Search found 591 matches

by Kinmoku
Mon Nov 08, 2021 10:29 am
Forum: Ren'Py Questions and Announcements
Topic: Hovering/ Unhovering not registering properly
Replies: 3
Views: 615

Hovering/ Unhovering not registering properly

Hi all, I have some tooltips and other buttons in my game that change variables when hovered/ unhovered. However, sometimes (seemingly random) they get stuck on hovered, even though they were unhovered. It seems like a Ren'Py bug, but I wanted to check here and see if anyone else has experienced it?...
by Kinmoku
Fri Nov 05, 2021 11:42 am
Forum: Ren'Py Questions and Announcements
Topic: Game dissolving when it shouldn't
Replies: 7
Views: 406

Re: Game dissolving when it shouldn't

I mean in the replacement_show function: def replacement_show(*args, **kwargs): renpy.transition(dissolve) # ← why is this here? # . . . This will add a transition to every instance of show ... in the project. Oh sorry. I will check with my programmer! EDIT: Waiting on feedback, but I have removed ...
by Kinmoku
Fri Nov 05, 2021 11:37 am
Forum: Ren'Py Questions and Announcements
Topic: Game dissolving when it shouldn't
Replies: 7
Views: 406

Re: Game dissolving when it shouldn't

There... literally a dissovle transition queued in the replacement_show function.... I said that one is expected (I want the first image to dissolve), but the others still dissolve. I tested several times with no dissolves in the project and images/ screens will still behave in this way (dissolving...
by Kinmoku
Fri Nov 05, 2021 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: Game dissolving when it shouldn't
Replies: 7
Views: 406

Re: Game dissolving when it shouldn't

The show/hide say screen information intrigued me, so I create a test. scene bg with dissolve # dissolves as expected eintro "Wow!" show image # dissolves eintro "Hello." hide image #hides as desired pause eintro "Ending..." show image # dissolves pause hide image #hide...
by Kinmoku
Fri Nov 05, 2021 9:40 am
Forum: Ren'Py Questions and Announcements
Topic: Game dissolving when it shouldn't
Replies: 7
Views: 406

Re: Game dissolving when it shouldn't

A few wild guesses: 1) did you try show image with None ? It is equivalent to with None show image with None 2) Did you replace config.show variable? 3) Do those strange dissolves happens at the time dialogue window is shown or hidden? I tried 1. It doesn't help. 2, here is my config: def replaceme...
by Kinmoku
Fri Nov 05, 2021 7:40 am
Forum: Ren'Py Questions and Announcements
Topic: Game dissolving when it shouldn't
Replies: 7
Views: 406

Game dissolving when it shouldn't

Hi all, I have a very weird bug in my game which has sadly been present for a long time. My programmer and I are unable to find the cause, so I thought I would ask here in case anyone has encountered this before. Screens and images dissolve when they shouldn't. It doesn't happen for every screen/ im...
by Kinmoku
Fri Oct 08, 2021 9:17 am
Forum: Ren'Py Questions and Announcements
Topic: Saving during a non-movie cut-scene
Replies: 12
Views: 815

Re: Saving during a non-movie cut-scene

Just a shot in the dark - try to replace all pause statements with $ renpy.pause(1.0). That was my original code, but that's when I noticed it not working :( I would think about some dirty hack, like jumping to the previous dialogue line after load. This actually sounds like a pretty good idea! I t...
by Kinmoku
Fri Oct 08, 2021 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: Saving during a non-movie cut-scene
Replies: 12
Views: 815

Re: Saving during a non-movie cut-scene

Is disabling saving during cutscenes out of the question? It just may be easier that way. That was my original plan, but I worry this may lead to some negative feedback or cause problems porting to consoles. Having load skip the cutscene as it currently does is preferred to that. The longest cutsce...
by Kinmoku
Fri Oct 08, 2021 3:47 am
Forum: Ren'Py Questions and Announcements
Topic: Saving during a non-movie cut-scene
Replies: 12
Views: 815

Re: Saving during a non-movie cut-scene

Hmm. I made a new game and stripped the cutscene down, removing music, sounds, variables etc to see if something was causing it, but it still behaves in the same way. label start: scene black with wiperight pause 0.5 scene ffintrobg at tiltdown show intro-hanzo good at tiltcharacter1down show ff int...
by Kinmoku
Thu Oct 07, 2021 9:47 am
Forum: Ren'Py Questions and Announcements
Topic: Saving during a non-movie cut-scene
Replies: 12
Views: 815

Re: Saving during a non-movie cut-scene

So try putting renpy.pop_call() before jumping away: Oh wow, thank you for such a detailed response. I thought the easiest solution was to add renpy.pop_call() so I went ahead and tried that but that didn't work either. :( However, when I tested it again, I thought I'd add a piece of dialogue...and...
by Kinmoku
Thu Oct 07, 2021 7:42 am
Forum: Ren'Py Questions and Announcements
Topic: Saving during a non-movie cut-scene
Replies: 12
Views: 815

Re: Saving during a non-movie cut-scene

So when the game loads it calls after_load first, there it checks if it was saved during such animation and if yes then repeats it. There's probably even a way to avoid writing "animating = ..." every time, like defining some new Ren'Py statement for such animations, though it would requi...
by Kinmoku
Thu Oct 07, 2021 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Saving during a non-movie cut-scene
Replies: 12
Views: 815

Saving during a non-movie cut-scene

Hi all, I have several cut-scenes in my game (containing no dialogue), but instead of creating and importing a movie clip, I thought I would use Ren'Py itself to animate the scenes, since they're fairly simple and I can adjust timing/ SFX much more easily. However, when I save during a cut-scene and...
by Kinmoku
Fri Sep 17, 2021 8:30 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.8 Released
Replies: 6
Views: 5602

Re: Ren'Py 7.4.8 Released

Not sure if this has been reported already but game menus are now running very slow for me. I updated to 7.4.8 from 7.4.4, so it may not have been THIS update, but I thought I'd mention it.
by Kinmoku
Mon Jul 12, 2021 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: Input text prompt to fit in xmaximum
Replies: 3
Views: 576

Re: Input text prompt to fit in xmaximum

Ocelot wrote: Mon Jul 12, 2021 4:10 am I don't think RenPy has support for individual word wrap.
Ah, that makes sense.
Ocelot wrote: Mon Jul 12, 2021 4:10 am You could detect long words in changed function and insert zero-width space symbol to break it up.
I'm not quite sure what you mean.
by Kinmoku
Mon Jul 12, 2021 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: Input text prompt to fit in xmaximum
Replies: 3
Views: 576

Input text prompt to fit in xmaximum

Hi all, I'm stress-testing my game and noticed that, if the player inputs a very long one word into the input prompt, it overflows out of the box (see image). However, the input works as desired when typical text (with spaces) is written, going to multiple lines and fitting within the box. This is k...