Search found 93 matches

by vociferocity
Tue Dec 13, 2011 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: using the "[" and "]" characters in dialogue [fixed]
Replies: 2
Views: 485

using the "[" and "]" characters in dialogue [fixed]

renpy seems to have a problem with using [ and ] in dialogue, I imagine because they're also used for displaying variables. is there a way to get around that? like how you type \" if you want to use "?
by vociferocity
Mon Dec 12, 2011 7:19 pm
Forum: Ren'Py Questions and Announcements
Topic: toggling the displayed language [fixed]
Replies: 4
Views: 738

Re: toggling the displayed language

will do :) any thoughts on how to toggle the language with a button, though? that's my main issue at the moment e: okay, I pretty much fixed it! and in the end, I think the problem might lie in "persistent.lang"? also lmfao why was I using a complicated if statement with SetVariable(), whe...
by vociferocity
Sun Dec 11, 2011 8:15 pm
Forum: Ren'Py Questions and Announcements
Topic: toggling the displayed language [fixed]
Replies: 4
Views: 738

Re: toggling the displayed language

ah, darn that old style! but thanks for the heads up, I'll toss it into screens :)

what do you mean by works right with the menus while saving? what goes wrong?
by vociferocity
Sun Dec 11, 2011 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: Return to game?[SOLVED]
Replies: 5
Views: 788

Re: Return to game?

try "call screen notereturn". it'll return to where you were last when you return from it.
by vociferocity
Sun Dec 11, 2011 1:16 am
Forum: Ren'Py Questions and Announcements
Topic: toggling the displayed language [fixed]
Replies: 4
Views: 738

toggling the displayed language [fixed]

okay, so I'm trying to have two different languages in the game I'm working on, but I'm having a little trouble with it. I'm implementing the in-line translation from this documentation page, but a few things aren't working right. firstly, init python: config.main_menu.insert(3, (u"Quirks"...
by vociferocity
Fri Nov 25, 2011 6:14 am
Forum: Ren'Py Questions and Announcements
Topic: showing and hiding screens from inside other screens[SOLVED]
Replies: 7
Views: 1071

Re: showing and hiding screens from inside other screens

OH! you guys, I totally solved it! the screen names need to be inside 's, so it has to be like Show('Notepad'), or whatever e: oh and it turns out you actually can hide a screen from inside itself. so in the notepad icon, I'm perfectly able to have action[Show('notepad'), Hide('notepadicon')]. just ...
by vociferocity
Fri Nov 25, 2011 4:36 am
Forum: Ren'Py Questions and Announcements
Topic: showing and hiding screens from inside other screens[SOLVED]
Replies: 7
Views: 1071

Re: showing and hiding screens from inside other screens

I think so? it honestly seems like renpy isn't understanding I'm referring to screens, or something :/ very frustrating screen NotebookIcon: zorder 1 imagebutton auto "art/notebook_%s.png" action Show(Notebook) xalign 1.0 yalign 0 screen Notebook: add "art/backgrounds/notepage/png&quo...
by vociferocity
Thu Nov 24, 2011 7:48 pm
Forum: Ren'Py Questions and Announcements
Topic: showing and hiding screens from inside other screens[SOLVED]
Replies: 7
Views: 1071

Re: showing and hiding screens from inside other screens

I removed the hide notebookicon part, but it's still not working :(

now it's just saying "Notebook is not defined"
by vociferocity
Thu Nov 24, 2011 7:30 pm
Forum: Ren'Py Questions and Announcements
Topic: showing and hiding screens from inside other screens[SOLVED]
Replies: 7
Views: 1071

showing and hiding screens from inside other screens[SOLVED]

okay so according to the documentation, this should be pretty simple, but it's not working for me at all :( I have a little button at the top right of my screen that opens up a notebook screen with some important info, and when I click that button, I want the button to vanish until I exit the notebo...
by vociferocity
Wed Oct 12, 2011 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Can somebody remove the background for this sprite?
Replies: 16
Views: 1907

Re: Can somebody remove the background for this sprite?

okay! with gimp, when you want a new layer, just go the layers/channels/paths dock, and find the layers tab. this one will have settings like "mode, opacity, lock", and then show you a list of layers below that, with thumbnails of what's on each layer. to create a new layer, find the littl...
by vociferocity
Wed Oct 12, 2011 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Can somebody remove the background for this sprite?
Replies: 16
Views: 1907

Re: Can somebody remove the background for this sprite?

No, that picture is colored in a computer. So it doesn't matter how your paper was. That's what I mean, you do everything on a layer separate from the background (the colors should be in a layer separate from the line drawing). That way you won't have that problem. :) O.o I honestly have no idea ho...
by vociferocity
Wed Oct 12, 2011 3:29 am
Forum: Ren'Py Questions and Announcements
Topic: Changing narrators...
Replies: 7
Views: 726

Re: Changing narrators...

but changing characters is how you change who's talking, isn't it? reading up, I see in the first post you mentioned a button that would change who's talking. how exactly are you imagining that working for the player?
by vociferocity
Wed Oct 12, 2011 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: Changing narrators...
Replies: 7
Views: 726

Re: Changing narrators...

ok maybe I'm not really understanding your problem here, but can't you just change the character that's talking?
by vociferocity
Wed Oct 12, 2011 3:08 am
Forum: Ren'Py Questions and Announcements
Topic: Changing narrators...
Replies: 7
Views: 726

Re: Changing narrators...

so what do you actually want changing onscreen? the colour of the text, the name being displayed, the character picture being displayed...?
by vociferocity
Wed Oct 12, 2011 2:07 am
Forum: Ren'Py Questions and Announcements
Topic: movein/moveout taking more time?
Replies: 1
Views: 960

movein/moveout taking more time?

movein and moveout transitions take 0.5 seconds, according to the documentation. but is there a way to make them a little slower? I have a long image that I want to enter the screen and then scroll down and off the screen as some action happens on an overlay, but at the moment it's going a little to...