Search found 94 matches

by 000
Fri Aug 29, 2008 10:47 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.6.3 Released
Replies: 24
Views: 4708

Re: Ren'Py 6.6.3 Released

Disclamer: to the anyone managed to decrypt what I wrote on the folloving image: No offence meant. You know, I'm actually skeptical of the widespread use of languages other than English. Deep down inside, I figure the world is something like "The Hunt for Red October". You know, the Russia...
by 000
Thu Aug 28, 2008 2:37 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 26392

Re: Ren'Py Development Thread

I guess I have to be specific when explaining what went wrong... I use this code to test long-living timer: init: $ e = Character('Eileen', color="#c8ffc8") label start: python: ui.layer("master") timer = ui.timer(10.0, ui.jumps("the_end")) ui.close() e "One!"...
by 000
Thu Aug 28, 2008 1:47 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.6.3 Released
Replies: 24
Views: 4708

Re: Ren'Py 6.6.3 Released

Knock-knock, PyTom-sama? What should I do with my problem? It seems what its source is not in my localization, as I extracted the fresh copy of 6.6.3 on the same patch (D:\RenPy ц\renpy-6.6.3) and it also shows the same error when trying to open the game directory from Launcher. And both fresh and l...
by 000
Tue Aug 26, 2008 1:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 26392

Re: Ren'Py Development Thread

PyTom wrote:Um... what do you think is wrong with that code? I just tried it out, and it works for me.
Try to open the game menu while timer is running and leave it for awhile, pleace...
And, it might be better to test it on smaller intervals, to save the time.
by 000
Tue Aug 26, 2008 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.6.3 Released
Replies: 24
Views: 4708

Re: Ren'Py 6.6.3 Released

That line isn't in the official Ren'Py. Like I said, it is localization stuff. But only change form official one is english text within the quotes being replaced. That being said, I think the problem can be fixed by writing: gamedir = os.path.normpath(project.gamedir) def quote(c): n = ord(c) if 0x...
by 000
Tue Aug 26, 2008 6:22 am
Forum: Ren'Py Questions and Announcements
Topic: Choice menu customization
Replies: 9
Views: 3056

Re: Choice menu customization

Well, we always have imagemaps to do the work, right?
by 000
Tue Aug 26, 2008 3:55 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 26392

Re: Ren'Py Development Thread

Well, simple (but pretty ugly) way to make a Launcher localization easy and non-conflicting (currently one needs to mess with several Ren'Py internal files to accomplish it) is to turn every singl message Launcher displays in text variable, assemble the assignation of actual values (message texts) t...
by 000
Tue Aug 26, 2008 3:38 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.6.3 Released
Replies: 24
Views: 4708

Re: Ren'Py 6.6.3 Released

I am localizing this version of Ren'Py, and found out that an annouing "ASCII symbols in a patch to Ren'Py dir crashes Launcher when user attempt to open the Game dir from it" problem resurfaсed again! And previous version of Ren'Py didn't have it altogether... I'm sorry, but an exception ...
by 000
Tue Aug 26, 2008 2:28 am
Forum: Creator Discussion
Topic: only an Ideal so far
Replies: 33
Views: 3826

Re: only an Ideal so far

Pah, fine . I'll use the slightly more accurate Western terminology instead of the Japanese terminology. Conformist community... Waitwaitwait. I always was under impression what Japanese themselves abbreviate "visual novels with textbox expanden over majority of screen and being able to contai...
by 000
Mon Aug 25, 2008 12:47 pm
Forum: Creator Discussion
Topic: only an Ideal so far
Replies: 33
Views: 3826

Re: only an Ideal so far

Ah my apologize. I do have the tendency to do that. Well what I mean is being oblivious to Visual novels and the community that it appeals to. Am I being idealistic blind thinking I can blend my work and ideals to such an obscure community? Technically I'm not a true fan of Visual novels hence I ne...
by 000
Sun Jun 08, 2008 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py on the DS
Replies: 52
Views: 10303

Re: Ren'Py on the DS

Coca Cola is "extremely popular". Soccer is "extremely popular". Adult VNs might be extremely popular within the population of hentai fandom , but you have to realise that only a tiny proportion of all people belong to that fandom. And I'm guessing even fewer would actually pay ...
by 000
Sun Jun 08, 2008 3:20 pm
Forum: Creator Discussion
Topic: To do a harem
Replies: 27
Views: 4083

Re: To do a harem

Whoa, thanks for so much input. But real question, as I see, lies exactly in creditability of portraying of harem relations and most importantly, harem ending game wise. As, if you are doing ren'ai rather than H and crossing out the tradtional polygamy setup (as this plot device smoothly resolves mo...
by 000
Fri Jun 06, 2008 3:20 am
Forum: Creator Discussion
Topic: To do a harem
Replies: 27
Views: 4083

To do a harem

Harem. The more desirable and less realistic situation. Indeed, it is plausable to have several characters being in love with one hero, but to this hero ultimately having them all in the same time? As majority of us were raised in monogamic morale enviroment, the entire idea of having open relations...
by 000
Wed Jun 04, 2008 10:14 am
Forum: Creator Discussion
Topic: The usage of "you"
Replies: 32
Views: 4337

Re: The usage of "you"

Second person storytelling? Like, then someone tell you what you are/were doing??? Ugh, I wonder just how ankward I would feel reading that...
by 000
Tue May 27, 2008 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: 2 characters appearing at the same time?
Replies: 7
Views: 1410

Re: 2 characters appearing at the same time?

Cybeat wrote:(Ah, finally the right thread). Anyway, is it possible to have 2 characters appearing on the screen at the same time? If so, how do I do it?
???
You cannot talk about two character images, right?
So, what do you want, two text windows with different characters' lines? or something other?