Search found 362 matches
- Mon Sep 14, 2020 2:48 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
- Replies: 84
- Views: 33382
Re: [Video]VETERAN Video Editor/Animator(Trailer,Opening,ending)
It was a pleasure working with WhiteCharisma. The trailer for my upcoming game came out really clean and professional. WhiteCharisma proved to be very flexible, quickly adapting to my requested revisions, and even expedited the trailer as a rush job so it was done within a week! Would work with Whit...
- Tue Aug 25, 2020 10:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add movie to game as an AVI file?
- Replies: 8
- Views: 658
Re: How to add movie to game as an AVI file?
Sorry for the double post, I just wanted to leave a concrete solution here. As Imperf3kt mentioned, .mp4 is a proprietary format and subject to royalty fees, and it requires a proper license for redistribution. So, here are the new parameters for outputting files using open source formats that are r...
- Tue Aug 25, 2020 1:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add movie to game as an AVI file?
- Replies: 8
- Views: 658
Re: How to add movie to game as an AVI file?
If you google '.mp4' you get the Wikipedia article for "MPEG-4 Part 14". MPEG-4 Part 14 or MP4 is a digital multimedia container format That's why to me they are the same. I'm not really interpreting a difference when I say mpeg4 or .mp4. Perhaps there's more to this than I know of. In any...
- Mon Aug 24, 2020 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Thanks uyjulian. As I have mentioned before, I'm mostly concerned about people who wouldn't know how to do those 2 hours to reverse anything . The main demographic to protect against are: 1) People who only know how to use .rpa extractors to decode existing games, who don't know how to access the fi...
- Mon Aug 24, 2020 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add movie to game as an AVI file?
- Replies: 8
- Views: 658
Re: How to add movie to game as an AVI file?
I'm not sure what you mean. The Ren'Py documentation clearly states above "using the video codecs ". In the list is MPEG-4 part 2 (including Xvid and DivX) Here is exactly the Codec setting in Shotcut. https://i.imgur.com/gCUmIWm.png Note where it says "Format" it is set to avi ....
- Mon Aug 24, 2020 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Sorry drKlauz, but you're wrong about a thief failing to steal/reuse properly. I've coded my game to be moddable for Steam Workshop integration. It means anyone can just swap assets and the code will work perfectly. I also have an A.I. that generates content in my game, so just changing the pool of ...
- Mon Aug 24, 2020 4:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add movie to game as an AVI file?
- Replies: 8
- Views: 658
Re: How to add movie to game as an AVI file?
The videos I created for my current game, work fine, fully tested. I'm 99% sure that I export them from Shotcut using: Video Codec: mp4 Audio Codec: vorbis Container Format: .avi The documentation says that Ren'Py IS capable of using .mp4 video codec. Ren'Py is capable of using libav (included) to p...
- Mon Aug 24, 2020 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Thank you ichfly. I did some testing. I import math a lot in my scripts. I decided to look at how math is built, because I just use 'import math' and that's really simple. I discovered that I can create my files as third-party Python packages and simply use 'import (module_name)'. From there, it wou...
- Mon Aug 24, 2020 1:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Rename seems reasonable. Excellent, thanks. Ok I have some SDKs, but if I need to redistribute them and raise the file size of the final product, then maybe that's not the ideal solution. I may test it out and see. I'll leave this open in case anyone else wants to chime in before I actually start im...
- Mon Aug 24, 2020 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Thank you, uyjulian, this is more like it! I remember attempting this once, a couple of years ago, and I managed to get it working only for Windows. Does your method work for Mac OS X, Linux, and Android without problems? Honestly, I may have modified the loader.py and archive.rpy files wrong back t...
- Sun Aug 23, 2020 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add movie to game as an AVI file?
- Replies: 8
- Views: 658
Re: How to add movie to game as an AVI file?
You need to export the .avi container format using .mp4 codec for video, and vorbis codec for audio. Check Ren'py documentation for other acceptable codecs here: https://www.renpy.org/doc/html/movie.html If it still doesn't work, export the video with a silent audio track that matches the video dura...
- Sun Aug 23, 2020 10:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Margin's post applies to Python, he's not discussing Unity. I already know that one can import Python modules for use in Ren'Py. I'm looking for someone who knows this stuff before I hire a friend who knows Python like the back of his hand to modify Ren'Py source for me. I am hoping for an easier wa...
- Sun Aug 23, 2020 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 845
(Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
There is one half-good way for protecting game sources (but it won't protect strings, like text told by characters) 1. Write all your VN logic as python module 2. Import that and use in your VN ( documentation ) 3. Use Cython or Nuitka to compile that python module to C code 4. For each platform/op...
- Sun Aug 23, 2020 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu choice zorder?
- Replies: 1
- Views: 423
Re: Menu choice zorder?
Just change the zorder of the 'choice' screen in screens.rpy.
- Sun Aug 23, 2020 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Color Gradient on Screen Text?
- Replies: 2
- Views: 372
Re: Color Gradient on Screen Text?
Hmm, I thought AlphaMask would only cause the image to fade to transparency. I will give it a try. In any case, if it does only fade to transparency, I can layer two texts above one another and alpha fade the top, so I am sure I can solve it with this. Thank you!