Search found 1913 matches

by philat
Fri Aug 25, 2023 6:58 pm
Forum: Ren'Py Questions and Announcements
Topic: I CLICK IN ONE ITEM BUT ALL ITEMS ARE HIGHLIGHTED ON THE LIST
Replies: 7
Views: 542

Re: I CLICK IN ONE ITEM BUT ALL ITEMS ARE HIGHLIGHTED ON THE LIST

There are a lot of ways you can approach this but off the top of my head 1) you can try the selected (https://www.renpy.org/doc/html/screens.html#button ) keyword to manually set whether something is selected, or 2) use or otherwise incorporate the currentQuest_screen in the playerJournalQuestsSide ...
by philat
Sat Jul 29, 2023 10:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Drag and Drop and multiple variables
Replies: 3
Views: 318

Re: Drag and Drop and multiple variables

Conceptually, the way I've handled this in the past is using a list or other data structure for setting the order + handling whether that order is correct separately. init python: runes_list = [None] * 5 def piece_dragged(drags, drop): global runes_list drag_name = drags[0].drag_name drop_name = dro...
by philat
Mon Jun 26, 2023 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: The day and night cycle does not work
Replies: 6
Views: 382

Re: The day and night cycle does not work

In addition, because there are options you can take that do not use energy, it is possible not to advance through the cycle, so that should probably be fixed.
by philat
Mon Jun 26, 2023 12:41 am
Forum: Ren'Py Questions and Announcements
Topic: [solved]properties 'anchor' and 'align' conflict with each other?
Replies: 7
Views: 705

Re: properties 'anchor' and 'align' conflict with each other?

I believe the point is that you should be using pos and anchor instead of align and anchor, because align is setting anchor and pos together (e.g., xalign 1.0 sets xanchor to 1.0 and xpos to 1.0).
by philat
Sat Jun 17, 2023 8:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Show expression overwrites previous images
Replies: 2
Views: 221

Re: Show expression overwrites previous images

Seems like the path of least change here is to just use renpy.show rather that show expression.

Code: Select all

    while pet_list:
        $ renpy.show(pet_list[0], at_list=[Transform(xalign=1.0-len(/pet_list)/5)])
        $ pet_list.pop(0)
        pause 0.5
by philat
Mon May 01, 2023 8:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there an easy way define ALL images in a folder?
Replies: 4
Views: 675

Re: Is there an easy way define ALL images in a folder?

From Ocelot's link: The image directory is named "images", and is placed under the game directory. When a file with the .jpg or .png extension is placed underneath this directory, the extension is stripped, the rest of the filename is forced to lowercase , and the resulting filename is use...
by philat
Tue Apr 04, 2023 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: how to make a creator defined statement revertible
Replies: 5
Views: 502

Re: how to make a creator defined statement revertible

That's not the point _ticlock_ is making. They're saying that if whatever your CDS does when put in plain python in your game (e.g., $ yourObj.field += 1) participates in rollback properly, it should be the same when done through your CDS. Without specifics, it's impossible to tell what the issue is.
by philat
Tue Apr 04, 2023 9:22 pm
Forum: Ren'Py Questions and Announcements
Topic: images on top of the imagemap and transparency of images
Replies: 1
Views: 301

Re: images on top of the imagemap and transparency of images

screen microscope(): default transparency_var = 1.0 imagemap: ground "microscope iddle.png" #idle hover "microscope hover.png" hotspot (36, 428, 449, 70) action SetScreenVariable("transparency_var", max(0, transparency_var - 0.05)) hotspot (35, 589, 449, 69) action Set...
by philat
Tue Apr 04, 2023 9:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Looping Sound Effects: Multiple Channels/Functions/While Loops at once?
Replies: 3
Views: 589

Re: Looping Sound Effects: Multiple Channels/Functions/While Loops at once?

I would probably look into using silences (https://www.renpy.org/doc/html/audio.ht ... ng-silence ) to loop using the built-in audio tools rather than trying to use a while loop.
by philat
Mon Apr 03, 2023 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: Method for dealing with dialog in a large game?
Replies: 3
Views: 417

Re: Method for dealing with dialog in a large game?

I guess I'm confused with the ask. If you're asking for something like the Interactive Director, it exists, but .rpy files fundamentally are just text files. You can have python in python blocks, yes, but renpy script is not python and is already very simple to write in. What are you trying to accom...
by philat
Sun Apr 02, 2023 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] choice menu position change for one scene
Replies: 2
Views: 431

Re: choice menu position change for one scene

You can use menu arguments to pass in information to the choice screen (or simply use a different screen if that is more comfortable to you). https://www.renpy.org/doc/html/menus.ht ... -arguments
by philat
Sun Apr 02, 2023 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Can I modify vpunch/hpunch default behavior?
Replies: 2
Views: 459

Re: Can I modify vpunch/hpunch default behavior?

define vpunch = Move((0, 10), (0, -10), .10, bounce=True, repeat=True, delay=.275) define hpunch = Move((15, 0), (-15, 0), .10, bounce=True, repeat=True, delay=.275) is in 00definitions.rpy. I would recommend using this as a template to define your own (e.g., define my_vpunch = Move((0, 20), (0, -2...
by philat
Mon Mar 27, 2023 7:55 am
Forum: Ren'Py Questions and Announcements
Topic: it's there anyway to make a button draggable?
Replies: 1
Views: 284

Re: it's there anyway to make a button draggable?

You can assign a clicked action to a draggable so that it acts as a button.
by philat
Mon Mar 27, 2023 7:53 am
Forum: Ren'Py Questions and Announcements
Topic: i can't get this code right...
Replies: 2
Views: 321

Re: i can't get this code right...

Code: Select all

if check_bag in inside_bag:
by philat
Mon Mar 20, 2023 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Change character sprite depending on if the character is talking or not
Replies: 6
Views: 567

Re: Change character sprite depending on if the character is talking or not

I bothered to look at the auto highlight code, and the condition should probably be "speaking_char == 'trina'" (note the use of single vs double quotes to preserve the string).