Search found 591 matches
- Tue Jun 06, 2023 3:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default window icon on Linux via Steam
- Replies: 5
- Views: 243
Re: Default window icon on Linux via Steam
If it's only not working on Steam, then check the "Client Icons" in steamworks in the community section. For Windows it's a single ,ico file. For Mac a .icns file. For Linux it's a .zip file with several files in it called 512x512.png, 256x256.png, 128x128.png, and so on. I think that onl...
- Mon Jun 05, 2023 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default window icon on Linux via Steam
- Replies: 5
- Views: 243
Re: Default window icon on Linux via Steam
On Linux it should be the same. There is a setting in options.rpy , and we can change either that setting or the default picture: ## The icon displayed on the taskbar or dock. define config.window_icon = "gui/my_icon.png" and the icon is shown on the taskbar and on the window decoration/h...
- Mon Jun 05, 2023 4:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default window icon on Linux via Steam
- Replies: 5
- Views: 243
Default window icon on Linux via Steam
Hi all, I have a couple of playtesters on Linux reporting that my game's window icon is staying as default. This is through Steam client FYI. Icon is set to "steam" while other games have the Steam app ID: Icon=steam (my game) Icon=steam_icon_[steamappid] (other games) I changed my window_...
- Mon May 08, 2023 4:18 am
- Forum: Development of Ren'Py
- Topic: Trying to remove config.keymap and getting error
- Replies: 2
- Views: 994
Re: Trying to remove config.keymap and getting error
The keymap has changed, so you need to check that a value is in it before you remove that value. When I check the documentation, it says these are still here as of version 8.0.2: https://www.renpy.org/doc/html/keymap.html Unless this is different for Ren'Py 7.5/7.6, I think it's out of date when I ...
- Thu May 04, 2023 10:37 am
- Forum: Development of Ren'Py
- Topic: Trying to remove config.keymap and getting error
- Replies: 2
- Views: 994
Trying to remove config.keymap and getting error
Hi all, I've had this issue for a while when I updated to Renpy 7.5. I've just tried again, with Renpy 7.6 preview and unforunately these keymaps still cause an error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/0init.rpy", line 1330, in script $ conf...
- Fri Apr 14, 2023 3:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to label from game_menu not working
- Replies: 6
- Views: 364
Re: Jump to label from game_menu not working
On the surface, it works fine now. The player pauses the game, chooses to skip or not, and if skipped, it jumps to the end of the cutscene. However, if I press ESC/ right click and attempt to go to the game_menu again, it goes back to where it was left behind during the cutscene, ultimately renderi...
- Fri Apr 14, 2023 3:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to label from game_menu not working
- Replies: 6
- Views: 364
Re: Jump to label from game_menu not working
if ffscene == 1: button: text _("Yes") style "confirm_button_text" action [Jump("ff1_end"), Return()] activate_sound "sounds/okay.ogg" elif ffscene == 2: button: text _("Yes") style "confirm_button_text" action [Return(), Jump("ff2_en...
- Thu Apr 13, 2023 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a screensaver to my game
- Replies: 3
- Views: 497
Re: Adding a screensaver to my game
Hi! Maybe this is possible with a callback function and a timer, which must be reset when the player extends the dialogue or moves the mouse etc. How exactly this should work in Ren'Py, I unfortunately don't know. But I would also be interested in a solution. Yeah, me too! Worried that this route w...
- Thu Apr 13, 2023 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding screen text to history log
- Replies: 4
- Views: 514
Re: Adding screen text to history log
1) Note, that if you use it right in the screen, you will likely have several copies of the same line in the history. Since the text is in a screen itself, I think this is probably the simplest way to do it. 2) In your example, the dialogue line in history likely won't be translated if the player c...
- Thu Apr 13, 2023 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jump to label from game_menu not working
- Replies: 6
- Views: 364
Jump to label from game_menu not working
Hello, I'm having a problem adding a skip button to a cutscene. Previously, I attempted to add a "skip" button to a regular overlayed screen, though the button would be unresponsive during the cutscene transitions below. In an attempt to fix this problem, I thought I could replace the game...
- Wed Apr 12, 2023 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding screen text to history log
- Replies: 4
- Views: 514
Re: Adding screen text to history log
https://www.renpy.org/doc/html/history.html TL;DR: Create a new HistoryEntry object and append it to the _history_list Ah, okay. I've added this along with the text, though I'm unsure if this is the best way to do this since it repeats the line. text _("These photos were taken at last year's e...
- Wed Apr 12, 2023 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding screen text to history log
- Replies: 4
- Views: 514
Adding screen text to history log
Hi all, I have a question... Since I'm using a lot of screens in my game, I occasionally have "dialogue" appear above other screens. However, this "dialogue" is a fake say screen, mocked up to look and behave like a typical say screen (I use it so I don't have to change all the o...
- Tue Apr 11, 2023 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a screensaver to my game
- Replies: 3
- Views: 497
Adding a screensaver to my game
Hi all, I'm just wondering how difficult it would be to add a screensaver to a Ren'Py game? My next game is a retro throwback, so I thought it could be a nice little feature to add (though I maybe suffering feature creep at this point lol), but I can only visualise making the animation on a high lay...
- Fri Jan 20, 2023 8:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] 'unicode' object is not callable every time menu opens
- Replies: 2
- Views: 281
Re: 'unicode' object is not callable every time menu opens
You have something with the name "menu" polluting the store. Probably you have a variable with that name. The error message is clear: "menu" variable exist and it is a string, instead of function, as it was previously. Open console ( Shift+O ) and do print( store.menu ) . What d...
- Fri Jan 20, 2023 8:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] 'unicode' object is not callable every time menu opens
- Replies: 2
- Views: 281
[SOLVED] 'unicode' object is not callable every time menu opens
Hi all, I've been adding accessibility features the last 2 days (clear font and closed captions) but since then, whenever I try to open a menu/ choice screen, I get this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 521, in scri...