Search found 92 matches

by senisanti
Wed Aug 07, 2019 4:53 am
Forum: Ren'Py Questions and Announcements
Topic: Hotspot [SOLVED]
Replies: 13
Views: 1072

Re: Hotspot

I'm back where I was Saturday morning... I created this code, thanks to some of your examples I managed to make a very short code for only one of my characters... but I'm blocked like Saturday... after "action" how I make a button disappear... "hide" doesn't work... I manage to d...
by senisanti
Tue Aug 06, 2019 4:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Hotspot [SOLVED]
Replies: 13
Views: 1072

Re: Hotspot

Yes I tried this weekend with button images but I couldn't go out anymore, every time I had to delete all the characters to be able to leave the screen.

but I'll try again and if I find the same problem again I'll contact you back here, thank you!
by senisanti
Tue Aug 06, 2019 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Hotspot [SOLVED]
Replies: 13
Views: 1072

Re: Hotspot

Neither of the two solutions works... that of Trooper6 have an error... "could not find a ground image for imagemap" I downloaded the image file and installed them in my file but still the same error I tried to change the names... the same. the xavimat solution, a piece of the code is miss...
by senisanti
Tue Aug 06, 2019 9:26 am
Forum: Ren'Py Questions and Announcements
Topic: Hotspot [SOLVED]
Replies: 13
Views: 1072

Re: Hotspot

I want to put a ground then 6 character in PNG that will disappear each in turn depending on the player's choices.

I don't know how to add png images and make them disappear in turn.
by senisanti
Tue Aug 06, 2019 6:30 am
Forum: Ren'Py Questions and Announcements
Topic: Hotspot [SOLVED]
Replies: 13
Views: 1072

Hotspot [SOLVED]

Hi friends I have a lot of problems with the hotspot. the first problem is that I can't get my images to appear. screen cualpre: imagemap: ground "corrido" and "amalia08" and "susana12" and "catia02" and "jimena24" and "carla06" and "m...
by senisanti
Mon Jul 29, 2019 2:48 am
Forum: Ren'Py Questions and Announcements
Topic: Delete save files [SOLVED]
Replies: 5
Views: 886

Re: Delete save files

Thank you very much for your answer, I will certainly use this method.
I just hope now that I don't have to use it too often.

Sorry for my late answer, I was on vacation.
by senisanti
Sat Jul 20, 2019 7:54 am
Forum: Ren'Py Questions and Announcements
Topic: Delete save files [SOLVED]
Replies: 5
Views: 886

Re: Delete save files

Thank you very much enchant00 for giving me a solution but I think drKlauz is right, it is not a good idea to do this... drKlauz you give an alternative solution.... Or you can store game version in save file json, so when you trying to list/load them you check version first, if game can't load it, ...
by senisanti
Thu Jul 18, 2019 6:19 am
Forum: Ren'Py Questions and Announcements
Topic: Delete save files [SOLVED]
Replies: 5
Views: 886

Delete save files [SOLVED]

Hi Friends

I want to delete all the backups for the next update of my game.

Prevent players from being able to use their old backup but I don't know how to do it, I've been looking a lot in GUI but it's apparently not the right place.
by senisanti
Thu Jun 20, 2019 10:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Stats count
Replies: 2
Views: 641

Re: Stats count

if teambasketlay >= cambasketblo or teambasketlay >= cambasketspe:

That's great!

I think I need to take a lil break ahah
I must be tired.

Thank you so much remix
by senisanti
Thu Jun 20, 2019 7:01 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Stats count
Replies: 2
Views: 641

[SOLVED] Stats count

Hi friends "Layout": if teambasketlay >= cambasketblo or cambasketspe: $ winthegamerimba += 1 else: $ losethegamerimba += 1 if winthegamerimba == 12 or losethegamerimba == 12: "The game is end" jump rimbaendgame else: jump fivepointrimba label fivepointrimba: "The 5th point&...
by senisanti
Tue May 28, 2019 7:43 am
Forum: Ren'Py Questions and Announcements
Topic: return after the choice
Replies: 2
Views: 544

Re: return after the choice

yes thank you, I use the "call" and it works very well but the "return" necessarily refers me to what comes after the list of choices, but not all the choices come back to the same place; and that's a problem. I still have to make sure that the order is perfect but it limits the ...
by senisanti
Tue May 28, 2019 5:00 am
Forum: Ren'Py Questions and Announcements
Topic: return after the choice
Replies: 2
Views: 544

return after the choice

Hi friends I need to lighten my script and you'll understand why when you go to see the mistake I made. I told you two days ago about a problem concerning the conditions, this problem is solved but in part because it leads to another problem. my game is played day by day and every day in the morning...
by senisanti
Mon May 27, 2019 4:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] conditions with restrictions
Replies: 4
Views: 816

Re: conditions with restrictions

I also think I misunderstood myself. this tituatu label comes after a choice all days the player has a list of choices, if he chooses every day to go to tituatu he will have the scene on the 6th day but if the players decide to do something else then they can play many days without ever having this ...
by senisanti
Mon May 27, 2019 3:58 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] conditions with restrictions
Replies: 4
Views: 816

Re: conditions with restrictions

AND should not be capitalised. Use lower case "and" Thank you, that work! Probably it's AND instead of and. Also, what do you want to happen when walktituatu is 6? Because you use if in both conditions, it will execute both. If you want them to be mutually exclusive you should use elif in...
by senisanti
Mon May 27, 2019 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] conditions with restrictions
Replies: 4
Views: 816

[SOLVED] conditions with restrictions

Hi friends label thuanballad: $ walktituatu += 1 if walktituatu <= 6: scene tituatu "he walks around the city all afternoon" "A very pretty city" jump thuevening1 if walktituatu >= 6 AND walktituatu <= 8: scene tituatu if walktituatu >= 6 AND walktituatu <= 8: this code don't wor...