Search found 93 matches
- Tue Dec 13, 2011 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: using the "[" and "]" characters in dialogue [fixed]
- Replies: 2
- Views: 485
using the "[" and "]" characters in dialogue [fixed]
renpy seems to have a problem with using [ and ] in dialogue, I imagine because they're also used for displaying variables. is there a way to get around that? like how you type \" if you want to use "?
- Mon Dec 12, 2011 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: toggling the displayed language [fixed]
- Replies: 4
- Views: 738
Re: toggling the displayed language
will do :) any thoughts on how to toggle the language with a button, though? that's my main issue at the moment e: okay, I pretty much fixed it! and in the end, I think the problem might lie in "persistent.lang"? also lmfao why was I using a complicated if statement with SetVariable(), whe...
- Sun Dec 11, 2011 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: toggling the displayed language [fixed]
- Replies: 4
- Views: 738
Re: toggling the displayed language
ah, darn that old style! but thanks for the heads up, I'll toss it into screens
what do you mean by works right with the menus while saving? what goes wrong?
what do you mean by works right with the menus while saving? what goes wrong?
- Sun Dec 11, 2011 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return to game?[SOLVED]
- Replies: 5
- Views: 788
Re: Return to game?
try "call screen notereturn". it'll return to where you were last when you return from it.
- Sun Dec 11, 2011 1:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: toggling the displayed language [fixed]
- Replies: 4
- Views: 738
toggling the displayed language [fixed]
okay, so I'm trying to have two different languages in the game I'm working on, but I'm having a little trouble with it. I'm implementing the in-line translation from this documentation page, but a few things aren't working right. firstly, init python: config.main_menu.insert(3, (u"Quirks"...
- Fri Nov 25, 2011 6:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing and hiding screens from inside other screens[SOLVED]
- Replies: 7
- Views: 1071
Re: showing and hiding screens from inside other screens
OH! you guys, I totally solved it! the screen names need to be inside 's, so it has to be like Show('Notepad'), or whatever e: oh and it turns out you actually can hide a screen from inside itself. so in the notepad icon, I'm perfectly able to have action[Show('notepad'), Hide('notepadicon')]. just ...
- Fri Nov 25, 2011 4:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing and hiding screens from inside other screens[SOLVED]
- Replies: 7
- Views: 1071
Re: showing and hiding screens from inside other screens
I think so? it honestly seems like renpy isn't understanding I'm referring to screens, or something :/ very frustrating screen NotebookIcon: zorder 1 imagebutton auto "art/notebook_%s.png" action Show(Notebook) xalign 1.0 yalign 0 screen Notebook: add "art/backgrounds/notepage/png&quo...
- Thu Nov 24, 2011 7:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: showing and hiding screens from inside other screens[SOLVED]
- Replies: 7
- Views: 1071
Re: showing and hiding screens from inside other screens
I removed the hide notebookicon part, but it's still not working
now it's just saying "Notebook is not defined"
now it's just saying "Notebook is not defined"
- Thu Nov 24, 2011 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: showing and hiding screens from inside other screens[SOLVED]
- Replies: 7
- Views: 1071
showing and hiding screens from inside other screens[SOLVED]
okay so according to the documentation, this should be pretty simple, but it's not working for me at all :( I have a little button at the top right of my screen that opens up a notebook screen with some important info, and when I click that button, I want the button to vanish until I exit the notebo...
- Wed Oct 12, 2011 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can somebody remove the background for this sprite?
- Replies: 16
- Views: 1907
Re: Can somebody remove the background for this sprite?
okay! with gimp, when you want a new layer, just go the layers/channels/paths dock, and find the layers tab. this one will have settings like "mode, opacity, lock", and then show you a list of layers below that, with thumbnails of what's on each layer. to create a new layer, find the littl...
- Wed Oct 12, 2011 11:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can somebody remove the background for this sprite?
- Replies: 16
- Views: 1907
Re: Can somebody remove the background for this sprite?
No, that picture is colored in a computer. So it doesn't matter how your paper was. That's what I mean, you do everything on a layer separate from the background (the colors should be in a layer separate from the line drawing). That way you won't have that problem. :) O.o I honestly have no idea ho...
- Wed Oct 12, 2011 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing narrators...
- Replies: 7
- Views: 726
Re: Changing narrators...
but changing characters is how you change who's talking, isn't it? reading up, I see in the first post you mentioned a button that would change who's talking. how exactly are you imagining that working for the player?
- Wed Oct 12, 2011 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing narrators...
- Replies: 7
- Views: 726
Re: Changing narrators...
ok maybe I'm not really understanding your problem here, but can't you just change the character that's talking?
- Wed Oct 12, 2011 3:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing narrators...
- Replies: 7
- Views: 726
Re: Changing narrators...
so what do you actually want changing onscreen? the colour of the text, the name being displayed, the character picture being displayed...?
- Wed Oct 12, 2011 2:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: movein/moveout taking more time?
- Replies: 1
- Views: 960
movein/moveout taking more time?
movein and moveout transitions take 0.5 seconds, according to the documentation. but is there a way to make them a little slower? I have a long image that I want to enter the screen and then scroll down and off the screen as some action happens on an overlay, but at the moment it's going a little to...