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by jack_norton
Fri Oct 17, 2008 5:12 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Another minor bug , in pc this time: I put the file icon.ico in the base directory (inside Heileen/game/) but I still get the default renpy icons when I compile the .exe :cry:
by jack_norton
Fri Oct 17, 2008 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Ok today was making the builds for Heileen, using 6.8.0c : when tried to run it on my Intel 10.5.1 Mac, the app doesn't start at all and says "You can't open the application "Heileen" because it is not supported on this architecture." So seems like you made a PPC-only universal b...
by jack_norton
Thu Oct 16, 2008 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: question for Pytom: better looking italics with bitmap
Replies: 2
Views: 696

Re: question for Pytom: better looking italics with bitmap

Wow great. It works also for bold? (I don't use it much but I think have few words in bold in the game)
Yes, now that I actually ran the font program I see the various options. Very cool :)
by jack_norton
Thu Oct 16, 2008 11:32 am
Forum: Ren'Py Questions and Announcements
Topic: question for Pytom: better looking italics with bitmap
Replies: 2
Views: 696

question for Pytom: better looking italics with bitmap

Was just wondering if what explained in this wiki page:
http://www.renpy.org/wiki/renpy/doc/coo ... ng_Italics

now also applies to BMF fonts ? I mean I can render a normal, italics and bold bitmap font and then use it in the game? thanks
by jack_norton
Thu Oct 16, 2008 3:31 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

I suspect 6.8.0c will be the final 6.8.0 release. I also suspect the next release won't be for a month or so, and I believe that Heileen will come out before then. Since jack_norton was talking about using bitmap fonts for various reasons, I wanted to be sure that we supported a fully-featured bitm...
by jack_norton
Wed Oct 15, 2008 5:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Ah yes, looks cool :) didn't know about that tool. I don't have any special reason to support mudgefont, was the first one I found that was working well, but I didn't look elsewhere a lot.
by jack_norton
Wed Oct 15, 2008 2:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 26443

Re: Ren'Py Development Thread

LOL don't turn this thread into a flamewar please :lol:
HW acceleration in Renpy isn't a bad thing per se, as long as it's optional so everyone can decide for himself, based on his needs. The other discussions are a bit OT and I think they should be in another thread.
by jack_norton
Wed Oct 15, 2008 11:16 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Now I remembered you telling something about conditionswitch and JCC image preloading in new versions? could be that?
by jack_norton
Wed Oct 15, 2008 11:15 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

I tried with 6.7.0a and had same result, this is the full traceback.txt, let me know if you want also the 6.8.0 (don't know if it was different): I post it as attachment because is too big ! :lol: (note that even if the pathname is 6.6.3 the actual version is 6.7.0a, I just copied the new one to the...
by jack_norton
Wed Oct 15, 2008 3:35 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Well I don't know if is just me, but seems that this new version displays TTF fonts better? in particular italics, they looks better (before was using the "old" 6.6.3). Anyway I tried to run Heileen and worked fine (played it for a while), but when I tried to build got a strange error on l...
by jack_norton
Wed Oct 15, 2008 3:13 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Cool. I'm going to test this (including mudgefonts) with Heileen beta today :)
by jack_norton
Tue Oct 14, 2008 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

Ah sorry, missed that post. From what I recall, the spacing is not used. In the python example that comes with mudgefont itself, you see: struct fontInfo { int x; int y; int width; int height; }; so that's it. Apparently the spacing is saved to display it on the program itself but not to import the ...
by jack_norton
Tue Oct 14, 2008 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.8.0 Released
Replies: 83
Views: 10594

Re: Ren'Py 6.8.0 Pre-Released

I must confess that I prefer SciTe too over Jedit :oops: Also, are you planning to implement in future that mudgefont bitmap font importing we discussed in this thread ? making your own bitmap font that way probably would be better and solve many problems people are having with good looking italics ...
by jack_norton
Mon Oct 13, 2008 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 26443

Re: Ren'Py Development Thread

Hmm I noticed slowdowns only on the mac, and when a music was playing. Beside that I don't think is particularly slow. Anyway if the GL renderer was an extra option (like a choice on startup, or a config flag), surely would be welcome. But replacing the software one? no way thanks :)
by jack_norton
Mon Oct 13, 2008 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Development Thread
Replies: 180
Views: 26443

Re: Ren'Py Development Thread

The problem is all in the drivers. On mac GL is standard, so no problems. On pc most videocard had bugged/crap GL drivers and the games refuses to start at all... :roll: unfortunately not everyone is a computer expert and even a simple thing like updating/installing new video drivers is too hard.