Search found 3736 matches
- Mon Aug 26, 2013 4:25 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
For instance, if your enemy is on the right and you're moving towards them, both moving up and down provides a directional sprite facing right. But if your enemy is behind you on the left, and you start moving towards them, up and down provides a sprite facing left. And so on... Not simply by using...
- Sun Aug 18, 2013 9:08 am
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
I just can't find out exactly what, because earlier I downloaded a .zip of codes and such from another website. It's almost certainly something your ISP is doing. Most ISPs implement a layer of caching between their customer and the Internet so that where possible, they don't have to go out onto th...
- Sat Aug 17, 2013 5:56 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Anyways; I'm on my laptop using my Android tethered USB to give me broadband internet on my 3G network, and it works fine. I've downloaded many files, including .zip's so far. So, why is the .zip for the battle system not working? Is there a place where I can just download the scripts, put them in ...
- Sat Aug 17, 2013 5:56 am
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Is it possible to have the battle system (stats, info screen with party/skills and equipment) but instead of having the default view of the battle engine, make it look something like the attachment? (excluding the logo, I just added that for fun.) The short answer is "yes". The slightly l...
- Sat Aug 03, 2013 6:36 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Which ones should I keep before I go to town on changing the coding? Nearly all the scripts which are absolutely necessary are prefixed "engine"; you also need 'matrices.rpy'. That said, several of the non-engine scripts are necessary if you're planning on keeping some of the extra bits s...
- Sat Jul 27, 2013 6:12 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Not yet a new release (I've been snowed under with other stuff!), but if any of you played the first act of Chronicle of Mars , you probably will have noticed the cutscenes - which use the battle engine with the same tileset/elevation combination as the battles themselves, with pre-set movements and...
- Wed Jul 17, 2013 2:57 pm
- Forum: Old Threads (– September 2014)
- Topic: Looking for Graphic (Concept) Artist (Unpaid) [CLOSED]
- Replies: 16
- Views: 2835
Re: Looking for Graphic (Concept) Artist (Unpaid)
http://www.shouldiworkforfree.com/ That link should be in a sticky at the top of the Recruitment forum. Maybe this one too: http://nospec.com/ Bottom line: I cannot offer a cut of the profit because my profit will most likely getting cut by the development team, including coders / scripters, animato...
- Wed Jul 10, 2013 1:54 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Are you setting the fighter's health back above 0 and setting them back to Active? I'm not sure how to do that... Do you mean we have to define the fighter every time a new battle starts? But then that means the levels that fighter has collected would be gone already. No, no, not at all. You can se...
- Wed Jul 10, 2013 1:02 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Found another bug, when a character dies in a battle he/she is forever gone from the battle and cannot be back in the next one :o I'm pretty sure this isn't the case since I've not had this problem in Chronicle , and I'm pretty sure I didn't change anything to cater for it. Are you setting the figh...
- Sat Jul 06, 2013 3:03 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Yeah, I got a bit of an error. I edited in my last post, but here it is again for convenience. Ditto! # Remove this skill from this fighter's list of abilities # (Just the once, if it's there more than once!) def UnregisterSkill(self, skill): if (skill.Name in self._skillHandlers): # Just find the ...
- Sat Jul 06, 2013 2:27 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
It suddenly occurs to me that I re-jigged some of the way skills are stored since the last release - so that may work, but it may not. Let me know if it doesn't and I can knock up a 7.5-compatible version for you.
- Sat Jul 06, 2013 2:19 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Heya! Quick question from me again. How would one go about removing a skill from a fighter? Coincidentally, this is something that is in the next release! The code for it there looks like this (EDIT: fixed to work in 7.5; see below): # Remove this skill from this fighter's list of abilities # (Just...
- Fri Jul 05, 2013 2:54 am
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Hello! I hope you don't mind if I asked a few questions here and there too 8'D ! Of course not! Both of the things you're asking about will require a bit of extra programming on your part, though. Firstly, I wonder if I can make the player talk to npc's/other sprites ? I mean, when the player stand...
- Sun Jun 30, 2013 12:46 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
I want to try adding an Elevation Tilemap and battle system to my game. Which scripts from the download do I need code from? (Since I'm not sure which ones support the elevation.rpy) Most of them, really! The engine isn't designed to have bits and pieces taken, so the easiest option is just to copy...
- Sun Jun 23, 2013 5:26 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
- Replies: 274
- Views: 88899
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
... Any idea of how to make the enemy heals their own party, though? How is it that you're trying to do it currently? My approach to this would probably be to make a new 'heal' skill which was just used by AI fighters, set the IsAvailable method on that skill to only return True if one of that figh...