Search found 4058 matches
- Fri Oct 17, 2008 5:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Another minor bug , in pc this time: I put the file icon.ico in the base directory (inside Heileen/game/) but I still get the default renpy icons when I compile the .exe
- Fri Oct 17, 2008 4:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Ok today was making the builds for Heileen, using 6.8.0c : when tried to run it on my Intel 10.5.1 Mac, the app doesn't start at all and says "You can't open the application "Heileen" because it is not supported on this architecture." So seems like you made a PPC-only universal b...
- Thu Oct 16, 2008 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: question for Pytom: better looking italics with bitmap
- Replies: 2
- Views: 696
Re: question for Pytom: better looking italics with bitmap
Wow great. It works also for bold? (I don't use it much but I think have few words in bold in the game)
Yes, now that I actually ran the font program I see the various options. Very cool
Yes, now that I actually ran the font program I see the various options. Very cool
- Thu Oct 16, 2008 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: question for Pytom: better looking italics with bitmap
- Replies: 2
- Views: 696
question for Pytom: better looking italics with bitmap
Was just wondering if what explained in this wiki page:
http://www.renpy.org/wiki/renpy/doc/coo ... ng_Italics
now also applies to BMF fonts ? I mean I can render a normal, italics and bold bitmap font and then use it in the game? thanks
http://www.renpy.org/wiki/renpy/doc/coo ... ng_Italics
now also applies to BMF fonts ? I mean I can render a normal, italics and bold bitmap font and then use it in the game? thanks
- Thu Oct 16, 2008 3:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
I suspect 6.8.0c will be the final 6.8.0 release. I also suspect the next release won't be for a month or so, and I believe that Heileen will come out before then. Since jack_norton was talking about using bitmap fonts for various reasons, I wanted to be sure that we supported a fully-featured bitm...
- Wed Oct 15, 2008 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Ah yes, looks cool didn't know about that tool. I don't have any special reason to support mudgefont, was the first one I found that was working well, but I didn't look elsewhere a lot.
- Wed Oct 15, 2008 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26443
Re: Ren'Py Development Thread
LOL don't turn this thread into a flamewar please
HW acceleration in Renpy isn't a bad thing per se, as long as it's optional so everyone can decide for himself, based on his needs. The other discussions are a bit OT and I think they should be in another thread.
HW acceleration in Renpy isn't a bad thing per se, as long as it's optional so everyone can decide for himself, based on his needs. The other discussions are a bit OT and I think they should be in another thread.
- Wed Oct 15, 2008 11:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Now I remembered you telling something about conditionswitch and JCC image preloading in new versions? could be that?
- Wed Oct 15, 2008 11:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
I tried with 6.7.0a and had same result, this is the full traceback.txt, let me know if you want also the 6.8.0 (don't know if it was different): I post it as attachment because is too big ! :lol: (note that even if the pathname is 6.6.3 the actual version is 6.7.0a, I just copied the new one to the...
- Wed Oct 15, 2008 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Well I don't know if is just me, but seems that this new version displays TTF fonts better? in particular italics, they looks better (before was using the "old" 6.6.3). Anyway I tried to run Heileen and worked fine (played it for a while), but when I tried to build got a strange error on l...
- Wed Oct 15, 2008 3:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Cool. I'm going to test this (including mudgefonts) with Heileen beta today
- Tue Oct 14, 2008 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
Ah sorry, missed that post. From what I recall, the spacing is not used. In the python example that comes with mudgefont itself, you see: struct fontInfo { int x; int y; int width; int height; }; so that's it. Apparently the spacing is saved to display it on the program itself but not to import the ...
- Tue Oct 14, 2008 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10594
Re: Ren'Py 6.8.0 Pre-Released
I must confess that I prefer SciTe too over Jedit :oops: Also, are you planning to implement in future that mudgefont bitmap font importing we discussed in this thread ? making your own bitmap font that way probably would be better and solve many problems people are having with good looking italics ...
- Mon Oct 13, 2008 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26443
Re: Ren'Py Development Thread
Hmm I noticed slowdowns only on the mac, and when a music was playing. Beside that I don't think is particularly slow. Anyway if the GL renderer was an extra option (like a choice on startup, or a config flag), surely would be welcome. But replacing the software one? no way thanks
- Mon Oct 13, 2008 12:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26443
Re: Ren'Py Development Thread
The problem is all in the drivers. On mac GL is standard, so no problems. On pc most videocard had bugged/crap GL drivers and the games refuses to start at all... unfortunately not everyone is a computer expert and even a simple thing like updating/installing new video drivers is too hard.