Search found 3095 matches

by Alex
Tue Feb 04, 2014 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu remains when selected from MM, not from in-game menu
Replies: 2
Views: 646

Re: Menu remains when selected from MM, not from in-game men

Try

Code: Select all

textbutton "Return" action [Hide("menu2"), Hide("menu3"), Return()]
by Alex
Tue Feb 04, 2014 6:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Animation operations images
Replies: 2
Views: 508

Re: Animation operations images

Try

Code: Select all

image Eileen flou:
 "Eileen pale" with Dissolve(0.5, alpha=True)
 pause (1.0)
 etc.
http://www.renpy.org/doc/html/atl.html# ... -statement
by Alex
Tue Feb 04, 2014 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Save slot not appearing using imagebuttons [SOLVED]
Replies: 8
Views: 1241

Re: Save slot not appearing using imagebuttons

screen file_picker: use navigation # We include the navigation/game menu screen # Buttons for selecting the save/load page: imagebutton auto "ui/savebar1_%s.png" xpos 50 ypos 48 focus_mask True action FileAction(1) #hover_sound "sfx/click.wav" use load_save_slot(number=1) Replac...
by Alex
Tue Feb 04, 2014 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: "Image Not Found" But the image is right there...
Replies: 14
Views: 1524

Re: "Image Not Found" But the image is right there...

Code: Select all

show mika 13
It's used to show sprite (not a side image) and since you didn't declare it, you've got an error. Just remove this line.
by Alex
Tue Feb 04, 2014 8:19 am
Forum: Ren'Py Questions and Announcements
Topic: Placing variable based values in a imagemap
Replies: 7
Views: 1890

Re: Placing variable based values in a imagemap

Not tested, but try to do it the way similar to imagemap save slots made, something like screen my_value: text v rotate 45 screen my_stat_imgmap: idle "img.png" hover "img.png" hotspot (100, 10, 50, 50) action None: use my_value(v=strength_var) hotspot (100, 70, 50, 50) action No...
by Alex
Mon Feb 03, 2014 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Interviewing a Character?
Replies: 4
Views: 536

Re: Interviewing a Character?

You need to make a screen with all those buttons and show it to player.

http://www.renpy.org/doc/html/screens.html
Some code examples
http://lemmasoft.renai.us/forums/viewto ... 44#p307313 (second issue)
http://lemmasoft.renai.us/forums/viewto ... 74#p308734
by Alex
Mon Feb 03, 2014 6:18 pm
Forum: Ren'Py Questions and Announcements
Topic: xmaximum/xminimum not working? [solved]
Replies: 2
Views: 902

Re: xmaximum/xminimum not working?

Should look like screen codex4: tag menu2 frame: style "info2" xalign 0 yalign 0.1 vbox: if persistent.entry1: text "Entry 1" text "Blah blah, here is your info. Below is your image." add "image.png" else: text "Pump Action Rifle " text "Hovercr...
by Alex
Mon Feb 03, 2014 11:24 am
Forum: Ren'Py Questions and Announcements
Topic: Secondary tag menu? [solved]
Replies: 5
Views: 1730

Re: Secondary tag menu?

Try define e = Character('Eileen', color="#c8ffc8") image blck = Solid("#000") image bg: "black" alpha 0.5 screen scr_0: tag my_scr hbox: textbutton "txt 1" action Show("scr_1") textbutton "txt 2" action Show("scr_2") textbutton &...
by Alex
Mon Feb 03, 2014 6:43 am
Forum: Ren'Py Questions and Announcements
Topic: Secondary tag menu? [solved]
Replies: 5
Views: 1730

Re: Secondary tag menu?

In this case "menu" is just a word, so you free to use any other, like "my_menu", "menu2", etc.
by Alex
Sun Feb 02, 2014 6:54 am
Forum: Ren'Py Questions and Announcements
Topic: Can't read these errors
Replies: 1
Views: 464

Re: Can't read these errors

Try to replace if...else... part with

Code: Select all

hotspot (0, 40, 378, 85) action If( persistent.beaten, true=Start("real"), false=Start() )
http://www.renpy.org/doc/html/screen_ac ... er-actions
by Alex
Sun Feb 02, 2014 6:49 am
Forum: Ren'Py Questions and Announcements
Topic: Images not layering? [SOLVED]
Replies: 2
Views: 580

Re: Images not layering?

You've used the same name tag "CG" for all images, so they replace eachother on the screen (just get rid of it).
by Alex
Sat Feb 01, 2014 3:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen that shows text and fades/dissolves? [Solved]
Replies: 5
Views: 2322

Re: Screen that shows text and fades/dissolves? [Solved]

Try to add transition into hide action, so you won't need transform in the screen at all, like

Code: Select all

timer 2.0 action Hide("my_scr", dissolve)
or customize "my_transf" transform as you like.
by Alex
Sat Feb 01, 2014 7:02 am
Forum: Ren'Py Questions and Announcements
Topic: Can't save after a certain point [solved]
Replies: 5
Views: 638

Re: Can't save after a certain point

Check if you actually hide "create" screen somewhere in your code.
Or you'd better attached the project folder to let people fix the issue.
by Alex
Fri Jan 31, 2014 10:16 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
Replies: 60
Views: 9604

Re: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)

Some issues: 1. While creating new project, if language set to russian in preferences, an error appears when it comes to choose a theme (seems that with other languages all works fine) I'm sorry, but an uncaught exception occurred. While running game code: File "game/new_project.rpy", line...
by Alex
Fri Jan 31, 2014 8:09 am
Forum: Ren'Py Questions and Announcements
Topic: Screen that shows text and fades/dissolves? [Solved]
Replies: 5
Views: 2322

Re: Screen that shows text and fades/dissolves?

Try screen my_scr: timer 2.0 action Hide("my_scr") text "[text_var]" xalign 0.5 yalign 0.05: at my_transf transform my_transf: on show: alpha 0.0 linear 1.0 alpha 1.0 on hide: linear 0.5 alpha 0.0 # The game starts here. label start: $ text_var = 0 show screen my_scr "...&qu...