Search found 44 matches

by jacobjumper
Sun Oct 22, 2017 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Use quick_menu causing errors on new game
Replies: 9
Views: 934

Re: Use quick_menu causing errors on new game

Now I get this error when loading or starting a new game I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 16, in script "I haven’t been sleeping well lately." File "renpy/common/00action_data.rpy", line 50, in get_sele...
by jacobjumper
Sun Oct 22, 2017 10:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Use quick_menu causing errors on new game
Replies: 9
Views: 934

Use quick_menu causing errors on new game

So, using the "use quick_menu" code on my say screen doesn't want to work, causes the error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 24, in script "I haven’t been sleeping well lately." File "renpy/common...
by jacobjumper
Sat Jul 22, 2017 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox Error After Updating
Replies: 1
Views: 332

Re: Textbox Error After Updating

Also important to note, if I change this to the normal say code, it'll work up until I get to any dialouge, where it'll crash, giving an error about not being able to use two windows. It'll also crash if I try and include the quick menu
by jacobjumper
Sat Jul 22, 2017 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox Error After Updating
Replies: 1
Views: 332

Textbox Error After Updating

So, I updated to Ren'py 6.12, and edited the new screen say code, so it would be compatible, and I got this error. I'm sorry, but an uncaught exception occurred. While running game code: File "game/screen_say.rpy", line 31, in script style window: File "game/screen_say.rpy", line...
by jacobjumper
Fri Jul 21, 2017 12:59 am
Forum: Ren'Py Questions and Announcements
Topic: Window not showing in Ren'py 6.99.8
Replies: 0
Views: 596

Window not showing in Ren'py 6.99.8

So, I'm getting this error when the game starts While running game code: File "game/script.rpy", line 19, in script window show File "renpy/common/000window.rpy", line 102, in execute_window_show _window_show(trans) File "renpy/common/000window.rpy", line 48, in _window...
by jacobjumper
Thu Jan 05, 2017 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a livecomposite nested conditionswitch
Replies: 6
Views: 610

Re: Trying to create a livecomposite nested conditionswitch

It worked! Alright, thank you so much. Also 'expression' is actually a variable in Python, so I changed them all to 'char_expression'
by jacobjumper
Thu Jan 05, 2017 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a livecomposite nested conditionswitch
Replies: 6
Views: 610

Re: Trying to create a livecomposite nested conditionswitch

I hadn't, so I tried it, and got this: I'm sorry, but an uncaught exception occurred. While running game code: File "game/A1-B.rpy", line 70, in script Sam hands_behind_back "Hey, did you find the..." Exception: Switch could not choose a displayable. with this code: $ body_type =...
by jacobjumper
Thu Jan 05, 2017 3:14 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a livecomposite nested conditionswitch
Replies: 6
Views: 610

Re: Trying to create a livecomposite nested conditionswitch

Code: Select all

define s = Character('Sam', image = "Sam", color="#A64F33", show_two_window=True)
Could that be why?

EDIT: It was not.
by jacobjumper
Thu Jan 05, 2017 1:42 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to create a livecomposite nested conditionswitch
Replies: 6
Views: 610

Trying to create a livecomposite nested conditionswitch

I'm trying to make a LiveComposite nested inside a ConditionSwitch, to make sprite creation easier, as there are a lot of elements to work with. My problem is, I'm not getting any errors, my character just isn't appearing. This is the code that handles all of it, for one pose: image Sam hands_behind...
by jacobjumper
Mon Dec 07, 2015 2:06 am
Forum: Ren'Py Questions and Announcements
Topic: Styling the Textbutton
Replies: 4
Views: 304

Re: Styling the Textbutton

You can't style a text-button, it uses the default theme. Is there anyway to change this.
by jacobjumper
Mon Dec 07, 2015 1:58 am
Forum: Ren'Py Questions and Announcements
Topic: Styling the Textbutton
Replies: 4
Views: 304

Re: Styling the Textbutton

I think I miswrote. I want text to be displayed in the button, but I want the button itself to be a custom image.
by jacobjumper
Mon Dec 07, 2015 1:19 am
Forum: Ren'Py Questions and Announcements
Topic: Styling the Textbutton
Replies: 4
Views: 304

Styling the Textbutton

Is there any way I can re-style the text button? Like, I want a textless button, or multiple textless buttons that can be used for multiple things. In the example, the circled object is a textbutton, but I want the design of that button to change. Is there a way to do this? I can't find any. http://...
by jacobjumper
Thu Sep 17, 2015 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Lowering Name Label into Namebox [SOLVED]
Replies: 2
Views: 515

Re: Lowering Name Label into Namebox

EDIT: Got it, thank you.
by jacobjumper
Thu Sep 17, 2015 5:31 am
Forum: Ren'Py Questions and Announcements
Topic: Lowering Name Label into Namebox [SOLVED]
Replies: 2
Views: 515

Lowering Name Label into Namebox [SOLVED]

So, I'm currently having a small issue where the character's names won't move to match the namebox, with is on top of the dialouge box. Here's an example: http://i.imgur.com/FStvUBZ.png see (image was too big)? The namebox is in the right position, but the name itself exists outside. Here's the code...