Search found 743 matches

by curry nochi rice
Fri Apr 15, 2016 1:50 am
Forum: Asset Creation: Writing
Topic: Game Design Document
Replies: 9
Views: 4567

Re: Game Design Document

LSF standard game design document template for visual novels and sims when?
by curry nochi rice
Fri Apr 08, 2016 1:02 am
Forum: Creator Discussion
Topic: Image is to blurry when I shrink it
Replies: 8
Views: 1159

Re: Image is to blurry when I shrink it

I actually resize my sprites through ren'py's im.FactorScale. Gimp is okay.
by curry nochi rice
Tue Apr 05, 2016 11:23 am
Forum: Asset Creation: Art
Topic: [Learning Resources] Let's Learn Live2D Together
Replies: 19
Views: 14289

Re: [Learning Resources] Let's Learn Live2D Together

Greetings, I kind of made a controller of sorts to prevent a "non-idle" movie sprite from repeating itself, and instead returns back to an idle animation. It involves defining each sprite in another class, right after you defined the image. The code as follows: class movSprite: def __init_...
by curry nochi rice
Mon Apr 04, 2016 2:21 am
Forum: Development of Ren'Py
Topic: Movie Sprites
Replies: 42
Views: 18206

Re: Movie Sprites

-r 24 -i %4d.png will read 0000.png, 0001.png, 0002.png, .... then combine into one file with 24 framerate. You have to run ffmpeg two times for one motion: from pngs to real.webm, from pngs to mask.webm. Why 24 though? :oops: ffmpeg has a default 25 fps setting to it. Anyway, the result of this af...
by curry nochi rice
Sun Apr 03, 2016 8:24 pm
Forum: Development of Ren'Py
Topic: Movie Sprites
Replies: 42
Views: 18206

Re: Movie Sprites

nyaatrap wrote:I think png is the best. Gif loses its quality many, mov also loses a bit. That's why I wrote how to make a video from png by ffmpeg.
Oh, sequential order. Do I need to do that like one by one or just that one line?
by curry nochi rice
Sun Apr 03, 2016 9:50 am
Forum: Development of Ren'Py
Topic: Movie Sprites
Replies: 42
Views: 18206

Re: Movie Sprites

Okay, was testing with exporting L2D animation to .mov >convert to .avi > integrate to RenPy and it didn't work out as plan. It seems exporting to .gif then converting to .webm is the only viable option for now? Gonna try .mov to .webm and see what will happen (or all the damn combinations I can th...
by curry nochi rice
Tue Mar 29, 2016 3:33 am
Forum: Works in Progress
Topic: Idol Manager [business sim, dark comedy]
Replies: 48
Views: 13446

Re: Idol Manager [business sim, dark comedy]

Man, those names are straight out from AKS' roster.
Can I deal with tabloids like Shukan Bunshun?
I really like your UI though, it's not fancy but it's definitely in for the times.

Hmm this idea also holds potential for sequels and offshoots, like establishing a sister group or something. :lol:
by curry nochi rice
Mon Mar 28, 2016 6:59 am
Forum: Completed Games
Topic: ✮ Lifted Dreams - [Romance/Drama][BxG]
Replies: 27
Views: 19304

Re: [TEASER VIDEO IS UP] Lifted Dreams - [Romance/Drama][BxG

>BxG
>Classic VN-ish art


Oy, this is getting rarer nowadays. It'd like to see more from you guys. :lol:
by curry nochi rice
Sat Mar 19, 2016 3:53 pm
Forum: Ren'Py Cookbook
Topic: Simple RPG Battle Framework A.K.A Sheepstorm
Replies: 21
Views: 15708

Simple RPG Battle Framework A.K.A Sheepstorm

http://img1.ak.crunchyroll.com/i/spire2/4c163931d934b0424f2cbf1a2f4fa9951458416719_full.png Sheepstorm is a simple battle framework centered around Ren'Py's screen language (and equivalent statements). Currently, it is limited to Final Fantasy-style "active" battles. Sheepstorm has the fo...
by curry nochi rice
Thu Mar 17, 2016 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How do I play animations at the same time?
Replies: 2
Views: 506

Re: How do I play animations at the same time?

**** done. :cry: def displayAOEanimation(initiator, skill, targets): #show for i in targets: target = i xTarget = target.sprite_pos[0] yTarget = target.sprite_pos[1] ### ask returnTransform to return appropriate target coordinates targetLocation = returnTransform(xTarget, yTarget) renpy.show(skill.G...
by curry nochi rice
Wed Mar 16, 2016 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How do I play animations at the same time?
Replies: 2
Views: 506

Re: How do I play animations at the same time?

Change the first post. Anyway, I need a way to execute one animation on multiple targets, how should I approach this? something like doEvents?
by curry nochi rice
Sat Mar 12, 2016 11:14 pm
Forum: General Discussion
Topic: Why so many unfinished VN?
Replies: 97
Views: 21156

Re: Why so many unfinished VN?

Oh god all these necros.
by curry nochi rice
Sat Mar 12, 2016 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How do I play animations at the same time?
Replies: 2
Views: 506

[SOLVED] How do I play animations at the same time?

Okay. Second question! Now that I have single-target animation implemented, how do I trigger animations at the same time? Currently, targets are stored in a list, then a for-loop execution. def displayAnimation(initiator, skill, target): ### get target's position. ### you can reconfigure this to ret...
by curry nochi rice
Tue Mar 08, 2016 12:17 pm
Forum: Ren'Py Cookbook
Topic: Radar Chart
Replies: 7
Views: 4748

Re: Radar Chart

Image

This bird has flown. Literally. Anyway, I'm going to attempt fixing around automatically updating the max_value to avoid the spike thing. :lol:
by curry nochi rice
Sat Mar 05, 2016 12:23 pm
Forum: Development of Ren'Py
Topic: Movie Sprites
Replies: 42
Views: 18206

Re: Movie Sprites

So I'm wondering if we can generate sequences that can be looped in which the sprite constantly moves just a little bit—just a little bit of sway or shifting of their weight, etc. Yes, things will loop by default. Obviously, you'd have to loop the animation proper - Ren'Py should just seamlessly pl...