Search found 65 matches
- Fri Jul 22, 2016 1:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: New to Renpy and Coding in general, need help :)
- Replies: 21
- Views: 2686
Re: New to Renpy and Coding in general, need help :)
Wouldn't you just...create a variable and increment when you "Jump".
- Thu Jul 21, 2016 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New to Renpy and Coding in general, need help :)
- Replies: 21
- Views: 2686
Re: New to Renpy and Coding in general, need help :)
1. I have no idea what RAGS is. 2. A framework is just code created and openly distributed to have certain functions, such as adding a rpg battle or time management assets. Understanding and using that code is up to you. 2. It sounds like you just want an imagemap or image button for transition betw...
- Thu Jul 21, 2016 11:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text-based timer?
- Replies: 5
- Views: 496
Re: Text-based timer?
init: python: # This function will run a countdown of the given length. It will # be white at 5 seconds and, and then red at 0 seconds and 5, # and then will blink 0.0 when time is up. def countdown(st, at, length=0.0): remaining = length + st if remaining == 0.0: return anim.Blink(Text("0.0&q...
- Thu Jul 21, 2016 7:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text-based timer?
- Replies: 5
- Views: 496
Re: Text-based timer?
I'm not sure I understand the question's context...but you want to create a timer displayable is what I'm getting. init: python: # This function will run a countdown of the given length. It will # be white until 5 seconds are left, and then red until 0 seconds are # left, and then will blink 0.0 whe...
- Tue Jul 19, 2016 2:46 pm
- Forum: Creator Discussion
- Topic: Visual Novels for children?
- Replies: 13
- Views: 8134
Re: Visual Novels for children?
Honestly I think you might be able to get them hooked on Key's Rewrite VN, although that would pretty much remain true for only the common route. The common route is a pretty hilarious school life, but the game turns kind of dark after hitting the routes of the girls.
- Tue Jul 19, 2016 8:16 am
- Forum: Ren'Py Cookbook
- Topic: Simple RPG Framework
- Replies: 11
- Views: 11261
Re: Simple RPG Framework
Hi, sorry for the late response. The original dev who did the rpg framework has moved on to other things. I don’t have a copy of the files and don’t know anyone who does… I suppose your best bet would be to post in the cookbook thread and ask to see if anyone has a copy still. Good luck! -Reikun -f...
- Tue Jul 19, 2016 7:29 am
- Forum: Creator Discussion
- Topic: Visual Novels for children?
- Replies: 13
- Views: 8134
Re: Visual Novels for children?
Do you know children that enjoy reading novels who are under the age of 12? Then I dare say that there are children that would enjoy visual novels. Not to deter you or anything, but generally most visual novels I've read usually address a larger more grand idea, although that may simply be my taste ...
- Mon Jul 18, 2016 11:07 pm
- Forum: Asset Creation: Writing
- Topic: Do you doubt your writing?
- Replies: 15
- Views: 2706
Re: Do you doubt your writing?
Showing doubt about what you write is a good sign that you are looking to always improve. But I'm sure you got that idea from all the posters that came ahead of me. 1. When in doubt(which is mostly always for me) have someone read it. It doesn't have to be an editor, a friend is fine. Once they fini...
- Mon Jul 18, 2016 3:10 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Project Companions: Looking for a Story Writer [Closed]
- Replies: 2
- Views: 612
Re: Project Companions: Looking for a Story Writer
About the writing sample, can it be from anything we've written or can you provide a prompt for a conversation you'd like to see? I'm assuming a pm or email is preferred? I'm particularly interested in this project due to the time period and it sounds pretty exciting for there to be battle mechanics.
- Sun Jul 17, 2016 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data for endings clearing when the game is closed
- Replies: 5
- Views: 2683
Re: Persistent data for endings clearing when the game is cl
Call it in an init python block.
I don't have the exact coding know how to explain why that works, but someone else can probably detail why after me.
Code: Select all
init python:
if persistent.ending1 == None:
persistent.ending1 = False
- Sat Jul 16, 2016 9:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help with menus and ifs
- Replies: 2
- Views: 326
Re: help with menus and ifs
"Sex" if wieners_done == True and smores_done == True and tag_done == True and history_done == True and wieners_sex = True and tag_sex = True: Not all of the '==' are '=='. Some of them are just '='. "Sex" if wieners_done == True and smores_done == True and tag_done == True and ...
- Sat Jul 16, 2016 7:25 pm
- Forum: We are a Free Project looking for Partners
- Topic: Help Needed!
- Replies: 7
- Views: 1176
Re: Help Needed!
I'm up for joining to help wherever I can. I also agree with firecat about someone setting up a discord or slack for us to communicate.
- Fri Jul 15, 2016 4:32 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Audio file trouble: ogg really quiet
- Replies: 5
- Views: 1618
Audio file trouble: ogg really quiet
So I've been converting mp3 files to ogg using FlicFlac, but the ogg file produced is always significantly quieter than the original mp3. Is this normal for ogg files or should I stick with mp3 files?
- Fri Jul 15, 2016 1:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Sprite Not Appearing In Scene(SOLVED)
- Replies: 19
- Views: 5810
Re: Character Sprite Not Appearing In Scene
Just a note of etiquette, it's probably a good idea to upload the text to pastebin instead of here in codeblocks due to the length of the script.
- Thu Jul 14, 2016 10:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton Fade In/Out?
- Replies: 2
- Views: 2591
Re: Imagebutton Fade In/Out?
Extremely helpful imagebutton tutorial. https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565 From my knowledge though, you would define a transformation in an init block, then append it to your image button. init -2: transform fade_in: #fadein code here transform fade_out: #fadeout code ...