Search found 81 matches

by Eiji
Mon Nov 10, 2003 1:40 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9490

ok.. I didnt know the FAQ section was barred that way..

If you like I could type up the FAQs and post them here if that will help.
by Eiji
Sun Nov 09, 2003 1:37 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9490

ok.. here's a page snippet from our Devsite...

http://members.battlebazaar.com/index.php
just read the story called "IronThunder (name will change) What to Expect"

there's also a FAQ for some extra info, albeit somewhat incomplete..
by Eiji
Fri Nov 07, 2003 2:47 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9490

:twisted: what I can say right now is that we're using the Torque Engine (its the one used in TRIBES2 from Sierra and the [now defunct] Dynamix) so far we had to write a MUD driver to work in Torques back-end to handle the MOG features (inventory, account management, passwords).. in short this shoul...
by Eiji
Wed Nov 05, 2003 11:55 am
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9490

put simply its the mid-21st century and VR (Virtual Reality) has become very commonplace. one very popular VR is caled "The Battleverse", a VR community of high tech gladiators with suits of powered armor (which they construct themselves out of components. one intertesting feature we are h...
by Eiji
Tue Nov 04, 2003 1:55 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9490

shelving ren'ai project for a bit

I've stated before that I got an idea for a VN.. but since I'm also tied up on a MMOLRPG project.. I'm shelving it for the time being..

if anyone wants to know what the MOG is about ask me here (be warned though.. I'm only at liberty to discuss only so much) :twisted:
by Eiji
Wed Sep 24, 2003 1:18 pm
Forum: Ideas
Topic: I made my own game (and I'm making a new one)
Replies: 5
Views: 3833

FPS

I get the same amount of flak for playing FPS (first person shooters) too.. mostly from those uber-conservative Right-wingers.. of course I do give them something they cant defend against.. ("if half-life violates "thou shalt not kill", then explain to me how do you kill something tha...
by Eiji
Wed Sep 17, 2003 12:31 pm
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16535

SDL can also be used by that Korean game-deck... I think its called the "GamePark".. its not officially available in the states.. but you CAN import it and make games to sell with it.. and from what I seen it can support SDL library-powered engines. though it does come with its own SDK too...
by Eiji
Wed Sep 03, 2003 1:55 pm
Forum: General Discussion
Topic: c++ classes are cool
Replies: 3
Views: 4244

well.. I hope to go to college this winter if at all possible...

so all that would stand in my way is the General Ed stuff... (might have to take sociology and Psych over again.. I got credits from another college but seems they wont transfer because of some accredation fluke)
by Eiji
Wed Sep 03, 2003 1:54 pm
Forum: General Discussion
Topic: question about age level
Replies: 9
Views: 4476

I tried it too.. looks just as well thought out as "princess maker 2" (I played a hacked copy of the english version thats been floating around in the net.. but was never actually released). the only thing I can find wrong is that theres no explanation of the controls... maybe you should i...
by Eiji
Wed Aug 27, 2003 5:04 pm
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16535

And the possibility to disable image/character blending for slow systems. I hope that gives some ideas of what could be supported. yeah... the MYST series of games (which play in roughly the same way as Ren'ai games) had a "transitions" feature you could toggle to determine how fast the v...
by Eiji
Thu Aug 21, 2003 1:51 pm
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16535

hmm...

hey.. dont forget to make an SDK for this engine.. I'd love to be your first tester.. just drop me a PM when you got something...
by Eiji
Thu Aug 21, 2003 1:48 pm
Forum: Creator Discussion
Topic: C++ freeware?
Replies: 6
Views: 4132

one more thing, why waste money when there are perfectly good opensource engines available? well.. because I'm going to involve a considerable amount of combat.. in fact the way the story is going along (which I'm going to finish first before I do anything else), I might end up with a "Final F...
by Eiji
Mon Aug 18, 2003 5:50 pm
Forum: Creator Discussion
Topic: C++ freeware?
Replies: 6
Views: 4132

C++ freeware?

ok guys.. if anyone has seen my other posts I"ve been toying with a game idea of my own that I plan on tinkering with while I get my degree in computer sciences starting (hopefully) this Winter quarter of 2004. I think I'll be using the Torque engine for my game.. (in case you dont know what th...
by Eiji
Wed Aug 06, 2003 12:04 pm
Forum: General Discussion
Topic: c++ classes are cool
Replies: 3
Views: 4244

almost ironic about C++ classes..

I"m thinking on going back to college for a new career.. and I"m thinking on Computer Sciences with Network Specialization.

maybe I can do some Ren'Ai as some practice...
by Eiji
Mon Aug 04, 2003 4:03 pm
Forum: General Discussion
Topic: other freebie games
Replies: 1
Views: 3039

http://www.mutoanime.com this is a site run by someone called Muto.. he's working on a date-sim called "Together".. it was down for a bit and it hasnt been updated for almost a year now.. but I looked at the forums so I think its still going.. there's a demo of Together on the site.. abou...