Search found 51 matches
- Tue May 29, 2018 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a RPG Engine for Renpy
- Replies: 43
- Views: 7487
Re: Developing a RPG Engine for Renpy
That did the trick. The targeting works perfectly. now i have a different error when I try to display the current player's name during his turn. In the code I have written for member in party_list: renpy.show_screen("battle_message","[member.name]'s Turn.") action = renpy.call_sc...
- Tue May 29, 2018 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a RPG Engine for Renpy
- Replies: 43
- Views: 7487
Re: Developing a RPG Engine for Renpy
I want the target to function on a single enemy. currently i have it configured to do: ## go to target enemy for single attack renpy.call_screen("enemy_target", monsterparty) damage = member.attack - battle_target.defense # + modifiers battle_target.hp -= damage renpy.say(None, "you h...
- Tue May 29, 2018 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a RPG Engine for Renpy
- Replies: 43
- Views: 7487
Re: Developing a RPG Engine for Renpy
That's what i was thinking. The issue is how do reference that pointer inside the battle_target variable?
do i do it like battle_target.name, for name, since the loaded enemy has the property taken from a monster class...
do i do it like battle_target.name, for name, since the loaded enemy has the property taken from a monster class...
- Tue May 29, 2018 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a RPG Engine for Renpy
- Replies: 43
- Views: 7487
Re: Developing a RPG Engine for Renpy
Ok i got some things working but the next step i am stuck at is figuring out how to dynamically target a monster in the battle actions for the player after picking attack (single target) battle_target = renpy.call_screen("enemy_target", monsterparty) then it goes to screen enemy_target(enc...
- Sun May 27, 2018 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a RPG Engine for Renpy
- Replies: 43
- Views: 7487
Re: Developing a RPG Engine for Renpy
Here is the change based on suggestions: For the encounter class: class encounter: def __init__(self, groupname, enemies, location): self.groupname = groupname self.location = location self.enemies = [] global monster_list # get a handle on the global monster list for enemy in enemies: self.enemies....
- Sun May 27, 2018 4:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a RPG Engine for Renpy
- Replies: 43
- Views: 7487
Developing a RPG Engine for Renpy
Hello, I am writing an engine that I plan to place within my VN project. I intend to have the engine function as a secondary focus of the game. So far I have split the engine in two pieces: the initial set up and the actual engine itself. The set up is: init python: #define a player object # Stat Sh...
- Wed May 23, 2018 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issues with Generating Lists
- Replies: 17
- Views: 1609
Re: Issues with Generating Lists
Once again, thanks!
- Mon May 21, 2018 4:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issues with Generating Lists
- Replies: 17
- Views: 1609
Re: Issues with Generating Lists
Ah I see! That did the trick. I didn't realize def is actually used for function. I guess I have to learn python 101. Anyway I caught that the .append and .remove is in the wrong places, which I basically switched them in the condition statement. Now it works like a charm. Thank you so much for your...
- Mon May 21, 2018 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issues with Generating Lists
- Replies: 17
- Views: 1609
Re: Issues with Generating Lists
Ok this is what I think it should be: for imagebutton action Function(CheckEquip(), ability) and the function to call it init python: class CheckEquip: def __call__(self, check): self.check = check if len(equipped_ability_codes) < 6: if self.check in equipped_ability_codes: RemoveFromSet(equipped_ab...
- Mon May 21, 2018 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issues with Generating Lists
- Replies: 17
- Views: 1609
Re: Issues with Generating Lists
After reading through your suggestions, i finally figured it out and made it work. My next step is to code in a way to cap the number of equipped abilities to 5. I am looking at this portion of the code and I am figuring out how to program the logic in a button. action If(ability in equipped_ability...
- Sun May 20, 2018 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issues with Generating Lists
- Replies: 17
- Views: 1609
Re: Issues with Generating Lists
I have made major progress and I am getting very close to having this screen done. Instead of making two separate list on screen, i simplified it to a grid of 8x8 to display all available abilities the player can equip and then have the user click on the icon to toggle the equip status. It still use...
- Sun May 20, 2018 10:13 am
- Forum: Works in Progress
- Topic: The Wanderers Project [BxB][Fantasy][VN-RPG Hybrid][Furry]
- Replies: 4
- Views: 1065
Re: The Wanderers Project [BxB][Fantasy][VN-RPG Hybrid][Furry]
Thanks. I always struggled with writing, as I am partially hearing impaired, so English is not exactly my forte, even though I articulate well. Basically I had plans to make all the major characters date-able, which basically is Bane, D (Dawid/Danel), IC143, with future characters down the road, bri...
- Sun May 20, 2018 12:14 am
- Forum: Works in Progress
- Topic: The Wanderers Project [BxB][Fantasy][VN-RPG Hybrid][Furry]
- Replies: 4
- Views: 1065
Re: The Wanderers Project [BxB][Fantasy][VN-RPG Hybrid][Furry]
I also have the project posted on itch.io. find them here like right here!
- Sat May 19, 2018 6:37 pm
- Forum: Demos & Beta Testing
- Topic: The Wanderers Project [Demo Available]
- Replies: 12
- Views: 2398
Re: The Wanderers Project [Demo Available]
I have uploaded my project to itch.io. They can be found here
- Sat May 19, 2018 5:23 pm
- Forum: Demos & Beta Testing
- Topic: The Wanderers Project [Demo Available]
- Replies: 12
- Views: 2398
Re: The Wanderers Project [Demo Available]
oh let me find out what's the issue. the downloadable is the zip file for either version. To download the zip file, click on the version link then on the top right corner of the dropbox webpage is a DOWNLOAD button, click on that to either direct download to your computer or add it to your dropbox a...