Search found 591 matches
- Mon Nov 08, 2021 10:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hovering/ Unhovering not registering properly
- Replies: 3
- Views: 615
Hovering/ Unhovering not registering properly
Hi all, I have some tooltips and other buttons in my game that change variables when hovered/ unhovered. However, sometimes (seemingly random) they get stuck on hovered, even though they were unhovered. It seems like a Ren'Py bug, but I wanted to check here and see if anyone else has experienced it?...
- Fri Nov 05, 2021 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game dissolving when it shouldn't
- Replies: 7
- Views: 406
Re: Game dissolving when it shouldn't
I mean in the replacement_show function: def replacement_show(*args, **kwargs): renpy.transition(dissolve) # ← why is this here? # . . . This will add a transition to every instance of show ... in the project. Oh sorry. I will check with my programmer! EDIT: Waiting on feedback, but I have removed ...
- Fri Nov 05, 2021 11:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game dissolving when it shouldn't
- Replies: 7
- Views: 406
Re: Game dissolving when it shouldn't
There... literally a dissovle transition queued in the replacement_show function.... I said that one is expected (I want the first image to dissolve), but the others still dissolve. I tested several times with no dissolves in the project and images/ screens will still behave in this way (dissolving...
- Fri Nov 05, 2021 10:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game dissolving when it shouldn't
- Replies: 7
- Views: 406
Re: Game dissolving when it shouldn't
The show/hide say screen information intrigued me, so I create a test. scene bg with dissolve # dissolves as expected eintro "Wow!" show image # dissolves eintro "Hello." hide image #hides as desired pause eintro "Ending..." show image # dissolves pause hide image #hide...
- Fri Nov 05, 2021 9:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game dissolving when it shouldn't
- Replies: 7
- Views: 406
Re: Game dissolving when it shouldn't
A few wild guesses: 1) did you try show image with None ? It is equivalent to with None show image with None 2) Did you replace config.show variable? 3) Do those strange dissolves happens at the time dialogue window is shown or hidden? I tried 1. It doesn't help. 2, here is my config: def replaceme...
- Fri Nov 05, 2021 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Game dissolving when it shouldn't
- Replies: 7
- Views: 406
Game dissolving when it shouldn't
Hi all, I have a very weird bug in my game which has sadly been present for a long time. My programmer and I are unable to find the cause, so I thought I would ask here in case anyone has encountered this before. Screens and images dissolve when they shouldn't. It doesn't happen for every screen/ im...
- Fri Oct 08, 2021 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 815
Re: Saving during a non-movie cut-scene
Just a shot in the dark - try to replace all pause statements with $ renpy.pause(1.0). That was my original code, but that's when I noticed it not working :( I would think about some dirty hack, like jumping to the previous dialogue line after load. This actually sounds like a pretty good idea! I t...
- Fri Oct 08, 2021 8:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 815
Re: Saving during a non-movie cut-scene
Is disabling saving during cutscenes out of the question? It just may be easier that way. That was my original plan, but I worry this may lead to some negative feedback or cause problems porting to consoles. Having load skip the cutscene as it currently does is preferred to that. The longest cutsce...
- Fri Oct 08, 2021 3:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 815
Re: Saving during a non-movie cut-scene
Hmm. I made a new game and stripped the cutscene down, removing music, sounds, variables etc to see if something was causing it, but it still behaves in the same way. label start: scene black with wiperight pause 0.5 scene ffintrobg at tiltdown show intro-hanzo good at tiltcharacter1down show ff int...
- Thu Oct 07, 2021 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 815
Re: Saving during a non-movie cut-scene
So try putting renpy.pop_call() before jumping away: Oh wow, thank you for such a detailed response. I thought the easiest solution was to add renpy.pop_call() so I went ahead and tried that but that didn't work either. :( However, when I tested it again, I thought I'd add a piece of dialogue...and...
- Thu Oct 07, 2021 7:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 815
Re: Saving during a non-movie cut-scene
So when the game loads it calls after_load first, there it checks if it was saved during such animation and if yes then repeats it. There's probably even a way to avoid writing "animating = ..." every time, like defining some new Ren'Py statement for such animations, though it would requi...
- Thu Oct 07, 2021 4:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 815
Saving during a non-movie cut-scene
Hi all, I have several cut-scenes in my game (containing no dialogue), but instead of creating and importing a movie clip, I thought I would use Ren'Py itself to animate the scenes, since they're fairly simple and I can adjust timing/ SFX much more easily. However, when I save during a cut-scene and...
- Fri Sep 17, 2021 8:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.4.8 Released
- Replies: 6
- Views: 5602
Re: Ren'Py 7.4.8 Released
Not sure if this has been reported already but game menus are now running very slow for me. I updated to 7.4.8 from 7.4.4, so it may not have been THIS update, but I thought I'd mention it.
- Mon Jul 12, 2021 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Input text prompt to fit in xmaximum
- Replies: 3
- Views: 576
- Mon Jul 12, 2021 3:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Input text prompt to fit in xmaximum
- Replies: 3
- Views: 576
Input text prompt to fit in xmaximum
Hi all, I'm stress-testing my game and noticed that, if the player inputs a very long one word into the input prompt, it overflows out of the box (see image). However, the input works as desired when typical text (with spaces) is written, going to multiple lines and fitting within the box. This is k...