Search found 269 matches
- Wed Aug 16, 2017 10:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Implement a flash behind character image?
- Replies: 1
- Views: 438
Implement a flash behind character image?
Let me explain. All of my character sprite images are the same size. For quite a while now, I've been handling showing a change of emotion by just showing a small speech bubble with an exclamation mark in it over their heads. However, I think an easier way to do this would be to have a flashing whit...
- Mon Aug 14, 2017 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character statements auto-span multiple clicks?
- Replies: 1
- Views: 276
Character statements auto-span multiple clicks?
Suppose you had a line of code with a really long bit of dialogue that said: sean "Once upon a time, a novice programmer stumbled upon a tool that would lead to his first ever game creation. It was the visual novel production tool known as Ren'py. Using it, our novice programmer created the bes...
- Fri Jul 21, 2017 10:57 pm
- Forum: Creator Discussion
- Topic: Content Restrictions
- Replies: 3
- Views: 715
Re: Content Restrictions
Oh sure by all means if you just want to release it on this forum then that's okay. I'd only suggest that you, out of curiosity, would be explicit and upfront about how intense the scenes get.
- Thu Jul 20, 2017 11:14 pm
- Forum: Creator Discussion
- Topic: Content Restrictions
- Replies: 3
- Views: 715
Re: Content Restrictions
okay then.... Anyway, it all depends on what your distribution mediums will be. If you are just releasing this game on a private website or in a private forum, then there should not be any problem. If you are going to distribute it on Steam... Then, you may have some trouble, but from what I know th...
- Mon Jul 17, 2017 9:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Place Ren'py image in a Python list?
- Replies: 6
- Views: 747
Re: Place Ren'py image in a Python list?
good idea. Is there a way to add character objects to a Python list?
- Mon Jul 17, 2017 7:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Place Ren'py image in a Python list?
- Replies: 6
- Views: 747
Re: Place Ren'py image in a Python list?
Lemme elaborate more. So, in a redesign I have been... considering... I want to make it so that the only character portrait that shows on screen is that of the currently speaking character. Now there are 2 positions the character can be on. The left side (usually the one the player character is in),...
- Sun Jul 16, 2017 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Place Ren'py image in a Python list?
- Replies: 6
- Views: 747
Place Ren'py image in a Python list?
To make a long story short; I need to place Ren'py images in a list so that the say screen can evaluate whether or not that image is in that list. image sean happy = .... My goal is to place this inside a list. However............... $ lefty = [sean happy] $ lefty = ["sean happy"] Neither ...
- Tue Jul 11, 2017 10:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox that auto-expands based on string length?
- Replies: 2
- Views: 502
Textbox that auto-expands based on string length?
Is there any framework for creating a textbox (of a singular, non-gradient color) that is of a consistent width, but will automatically expand its own height to accomodate longer strings without having to change the font? And more specifically, is there a way to give the textbox a maximum height? Th...
- Thu Jul 06, 2017 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent clicking
- Replies: 13
- Views: 3228
- Wed Jun 28, 2017 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Call screen with transition not working?
- Replies: 7
- Views: 2662
Re: Call screen with transition not working?
Here is my code (the parameter is a list of strings): screen infographic(info): #used in game guide screen frame: background "#808080" xsize 550 ysize 550 xalign 0.5 yalign 0.5 vpgrid: cols 1 rows len(info) spacing 150 draggable True mousewheel True scrollbars "vertical" side_xal...
- Wed Jun 28, 2017 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Call screen with transition not working?
- Replies: 7
- Views: 2662
Call screen with transition not working?
https://www.renpy.org/doc/html/screens.html#call-screen It's explicitly stated here that you can provide a "with [transition]" when using a call screen. So for instance, call screen items with dissolve should work. But when I do the call screen supplying with, it does not work. And it's no...
- Tue Jun 27, 2017 11:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Side image if based on character image position?
- Replies: 0
- Views: 323
Side image if based on character image position?
The way I am writing my visual novel, there are 12 different positions a character's image is supposed to be at on-screen. There are two ways for each side (left/right) known as "left", "right", "farleft" and "farright". These are to be used when 1-2 images ar...
- Mon Jun 26, 2017 1:34 pm
- Forum: Creator Discussion
- Topic: Would you guys all agree that artwork is the hardest part?
- Replies: 15
- Views: 2834
Re: Would you guys all agree that artwork is the hardest par
Thanks for the replies everyone. Personally, as someone who is making an amateur project (and isn't interested in shelling out any $ for the large amount of characters/backgrounds I have), I would find art the hardest part because I'd have to do it on my own were I not using stock assets.
- Sun Jun 25, 2017 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling text box?
- Replies: 3
- Views: 1668
Re: Scrolling text box?
Tutorial doesn't have any good examples. Any good code snippets showing how you can make that kind of screen?
- Sun Jun 25, 2017 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrolling text box?
- Replies: 3
- Views: 1668
Scrolling text box?
I want to improve my game's UI and menu, and currently my "How to Play" and "Info" sections are just told through the VN system (where you click to advance text). Is there anyway to make an on-screen, vertical text box that the user can scroll down to view (and click a button to ...