Search found 269 matches

by SuperbowserX
Sun Apr 01, 2018 8:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating shifting background when character changes
Replies: 7
Views: 792

Re: Creating shifting background when character changes

But you're gonna have a *lot* of dialogue statements. You can't put a " show this there" statement each time you wanna talk, I was wondering if there was a way you could more easily automate it.
by SuperbowserX
Sun Apr 01, 2018 4:36 pm
Forum: Other Story-based Games
Topic: Anyone else here play Choices: Stories You Play (Endless Summer specifically)?
Replies: 2
Views: 3634

Anyone else here play Choices: Stories You Play (Endless Summer specifically)?

For those unfamiliar: it's the spiritual successor (some of the same creators) to those old EA games: Cause of Death (iOS) and Surviving High School (iOS/Android). It's a collection of an actually rather diverse range of OELVNs; all of them share the same gameplay, but they are of a diverse range of...
by SuperbowserX
Sun Apr 01, 2018 4:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating shifting background when character changes
Replies: 7
Views: 792

Creating shifting background when character changes

Hey guys, if you were on this forum last year you may remember me. I've taken a break from Ren'py developing (haven't devved since September), but I was wondering if this thing would be possible. It's the thing you see in games like cause of death (example video https://www.youtube.com/watch?v=QUra7...
by SuperbowserX
Tue Nov 28, 2017 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py Extensible Window When On Different Sized Monitor?
Replies: 7
Views: 843

Re: Ren'py Extensible Window When On Different Sized Monitor?

Hmmm, this is interesting.

When I changed my PC settings to only display on the second screen.

The game window worked and fitted perfectly.

but when I use extend it only likes to work on my laptop's screen.

Perhaps this is to do with primary/secondary monitor settings.
by SuperbowserX
Mon Nov 27, 2017 8:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py Extensible Window When On Different Sized Monitor?
Replies: 7
Views: 843

Re: Ren'py Extensible Window When On Different Sized Monitor?

I'm using windowed mode.

When I try to maximize the window on my laptop, it works fine.

But when I try to maximize the window on my second monitor (where it should auto-fit), it glitches out and refuses to expand.

Does that clarify?
by SuperbowserX
Mon Nov 27, 2017 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py Extensible Window When On Different Sized Monitor?
Replies: 7
Views: 843

Ren'py Extensible Window When On Different Sized Monitor?

Since I last worked on my Ren'py project, which I've had to take a break from due to school, I've started simultaneously using a second monitor on my laptop that is of a different size. (The laptop is 1366 x 768, this monitor is 1280 x 760). While the game works just fine on the laptop... it cannot ...
by SuperbowserX
Sat Oct 14, 2017 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py On Two Screens
Replies: 0
Views: 265

Ren'Py On Two Screens

When using multiple displays (Extend) on Windows, Ren'py is somewhat uncomfortable and it glitches up as you try to maximize the game window on one screen and then another, as it is with full-screening. Is there an easy way to make Ren'py auto-adjust to the size of the monitor it is trying to be max...
by SuperbowserX
Wed Sep 06, 2017 6:05 pm
Forum: Creator Discussion
Topic: Here's a tip for spell checking
Replies: 2
Views: 1859

Here's a tip for spell checking

Using this now so I just thought I'd share here in case it may help you or someone may have a better suggestion. The following is a spell checking method you can use for Ren'py games. You will want to do it after you complete a draft of your game or of a long portion of your game. I prefer to do it ...
by SuperbowserX
Tue Sep 05, 2017 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: Way to, globally throughout the game, mute channel if skipping?
Replies: 5
Views: 2515

Re: Way to, globally throughout the game, mute channel if skipping?

Code: Select all

    on "show" action SetMute("sfx", True)
    on "hide" action SetMute("sfx", False)
did the trick, thanks phi :)
by SuperbowserX
Tue Sep 05, 2017 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: Way to, globally throughout the game, mute channel if skipping?
Replies: 5
Views: 2515

Re: Way to, globally throughout the game, mute channel if skipping?

@philat - I found screen skip_indicator(): but I don't know what screen-compatible value can be passed into it that mutues the sound channel.

@pytom - I did a ctrl+shift+f (searches all files in the \game directory) for "config.interact_callbacks" and nothing was found.
by SuperbowserX
Sat Sep 02, 2017 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Way to, globally throughout the game, mute channel if skipping?
Replies: 5
Views: 2515

Way to, globally throughout the game, mute channel if skipping?

Is there a way to set up the game so that sound effects (played through the sound channel) will be disabled if the player is currently skipping through text? I've realized it might be annoying to the end user to have SFX from lines and lines of text ago playing from a moment they skipped through a s...
by SuperbowserX
Sun Aug 27, 2017 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Call screen with transition not working?
Replies: 7
Views: 2662

Re: Call screen with transition not working?

hi, no worries. So Ren'py has "official" updates, you can get the latest update either by clicking "update" in the launcher or by downloading it at the website. Then there are nightly updates; these updates are the latest features Tom adds and are much smaller updates. You can fi...
by SuperbowserX
Sun Aug 20, 2017 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Is possible make more than 1 base class for enemies in a RPG frame how to make it?
Replies: 6
Views: 843

Re: Is possible make more than 1 base class for enemies in a RPG frame how to make it?

Can't you do object oriented programming in Ren'Py using Python? Is that what you are suggesting Maestro