did it show at the right position? - If it failed,...
- Mon Apr 03, 2017 9:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Centered doesn't center? o_o
- Replies: 12
- Views: 1703
Re: Centered doesn't center? o_o
instead of using
$ centered =
try use
define centered =
And just in case you haven't done it, put all of your character declaration at the very beginning of your script, before the label start:
$ centered =
try use
define centered =
And just in case you haven't done it, put all of your character declaration at the very beginning of your script, before the label start:
- Mon Apr 03, 2017 9:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Load Slot Vertical Spacing
- Replies: 2
- Views: 744
Re: Load Slot Vertical Spacing
If you're using the default load screen in screens.rpy, you can try to add this line into screen file_slot, inside the grid section (under the line style prefix "slot" ) : yfill True Then move down several lines until you find : button: and add this just below it : y_margin -20 x_margin -1...
- Mon Apr 03, 2017 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Centered doesn't center? o_o
- Replies: 12
- Views: 1703
Re: Centered doesn't center? o_o
How did you code it? Can you attach your script here?
I guess that you changed/modified the "centered" transform into something else in the new project, or accidentally included a script file that contains something that override the default "centered" transform.
I guess that you changed/modified the "centered" transform into something else in the new project, or accidentally included a script file that contains something that override the default "centered" transform.
- Sun Apr 02, 2017 11:37 pm
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 219345
Re: Ideas Dump
No. Nonononononono. No. Impossible. Never touching solodev again. If someone picks this idea then great and maybe I'll even ask to let me join, but I don't have enough skills to solodev this. Hm... if you're planning to join such project, which skill(s) are you good at? I might start a new project ...
- Sun Apr 02, 2017 11:01 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: How to make demo's for voice acting
- Replies: 3
- Views: 1180
Re: How to make demo's for voice acting
I'm not a voice actor, but I presume you can use any script that you like, or make one yourself. Long time ago I stumbled upon a voice demo which consist of nothing more than the word "Onii-chan", repeated several times in different expressions. Or laughing, in different personalities. Som...
- Sun Apr 02, 2017 9:59 am
- Forum: General Discussion
- Topic: Why don't we have VN of the Year Awards?
- Replies: 21
- Views: 3306
Re: Why don't we have VN of the Year Awards?
So, with that being said, are there any people who, rather than forming a "committee" or "academy" of sorts, are willing to form a pact and say, "I'll post a personalized 'my favorite VNs of 2017' some time in January of next year?" Because not only does that seem a lo...
- Sun Apr 02, 2017 1:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jump Can't Find Label
- Replies: 6
- Views: 1166
Re: Jump Can't Find Label
use while loop instead of jump.
- Sat Apr 01, 2017 11:49 pm
- Forum: Creator Discussion
- Topic: How long should a CG be on screen?
- Replies: 8
- Views: 1567
Re: How long should a CG be on screen?
Shouldn't a non-cutscene CG be allowed to stay on the screen as long as the player wish for it?
I mean... it's kinda irritating if the CG is only displayed for a second and then I have to repeatedly push the back button just to be able to enjoy it again...
I mean... it's kinda irritating if the CG is only displayed for a second and then I have to repeatedly push the back button just to be able to enjoy it again...
- Sat Apr 01, 2017 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I play a video without stopping the music?
- Replies: 4
- Views: 1927
Re: How do I play a video without stopping the music?
This is pretty much it: play music "whatever.mp3" play sound "whatever.mp3" # ---> ??? Normally, you only need to play your music in the music channel. Is there any reason you used the sound channel as well? scene dooropen $ renpy.movie_cutscene("Door Open.ogv") "...
- Sat Apr 01, 2017 1:20 pm
- Forum: Creative Commons
- Topic: Free dialogue box
- Replies: 13
- Views: 10653
Re: Free dialogue box
more colored version, as requested
- Sat Apr 01, 2017 9:09 am
- Forum: Creative Commons
- Topic: Free dialogue box
- Replies: 13
- Views: 10653
Re: Free dialogue box
No problem~SexyMustacheGuy wrote:Is it also possible to have a version with the dark blue border and the white inner box as the original textbox.
Thanks again
Here it is....
- Sat Apr 01, 2017 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Say window ATL and side images
- Replies: 23
- Views: 2242
Re: Say window ATL and side images
Are you going to use two window and/or character names in later part of your game?
If not, we might as well remove those block from the say screen.
If not, we might as well remove those block from the say screen.
- Sat Apr 01, 2017 4:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I play a video without stopping the music?
- Replies: 4
- Views: 1927
Re: How do I play a video without stopping the music?
Can you post your script to see how you did it?
Basically, music and video are played in different channels, so playing a mute video wouldn't automatically stop any music that's currently playing.
Basically, music and video are played in different channels, so playing a mute video wouldn't automatically stop any music that's currently playing.
- Sat Apr 01, 2017 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I create a pop up box? [SOLVED]
- Replies: 3
- Views: 4567
Re: How do I create a pop up box when a player makes a choic
You could modify the notify screen in screens.rpy and then manually call it as Ocelot mentioned above. Or if you want it to be automatically shown when a variable's value is changed (either by player's choice or by other event), you can try something like this (originally created by trooper6) : init...