Search found 221 matches

by Empish
Sat Jan 27, 2018 1:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Resizing Screenshot Image Thumbnail on Save/Load Screens?
Replies: 4
Views: 1485

Re: Resizing Screenshot Image Thumbnail on Save/Load Screens?

Where you say add FileScreenshot, try adding in size stuff

Code: Select all

add Filescreenshot(number) size(50,50) xpos 3 ypos 0
by Empish
Sat Jan 27, 2018 10:43 am
Forum: Ren'Py Questions and Announcements
Topic: adding a scrollbar to a choices list?
Replies: 4
Views: 1903

Re: adding a scrollbar to a choices list?

You want your vbox with the items to be inside the viewport. So it and all its items need to be indented in a couple times.
by Empish
Tue Jan 23, 2018 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about a menu with multiple pages
Replies: 2
Views: 405

Re: Question about a menu with multiple pages

To me, it looks like you would need to modify the choice screen in screens.rpy to get your desired behavior. How familiar are you with screen language?
by Empish
Sun Jan 21, 2018 4:53 pm
Forum: Recruitment & Services Offered
Topic: [Admin] New Rule 16, Services Offered
Replies: 32
Views: 15782

Re: [Admin] New Rule 16, Services Offered

I support this wholeheartedly. I always thought the frequent bumping of threads by more-established people offering services makes things harder for newer people to break into the business, so to speak. I almost want to request a similar rule for the Works In Progress subforum, because that often ha...
by Empish
Sun Jan 21, 2018 1:08 pm
Forum: Works in Progress
Topic: A Salem Witch Trial ~ [Short/Mystery/Paranormal/Atmospheric]
Replies: 11
Views: 2808

Re: A Salem Witch Trial ~ [Short/Mystery/Paranormal/Atmospheric]

There's nothing wrong with having non-anime art for your VN. Some people even find it refreshing. As for the game itself, I find this a very interesting premise and think that as long as you handle it well, it should turn out really great. Because it's so short, I wouldn't recommend putting a price ...
by Empish
Sun Jan 21, 2018 10:13 am
Forum: Ren'Py Questions and Announcements
Topic: Manual Key Binding to Variables/Show Image
Replies: 2
Views: 499

Re: Manual Key Binding to Variables/Show Image

For an action, screen language expects a Screen Action rather than just code. https://www.renpy.org/doc/html/screen_actions.html For example, for your 'a' key one, you'd want the following: key "K_a" action SetVariable("hikage_pt", hikage_pt - 1) As for the last one, the Show act...
by Empish
Sun Jan 21, 2018 10:08 am
Forum: Creator Discussion
Topic: Character Stats in a VN
Replies: 6
Views: 2939

Re: Character Stats in a VN

If you want to have stats but not have the gameplay focused on them, you can always make them not explicit. For example, most ones where you have separate LI routes will have points for each LI, but most of the time they don't show what the value is to you, it's implicit based on what results you ge...
by Empish
Sat Jan 20, 2018 7:51 pm
Forum: Ren'Py Questions and Announcements
Topic: how to show Love meters
Replies: 6
Views: 1144

Re: how to show Love meters

try

Code: Select all

text "[love]"
instead
by Empish
Sat Jan 20, 2018 7:12 pm
Forum: Ren'Py Questions and Announcements
Topic: how to show Love meters
Replies: 6
Views: 1144

Re: how to show Love meters

You have to show a screen in order for it to show up on the screen.

Code: Select all

show screen lovemeter
by Empish
Sat Jan 20, 2018 6:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Change main menu screen after each route
Replies: 2
Views: 1239

Re: Change main menu screen after each route

It looks like you're using the legacy GUI. You might want to consider updating. In addition, you're not using the screen language quite right. It looks like whatever menu you might be using, you're overriding it with the main menu window, with this part here: window: style "mm_root" How ab...
by Empish
Sat Jan 20, 2018 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: Save games
Replies: 5
Views: 883

Re: Save games

If you're declaring a variable in a function I believe that due to scoping it will only exist in that function.

Try declaring your variables themselves at the top level of a file, that way they can all be found at the appropriate time.
by Empish
Fri Jan 19, 2018 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Different fonts for each menu screen.
Replies: 3
Views: 1526

Re: Different fonts for each menu screen.

Code: Select all

style mailbox_button:
	font "somefont.ttf"
And then on your screen:

Code: Select all

screen mailbox_commands:
	style_prefix "mailbox"
	#rest of the screen goes here
That should work, although buttons are a little bit tricky.
by Empish
Fri Jan 19, 2018 4:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Different fonts for each menu screen.
Replies: 3
Views: 1526

Re: Different fonts for each menu screen.

You can change a text's font like so:

Code: Select all

text "sometext"
    font "somefont.ttf"
You can also use styles and style prefixes to reduce the amount of typing you need to do.
by Empish
Fri Jan 19, 2018 2:58 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the different meters in-game and how to modify the choice position when images
Replies: 3
Views: 619

Re: How to show the different meters in-game and how to modify the choice position when images

If you just want to show the value of the variable for debugging purposes, you can just output it to the screen with a say statement like this "[friendship]" If you want a more complex visualization of it, you'd probably want to check out screen language. https://www.renpy.org/doc/html/scr...