Search found 93 matches
- Wed Mar 07, 2012 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I have a question about a possible bug
- Replies: 10
- Views: 940
Re: I have a question about a possible bug
a "#" is a comment marking, in ren'py. you use them to comment out a line - if a line is commented out, it won't be read as a line of programming. it can either be at the start of a line (to comment out the whole line), or during it, to comment out whatever is after it so you can comment y...
- Wed Mar 07, 2012 9:29 am
- Forum: Completed Games
- Topic: Pandora's Box (my second renpy game)
- Replies: 36
- Views: 17158
Re: Pandora's Box (my second renpy game)
um, terrifying. super terrifying! I regret playing this so late at night.
it's really, really well done, though. the warping, and the music, and just the atmosphere of the game had my heart in my throat the whole time I was playing. awesome work! (I just hope you make a non-horror game next XD)
it's really, really well done, though. the warping, and the music, and just the atmosphere of the game had my heart in my throat the whole time I was playing. awesome work! (I just hope you make a non-horror game next XD)
- Wed Mar 07, 2012 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: couple of ui. related questions
- Replies: 7
- Views: 1080
Re: couple of ui. related questions
ah, it's fine, that was the last thing I needed to fix for my rpg-style battle minigame for my game but thanks! I'll definitely check yours out to see how you tackled things like hp bars and stuff
- Tue Mar 06, 2012 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I have a question about a possible bug
- Replies: 10
- Views: 940
Re: I have a question about a possible bug
can you post your code? like, your init block and the label where everything's going wrong, preferably in a [ code ][ / code ] block, so that I can have a good look at what's happening?
- Tue Mar 06, 2012 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: couple of ui. related questions
- Replies: 7
- Views: 1080
Re: couple of ui. related questions
awesome, thanks! I'll try that out asap
- Tue Mar 06, 2012 5:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: couple of ui. related questions
- Replies: 7
- Views: 1080
Re: couple of ui. related questions
doubleposting, sorry! changing the size of the bar eventually worked for me, so thanks for that fix :D! I still don't seem to be able to display the health stat of the character, though? this gives me a "can't display 300 as text" error: ui.text([character[3]]) and this gives me a "ke...
- Mon Mar 05, 2012 6:46 pm
- Forum: Completed Games
- Topic: Free Love
- Replies: 8
- Views: 7432
Re: Free Love
you could compile it for mac and linux as well as windows (it's just different checkboxes when you're exporting the game), so that anyone could play it really easily.
- Mon Mar 05, 2012 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Ending scripting
- Replies: 27
- Views: 4071
Re: Multiple Ending scripting
basically it's not that you want to hide the restaurant dialogue, it's that you only want to show it if he decided to eat. so at first you would have something like label sceneone: jeff "what do I want to do now?" menu: "I want to go to the zoo!": $ decision = "zoo" jef...
- Fri Mar 02, 2012 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving backgrounds, bigger than 800x600
- Replies: 10
- Views: 2093
Re: Moving backgrounds, bigger than 800x600
it's nice and easy to stop a player from rolling back past a certain point, you just need to add in this line of code wherever you want the point of no return to be $ renpy.block_rollback() I know you can totally disable rollback, if that's what you want, but I'm not sure how you go about doing it h...
- Wed Feb 29, 2012 7:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: couple of ui. related questions
- Replies: 7
- Views: 1080
Re: couple of ui. related questions
ui.text("[character[3]]") is what brings up the "keyerror: character" error, so nope maybe I'll just skip that part haha. thanks for the tips about the bar and the frame, I'll give them a shot in the morning
- Wed Feb 29, 2012 2:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: couple of ui. related questions
- Replies: 7
- Views: 1080
couple of ui. related questions
okay, so I have a few questions about a screen I'm putting together as a python function. basically it just displays the health and the name above a character. I'm pretty sure I got the original code from the rpg frame from the renpy cookbook, in fact. the whole code of my screen goes like this: def...
- Sat Feb 25, 2012 4:23 am
- Forum: Works in Progress
- Topic: Heartful Chance! [GxB][Romance, Comedy] (Update: 05/09/12)
- Replies: 30
- Views: 7461
Re: Heartful Chance! [GxB][Romance, Comedy]
this sounds totally freaking adorable, I can't wait to see more of it! do you have any screenshots of your UI and the in-game sprites and stuff, or are you planning on keeping those on the DL for now?
- Thu Feb 23, 2012 7:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebutton using a variable as its image [SOLVED]
- Replies: 2
- Views: 500
Re: imagebutton using a variable as its auto
oh, the variable in question is actually set to , which works fine when I c/p it into the auto section instead of just calling the variable, so I don't think that's the problem
Code: Select all
"art/inventory/bluehat_%s.png"
- Wed Feb 22, 2012 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagebutton using a variable as its image [SOLVED]
- Replies: 2
- Views: 500
imagebutton using a variable as its image [SOLVED]
so I'm trying to write in some dynamic imagebuttons for my inventory that will show the item at each slot, regardless of the item, but I'm getting an error that says: TypeError: not all arguments converted during string formatting imagebutton auto "[a_Inventory[0][3]]" action [ SetVariable...
- Wed Dec 14, 2011 12:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: using the "[" and "]" characters in dialogue [fixed]
- Replies: 2
- Views: 485
Re: using the "[" and "]" characters in dialogue
oh right! thanks for the help