Search found 522 matches

by Zetsubou
Fri Feb 06, 2015 7:56 am
Forum: Ren'Py Cookbook
Topic: Persona-style animated calendar
Replies: 25
Views: 45983

Re: Persona-style animated calendar

Okay, finally got around to porting the script to ATL. You can check it out here: https://github.com/koroshiya/python-calendar/tree/master/renpy-atl Currently only in 1280x720, since that's the resolution of the game I'm working on. It could use better icons, and the speed is currently static, but I...
by Zetsubou
Fri Feb 06, 2015 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a menu from a list of tuples
Replies: 3
Views: 3945

Re: Creating a menu from a list of tuples

Try replacing

Code: Select all

renpy.menu(menu_items)
with

Code: Select all

choice = menu(menu_items)
by Zetsubou
Mon Feb 02, 2015 4:30 am
Forum: Ren'Py Questions and Announcements
Topic: Variable as tag/label?
Replies: 4
Views: 664

Re: Variable as tag/label?

I can make do with other functions (currently using ui.add and At); this question is more of a "Is it possible?".
by Zetsubou
Sun Feb 01, 2015 9:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable as tag/label?
Replies: 4
Views: 664

Variable as tag/label?

Hi all, I've checked the documentation (and forum), but either I'm using the wrong search terms, or this isn't so simple. What I'm trying to do is use a variable/string literal as though it were a tag. For example, I'd like to be able to write show dayButton as dayButton_01 as show dayButton as 'day...
by Zetsubou
Thu Jan 29, 2015 11:42 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 17102

Re: Automatic character, background, etc. image defining scr

Edit: moved to GitHub and merged with previous code.
by Zetsubou
Thu Jan 29, 2015 10:16 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 17102

Automatic character defining script

Okay, so... with the number of different characters, outfits, poses, expressions, etc. increasing in my game, I thought it was time for a different approach. It's a bit longer, and it only works with characters (though it's easy enough to adapt), but in my case it's definitely preferable. The idea i...
by Zetsubou
Thu Jan 29, 2015 9:29 pm
Forum: Ren'Py Cookbook
Topic: Persona-style animated calendar
Replies: 25
Views: 45983

Re: Persona-style animated calendar

Sorry guys, I honestly haven't checked this thread at all since my last post :? First off, I've attached to this post a modified version of the calendar that's intended to look more like a copy of the persona in-game calendar, rather than simply being inspired by it. I was asked by Cube to help him ...
by Zetsubou
Sat Jan 24, 2015 10:52 pm
Forum: We are offering Paid Work
Topic: Looking for CG artist - Crime/Romance VN [CLOSED]
Replies: 10
Views: 3017

Looking for CG artist - Crime/Romance VN [CLOSED]

Please skip to the most recent post Artists of LSF, for my project (Sickness) I am currently looking to commission a few CG artists. I say "a few" because the scenes vary in content matter, and I know most people tend to have preferred genres/styles. Also, there are quite a few CGs to be ...
by Zetsubou
Mon Dec 01, 2014 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: Soft/background transition?
Replies: 3
Views: 1004

Re: Soft/background transition?

Thanks for the input :) @Donmai: I'll definitely have to learn ATL one of these days. Though tbh, I'm finding the hard part is figuring out how to incorporate ATL into other renpy functions rather than using ATL itself. @nyaatrap: Thank you! Your typo tripped me up there for a while (renpy.trans i t...
by Zetsubou
Mon Dec 01, 2014 8:01 am
Forum: Ren'Py Cookbook
Topic: Custom/Bulk character definitions
Replies: 0
Views: 3924

Custom/Bulk character definitions

As was the case with my previous image defining script , here I was looking for a way to define numerous resources with as little ongoing effort as possible. This script requires a little more input, but some people might find it useful nonetheless. So, what does it do, and why should I bother? If y...
by Zetsubou
Sun Nov 30, 2014 2:04 am
Forum: Ren'Py Questions and Announcements
Topic: Soft/background transition?
Replies: 3
Views: 1004

Soft/background transition?

Hi guys, I've looked through the forum and manual and haven't found what I'm after, so I guess it's time to ask. What I'm looking for is a way to invoke a transition (Dissolve) on a particular displayable, but not have the game pause. For example, if I wanted an image to dissolve for 2 seconds, the ...
by Zetsubou
Mon Sep 22, 2014 9:45 pm
Forum: Asset Creation: Writing
Topic: Dealing With Multiple Internal Dialogues
Replies: 4
Views: 763

Re: Dealing With Multiple Internal Dialogues

I've been doing the same thing, going back and forth between narration and thoughts. For the time being I've left them both as narration, but I think a subtle difference in font would be a good way to deal with it. eg. Narration is normal, thoughts are in italics. Or one could have a faint stroke (&...
by Zetsubou
Sat Sep 20, 2014 3:43 am
Forum: We are a Commercial Project looking for Partners
Topic: Looking for PHP Programmer for VN site
Replies: 2
Views: 1380

Re: Looking for PHP Programmer for VN site

Regarding the user messaging, notifications, etc. is there any particular reason why you can't just use existing forum software?
I'm guessing from the phpBB bookmark in your first screenshot (in the other thread) that you've at least thought about it.
by Zetsubou
Thu Sep 18, 2014 10:46 pm
Forum: I am an Artist
Topic: Artist for Hire! (CLOSED) (Sprites, CGs)
Replies: 27
Views: 10670

Re: Artist for Hire! (OPEN) (Sprites, CGs)

I'm still open! Sorry for any confusion about that. :lol: I'm sorry to say that additional outfits/expressions don't carry over between poses. I do have to redraw them completely for a new pose, after all! Fair enough. Considering that most of my "poses" are just arm movements, however, I...
by Zetsubou
Thu Sep 18, 2014 9:16 pm
Forum: I am an Artist
Topic: Artist for Hire! (CLOSED) (Sprites, CGs)
Replies: 27
Views: 10670

Re: Artist for Hire! (OPEN) (Sprites, CGs)

Hi Ezri, do additional outfits/expressions carry over between poses, or would they need to be re-commissioned? eg. If I commissioned a sprite with 3 outfits and 5 expressions, then I wanted to add another pose, would I need to pay for the outfits and expressions twice? Edit: Oops, didn't realize how...