Search found 94 matches
- Fri Aug 29, 2008 10:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.6.3 Released
- Replies: 24
- Views: 4708
Re: Ren'Py 6.6.3 Released
Disclamer: to the anyone managed to decrypt what I wrote on the folloving image: No offence meant. You know, I'm actually skeptical of the widespread use of languages other than English. Deep down inside, I figure the world is something like "The Hunt for Red October". You know, the Russia...
- Thu Aug 28, 2008 2:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26392
Re: Ren'Py Development Thread
I guess I have to be specific when explaining what went wrong... I use this code to test long-living timer: init: $ e = Character('Eileen', color="#c8ffc8") label start: python: ui.layer("master") timer = ui.timer(10.0, ui.jumps("the_end")) ui.close() e "One!"...
- Thu Aug 28, 2008 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.6.3 Released
- Replies: 24
- Views: 4708
Re: Ren'Py 6.6.3 Released
Knock-knock, PyTom-sama? What should I do with my problem? It seems what its source is not in my localization, as I extracted the fresh copy of 6.6.3 on the same patch (D:\RenPy ц\renpy-6.6.3) and it also shows the same error when trying to open the game directory from Launcher. And both fresh and l...
- Tue Aug 26, 2008 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26392
Re: Ren'Py Development Thread
Try to open the game menu while timer is running and leave it for awhile, pleace...PyTom wrote:Um... what do you think is wrong with that code? I just tried it out, and it works for me.
And, it might be better to test it on smaller intervals, to save the time.
- Tue Aug 26, 2008 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.6.3 Released
- Replies: 24
- Views: 4708
Re: Ren'Py 6.6.3 Released
That line isn't in the official Ren'Py. Like I said, it is localization stuff. But only change form official one is english text within the quotes being replaced. That being said, I think the problem can be fixed by writing: gamedir = os.path.normpath(project.gamedir) def quote(c): n = ord(c) if 0x...
- Tue Aug 26, 2008 6:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice menu customization
- Replies: 9
- Views: 3056
Re: Choice menu customization
Well, we always have imagemaps to do the work, right?
- Tue Aug 26, 2008 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26392
Re: Ren'Py Development Thread
Well, simple (but pretty ugly) way to make a Launcher localization easy and non-conflicting (currently one needs to mess with several Ren'Py internal files to accomplish it) is to turn every singl message Launcher displays in text variable, assemble the assignation of actual values (message texts) t...
- Tue Aug 26, 2008 3:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.6.3 Released
- Replies: 24
- Views: 4708
Re: Ren'Py 6.6.3 Released
I am localizing this version of Ren'Py, and found out that an annouing "ASCII symbols in a patch to Ren'Py dir crashes Launcher when user attempt to open the Game dir from it" problem resurfaсed again! And previous version of Ren'Py didn't have it altogether... I'm sorry, but an exception ...
- Tue Aug 26, 2008 2:28 am
- Forum: Creator Discussion
- Topic: only an Ideal so far
- Replies: 33
- Views: 3826
Re: only an Ideal so far
Pah, fine . I'll use the slightly more accurate Western terminology instead of the Japanese terminology. Conformist community... Waitwaitwait. I always was under impression what Japanese themselves abbreviate "visual novels with textbox expanden over majority of screen and being able to contai...
- Mon Aug 25, 2008 12:47 pm
- Forum: Creator Discussion
- Topic: only an Ideal so far
- Replies: 33
- Views: 3826
Re: only an Ideal so far
Ah my apologize. I do have the tendency to do that. Well what I mean is being oblivious to Visual novels and the community that it appeals to. Am I being idealistic blind thinking I can blend my work and ideals to such an obscure community? Technically I'm not a true fan of Visual novels hence I ne...
- Sun Jun 08, 2008 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py on the DS
- Replies: 52
- Views: 10303
Re: Ren'Py on the DS
Coca Cola is "extremely popular". Soccer is "extremely popular". Adult VNs might be extremely popular within the population of hentai fandom , but you have to realise that only a tiny proportion of all people belong to that fandom. And I'm guessing even fewer would actually pay ...
- Sun Jun 08, 2008 3:20 pm
- Forum: Creator Discussion
- Topic: To do a harem
- Replies: 27
- Views: 4083
Re: To do a harem
Whoa, thanks for so much input. But real question, as I see, lies exactly in creditability of portraying of harem relations and most importantly, harem ending game wise. As, if you are doing ren'ai rather than H and crossing out the tradtional polygamy setup (as this plot device smoothly resolves mo...
- Fri Jun 06, 2008 3:20 am
- Forum: Creator Discussion
- Topic: To do a harem
- Replies: 27
- Views: 4083
To do a harem
Harem. The more desirable and less realistic situation. Indeed, it is plausable to have several characters being in love with one hero, but to this hero ultimately having them all in the same time? As majority of us were raised in monogamic morale enviroment, the entire idea of having open relations...
- Wed Jun 04, 2008 10:14 am
- Forum: Creator Discussion
- Topic: The usage of "you"
- Replies: 32
- Views: 4337
Re: The usage of "you"
Second person storytelling? Like, then someone tell you what you are/were doing??? Ugh, I wonder just how ankward I would feel reading that...
- Tue May 27, 2008 10:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 2 characters appearing at the same time?
- Replies: 7
- Views: 1410
Re: 2 characters appearing at the same time?
???Cybeat wrote:(Ah, finally the right thread). Anyway, is it possible to have 2 characters appearing on the screen at the same time? If so, how do I do it?
You cannot talk about two character images, right?
So, what do you want, two text windows with different characters' lines? or something other?