Search found 500 matches

by netravelr
Sun Jan 04, 2015 7:28 pm
Forum: Creator Discussion
Topic: Alternatives to Notepad++ for Mac Users...Sublime?
Replies: 1
Views: 656

Re: Alternatives to Notepad++ for Mac Users...Sublime?

It's worked for me pretty well, I've just treated .rpy files as python. There is a free demo of the software on their site, so why don't you try it yourself?
by netravelr
Sat Jan 03, 2015 5:25 pm
Forum: General Discussion
Topic: Dysfunctional Systems cancelled! Wait, what?
Replies: 27
Views: 6536

Re: Dysfunctional Systems cancelled! Wait, what?

Really sad. I posted my thoughts on the Kickstarter page already though so I won't rehash here. Hopefully they'll release what they completed though.
by netravelr
Thu Dec 11, 2014 9:37 pm
Forum: General Discussion
Topic: 2014 PyTom Birthday Thread!
Replies: 27
Views: 5823

Re: 2014 PyTom Birthday Thread!

Whoo! Happy birthday! Have a great day, and keep being awesome!
by netravelr
Tue Dec 09, 2014 3:22 am
Forum: Development of Ren'Py
Topic: iOS
Replies: 4
Views: 2253

Re: iOS

This is amazing! Really looking forward to seeing this completed; may get me to restart my Apple license again. :-)
by netravelr
Wed Nov 26, 2014 9:19 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 8951

Re: Rules on the Visual Novel as a Medium

Skimming this thread, I've seen the phrase "meaningless choices" thrown around a few times. I'm curious to know what exactly this means? I think that sometimes in vns, a few extra choices are fine, even if they don't have a huge impact or affect the ending at all. If we learn something ne...
by netravelr
Wed Nov 26, 2014 9:16 pm
Forum: Creator Discussion
Topic: Does a game's logo help?
Replies: 11
Views: 1791

Re: Does a game's logo help?

I also a agree that a logo is important. It helps establish your game and help people visually remember it if they've seen it before. That being said, your other artwork is probably more important, but a logo is a good foundation to build off of.
by netravelr
Wed Nov 26, 2014 5:17 am
Forum: Creator Discussion
Topic: Multiple Projects Advice?
Replies: 5
Views: 2429

Re: Multiple Projects Advice?

I think if you're doing it all by yourself, one is the way to go. However, if you're commissioning art/writing it can be worthwhile to work on another project while waiting on other members of your team to complete things; as long as you've finished your part of the project. I think focusing on one ...
by netravelr
Thu Nov 20, 2014 8:25 am
Forum: Works in Progress
Topic: Walkerman [Fantasy] [Commerical]
Replies: 18
Views: 6663

Re: Walkerman [Fantasy] [Commerical]

Everything looks really awesome! I would suggest maybe modifying the logo a bit though, right now it seems rather bland compared to everything else. That being said though, I'm really forward to seeing what the final version looks like! Cheers!
by netravelr
Wed Nov 19, 2014 9:22 am
Forum: Personal Art Threads
Topic: MaiMai's Art Thread [Critique Appreciated]
Replies: 83
Views: 11337

Re: MaiMai's Art Thread [Critique Appreciated]

MaiMai wrote: I drew the other main Fate/stay night heroines too, but no need to post them here.
No no need. I'd like to see them! :-P Btw, love your line art! Would like to see high res of the CG, at this res the colors kinda muddle the lines to me, but that's just my opinion. Keep up the great work!
by netravelr
Fri Nov 14, 2014 5:04 am
Forum: General Discussion
Topic: I find this very disheartening....
Replies: 11
Views: 2161

Re: I find this very disheartening....

Keep your head held high; as someone who was in a similar situation I can say that you're not alone and I know how you feel, but it does get better as you get older. Some people can be horrible; but the best we can do is find people who appreciate others for the content of their character and just n...
by netravelr
Wed Nov 12, 2014 9:33 am
Forum: Creator Discussion
Topic: People to follow on twitter/tumblr etc?
Replies: 8
Views: 3874

Re: People to follow on twitter/tumblr etc?

I'm still new to the visual novel community, but have been trying to follow a whole bunch of different people connected to VN's. I agree that @renpytom is a great person to follow, he is very much involved with the vn community, posts great stuff on game dev, is great at retweeting stuff other vn c...
by netravelr
Sat Nov 01, 2014 8:35 am
Forum: Ren'Py Questions and Announcements
Topic: Crash (pickling error) upon saving?
Replies: 4
Views: 1128

Re: Crash (pickling error) upon saving?

Okay, some detective work has found out that the issue has to do with my Parallax class. What about this is causing save files no longer to be active? # Based off of code by Elmiwisa: # More information: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=23438 init 800 python: class MouseParal...
by netravelr
Sat Nov 01, 2014 8:27 am
Forum: Ren'Py Questions and Announcements
Topic: Crash (pickling error) upon saving?
Replies: 4
Views: 1128

Crash (pickling error) upon saving?

Hey, I've been working on a project and everything seemed to be great, until I tried to actually save my game. Afterwards I get this error: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 259, in __call__ renpy.save(fn, ex...
by netravelr
Wed Oct 29, 2014 11:22 am
Forum: We are a Free Project looking for Partners
Topic: You, Me, 48 Hours This Weekend [Skill Trade]
Replies: 8
Views: 1589

Re: You, Me, 48 Hours This Weekend [Skill Trade]

If you're still looking for it, I can probably step in as programmer! (I'm on a similar timeline as Auro in Singapore though and need sleep :wink: )
by netravelr
Mon Oct 27, 2014 10:22 pm
Forum: Works in Progress
Topic: The Parasol Festival [GxG][Romance][Economics][Commercial]
Replies: 73
Views: 29383

Re: The Parasol Festival [GxG][Romance][Economics][Commercia

Just wanted to say, this looks awesome! Really love the art style and I'm excited to see it come out!