Search found 743 matches
- Fri Apr 15, 2016 1:50 am
- Forum: Asset Creation: Writing
- Topic: Game Design Document
- Replies: 9
- Views: 4567
Re: Game Design Document
LSF standard game design document template for visual novels and sims when?
- Fri Apr 08, 2016 1:02 am
- Forum: Creator Discussion
- Topic: Image is to blurry when I shrink it
- Replies: 8
- Views: 1159
Re: Image is to blurry when I shrink it
I actually resize my sprites through ren'py's im.FactorScale. Gimp is okay.
- Tue Apr 05, 2016 11:23 am
- Forum: Asset Creation: Art
- Topic: [Learning Resources] Let's Learn Live2D Together
- Replies: 19
- Views: 14289
Re: [Learning Resources] Let's Learn Live2D Together
Greetings, I kind of made a controller of sorts to prevent a "non-idle" movie sprite from repeating itself, and instead returns back to an idle animation. It involves defining each sprite in another class, right after you defined the image. The code as follows: class movSprite: def __init_...
- Mon Apr 04, 2016 2:21 am
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 18206
Re: Movie Sprites
-r 24 -i %4d.png will read 0000.png, 0001.png, 0002.png, .... then combine into one file with 24 framerate. You have to run ffmpeg two times for one motion: from pngs to real.webm, from pngs to mask.webm. Why 24 though? :oops: ffmpeg has a default 25 fps setting to it. Anyway, the result of this af...
- Sun Apr 03, 2016 8:24 pm
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 18206
Re: Movie Sprites
Oh, sequential order. Do I need to do that like one by one or just that one line?nyaatrap wrote:I think png is the best. Gif loses its quality many, mov also loses a bit. That's why I wrote how to make a video from png by ffmpeg.
- Sun Apr 03, 2016 9:50 am
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 18206
Re: Movie Sprites
Okay, was testing with exporting L2D animation to .mov >convert to .avi > integrate to RenPy and it didn't work out as plan. It seems exporting to .gif then converting to .webm is the only viable option for now? Gonna try .mov to .webm and see what will happen (or all the damn combinations I can th...
- Tue Mar 29, 2016 3:33 am
- Forum: Works in Progress
- Topic: Idol Manager [business sim, dark comedy]
- Replies: 48
- Views: 13446
Re: Idol Manager [business sim, dark comedy]
Man, those names are straight out from AKS' roster.
Hmm this idea also holds potential for sequels and offshoots, like establishing a sister group or something.
Can I deal with tabloids like Shukan Bunshun?
I really like your UI though, it's not fancy but it's definitely in for the times.Hmm this idea also holds potential for sequels and offshoots, like establishing a sister group or something.
- Mon Mar 28, 2016 6:59 am
- Forum: Completed Games
- Topic: ✮ Lifted Dreams - [Romance/Drama][BxG]
- Replies: 27
- Views: 19304
Re: [TEASER VIDEO IS UP] Lifted Dreams - [Romance/Drama][BxG
>BxG
>Classic VN-ish art
Oy, this is getting rarer nowadays. It'd like to see more from you guys.
>Classic VN-ish art
Oy, this is getting rarer nowadays. It'd like to see more from you guys.
- Sat Mar 19, 2016 3:53 pm
- Forum: Ren'Py Cookbook
- Topic: Simple RPG Battle Framework A.K.A Sheepstorm
- Replies: 21
- Views: 15708
Simple RPG Battle Framework A.K.A Sheepstorm
http://img1.ak.crunchyroll.com/i/spire2/4c163931d934b0424f2cbf1a2f4fa9951458416719_full.png Sheepstorm is a simple battle framework centered around Ren'Py's screen language (and equivalent statements). Currently, it is limited to Final Fantasy-style "active" battles. Sheepstorm has the fo...
- Thu Mar 17, 2016 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How do I play animations at the same time?
- Replies: 2
- Views: 506
Re: How do I play animations at the same time?
**** done. :cry: def displayAOEanimation(initiator, skill, targets): #show for i in targets: target = i xTarget = target.sprite_pos[0] yTarget = target.sprite_pos[1] ### ask returnTransform to return appropriate target coordinates targetLocation = returnTransform(xTarget, yTarget) renpy.show(skill.G...
- Wed Mar 16, 2016 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How do I play animations at the same time?
- Replies: 2
- Views: 506
Re: How do I play animations at the same time?
Change the first post. Anyway, I need a way to execute one animation on multiple targets, how should I approach this? something like doEvents?
- Sat Mar 12, 2016 11:14 pm
- Forum: General Discussion
- Topic: Why so many unfinished VN?
- Replies: 97
- Views: 21156
Re: Why so many unfinished VN?
Oh god all these necros.
- Sat Mar 12, 2016 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How do I play animations at the same time?
- Replies: 2
- Views: 506
[SOLVED] How do I play animations at the same time?
Okay. Second question! Now that I have single-target animation implemented, how do I trigger animations at the same time? Currently, targets are stored in a list, then a for-loop execution. def displayAnimation(initiator, skill, target): ### get target's position. ### you can reconfigure this to ret...
- Tue Mar 08, 2016 12:17 pm
- Forum: Ren'Py Cookbook
- Topic: Radar Chart
- Replies: 7
- Views: 4748
Re: Radar Chart
This bird has flown. Literally. Anyway, I'm going to attempt fixing around automatically updating the max_value to avoid the spike thing.
- Sat Mar 05, 2016 12:23 pm
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 18206
Re: Movie Sprites
So I'm wondering if we can generate sequences that can be looped in which the sprite constantly moves just a little bit—just a little bit of sway or shifting of their weight, etc. Yes, things will loop by default. Obviously, you'd have to loop the animation proper - Ren'Py should just seamlessly pl...