Search found 743 matches

by curry nochi rice
Sat Jun 11, 2016 9:29 am
Forum: Ren'Py Cookbook
Topic: Simple RPG Battle Framework A.K.A Sheepstorm
Replies: 21
Views: 15800

Re: Simple RPG Battle Framework A.K.A Sheepstorm

Going into PEP8 actually requires a lot of practice lol. It feels kinda odd to keep looking at the specs while coding fresh script. Version 1 is coming up late lol. Gonna split the auto-position a.k.a KanColle style positioning into a plug-in or separate altogether. http://img1.ak.crunchyroll.com/i/...
by curry nochi rice
Thu May 05, 2016 11:18 am
Forum: Ren'Py Cookbook
Topic: Simple RPG Battle Framework A.K.A Sheepstorm
Replies: 21
Views: 15800

Re: Simple RPG Battle Framework A.K.A Sheepstorm

I never really bothered with coding styles. Welp. I'll try to make a rework if I have the time. Thanks.
by curry nochi rice
Thu May 05, 2016 6:21 am
Forum: Ren'Py Cookbook
Topic: Simple RPG Battle Framework A.K.A Sheepstorm
Replies: 21
Views: 15800

Re: Simple RPG Battle Framework A.K.A Sheepstorm

Bryy wrote:Will download and try out. No commercial license?
Maybe on newer versions. I plan on changing the license though, that's for sure. I'm just keeping it NC because it's not mature yet.
by curry nochi rice
Sun May 01, 2016 12:41 am
Forum: Works in Progress
Topic: Idol Manager [business sim, dark comedy]
Replies: 48
Views: 13598

Re: Idol Manager [business sim, dark comedy]

The new UI is like optimized for mobile builds. I really love it. Also, the new color scheme is much more aesthetic than the previous windows metro-ish colors.
by curry nochi rice
Tue Apr 26, 2016 12:26 am
Forum: Ren'Py Cookbook
Topic: Radar Chart
Replies: 7
Views: 4751

Re: Radar Chart

Wow, thanks Bolt. I'll look into it as soon as I get home.
by curry nochi rice
Fri Apr 22, 2016 4:18 am
Forum: Ren'Py Questions and Announcements
Topic: Character sprite images not changing
Replies: 6
Views: 762

Re: Character sprite images not changing

Zeekee wrote:The yalign didn't work. I've been spending hours on this and I can't seem to figure out how to ground them properly...
you might want to fix the transform itself, like yanchor 1.0
by curry nochi rice
Fri Apr 22, 2016 1:29 am
Forum: Asset Creation: Art
Topic: Help with Pricing?
Replies: 3
Views: 1646

Re: Help with Pricing?

Did you take a look at what other artists are pricing in the recruitment forums? See what they're offering, see how they price them, think about what you want/are able to offer and whether you're able to stay on a VN project in the long term. I will say that 5 USD is way too cheap though. Don't wor...
by curry nochi rice
Sat Apr 16, 2016 9:14 am
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 21249

Re: Why so many unfinished VN?

http://i.imgur.com/p5ypR7w.png I don't know anymore. Well, I just summed up my thoughts into this hideous picture. Sometimes I think that a lot of projects just begin spontaneously. Edit: I should have included personal stability (income, personality, schedules, relationships) and time under the de...
by curry nochi rice
Sat Apr 16, 2016 1:24 am
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 21249

Re: Why so many unfinished VN?

Yeah, it'd be hard implement that here. An "apprenticeship" system like that would tax the community a bit both in time and $$$. Might as well interfere with older developers' individual projects. I don't believe in just being motivated though... maybe discipline needs to play a larger rol...
by curry nochi rice
Fri Apr 15, 2016 11:42 pm
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 21249

Re: Why so many unfinished VN?

Oh that was rather idealistic of me. Oh yeah, a welcoming environment. Good luck new devs. Speaking of interest, maybe projects just die off because there's a lack of interest from the community, and the market in your idea... then it just creeps out on a often optimistic dev that it will never happ...
by curry nochi rice
Fri Apr 15, 2016 11:16 pm
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 21249

Re: Why so many unfinished VN?

Why not have batches of newcomers make a small game together, preferably with an older member, with a set deadline? Maybe this is the middle ground between blatant spoonfeeding and just leaving them on the FAQs or something... Maybe this will root out weak devs and leave the stronger ones to finish ...
by curry nochi rice
Fri Apr 15, 2016 9:24 pm
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 21249

Re: Why so many unfinished VN?

Inb4 some people would just use game jams to jumpstart their game project, with the assumption that they're going to continue with it afterwards. Hmm, did this year's Nano produce more finished games (of course it did in totality, but how about for that month alone?), or just more unfinished games? ...
by curry nochi rice
Fri Apr 15, 2016 2:08 pm
Forum: Asset Creation: Writing
Topic: Game Design Document
Replies: 9
Views: 4582

Re: Game Design Document

https://docs.google.com/document/d/18LJ5F43dySGE8dzlpwvdWBFzfSBIgjQrkG23V4qnS7g/edit?pli=1 DesignDocumentTemplate.pdf Having a general document - in my opinion - allows for freedom. It can always happen that you maybe change the game to something else (Sky Eye had first been a Point&Click, now ...
by curry nochi rice
Fri Apr 15, 2016 3:33 am
Forum: Asset Creation: Art
Topic: Clothes Design - How do you do it?
Replies: 29
Views: 14734

Re: Clothes Design - How do you do it?

I actually buy back-issue or used fashion magazines from used bookstores. There's also occasional fantasy and steampunk drawing books so yeah. I avoid using online resources though, except for clothing terms.