Search found 318 matches
- Thu Nov 30, 2017 2:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2520
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
Worked perfect... What was it before? Perhaps that is a bug that needs attention, instead of a work-around. "scene" changes shouldn't be drawing ghost-screens. It isn't drawing it in the "window", because "window" is hidden, so it must be some kind of left-over of old c...
- Thu Nov 30, 2017 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2520
- Thu Nov 30, 2017 2:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2520
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
Which one?xela wrote: ↑Thu Nov 30, 2017 2:11 am Did you try setting this to "hide"?
https://www.renpy.org/doc/html/config.h ... fig.window
Solves these flashing window things in 99% of all cases...
I don't see one for "scene", which is where the issue is.
- Thu Nov 30, 2017 2:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2520
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
I have narrowed this down to the RenPy code/function... scene someImage ... Which is RenPy's script for this code... which also seems to do the same thing. renpy.scene() renpy.show("someImage") When I comment-out everything except that, I still see the narrator ghost. Now I know why it dis...
- Wed Nov 29, 2017 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2520
[Glitch] ghost-narrator box popping-up between dialogue actions.
I keep having a blank "narrator say window", popping-up between some actions. It is real distracting. The video, at the end, shows that it only shows when actually clicking-through advancement. It does not show in the rollback or rollforward. Most might never notice it happens, because the...
- Wed Nov 29, 2017 9:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to replace the "rollback" function with your own.
- Replies: 2
- Views: 714
How to replace the "rollback" function with your own.
I need to figure-out a way to replace the rollback function with my own function. I would just hijack the keys, but I am unsure if the keys also do other things, when not in "PLAYING" mode. (When playing the game/novel. EG, scrolling or item navigation.) If they don't control anything-else...
- Wed Nov 29, 2017 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [bug] Items/values popping-off list in rollback prematurely.
- Replies: 4
- Views: 662
Re: [bug] Items/values popping-off list in rollback prematurely.
Well, digging through a plethora of cryptic forum posts, that don't seem to have any logical connection to the issues, is a horrible way to say... It just doesn't work as expected, "figure it out yourself". I just don't have time to deal with this half-implemented concept. I need a full re...
- Wed Nov 29, 2017 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: [bug] Items/values popping-off list in rollback prematurely.
- Replies: 4
- Views: 662
Re: [bug] Items/values popping-off list in rollback prematurely.
I am not following that logic, from the help-files... RenPy uses "define" for almost every single example, in everything. I have never even seen the use of "default" anywhere. The help-file says this... "The default statement sets a single variable to a value if that variabl...
- Tue Nov 28, 2017 9:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [bug] Items/values popping-off list in rollback prematurely.
- Replies: 4
- Views: 662
[bug] Items/values popping-off list in rollback prematurely.
Okay, so I sort-of found part of the issue with rolling-back then rolling-forward... (Using the mouse-wheel. I have not tried "Back" and "Forward" in the menu, as I have disabled that menu.) Items/values are popping-off the stack, when just rolling back. Thus, they are no longer ...
- Mon Nov 27, 2017 11:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Roll-forward issues, losing "status" of buttons and screens.
- Replies: 0
- Views: 626
Roll-forward issues, losing "status" of buttons and screens.
Roll forward = (Roll mouse-wheel down) {Returning back to the current point where you rolled back from} Roll backwards = (Roll mouse-wheel up) {Going back in dialogue/play} Which is actually the reverse of what you would imagine it would do... But I can change that, if it actually worked correctly, ...
- Fri Nov 24, 2017 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [delete post] non-issue resolved.
- Replies: 0
- Views: 299
[delete post] non-issue resolved.
I am using a construction process to display menus. renpy.display_menu()... When I have normal values, even lists, or dicts... it works fine. However, when I use this setup, it fails, giving the error. "list index out of range". Though, it clearly is not. It even displays it. The error sho...
- Fri Nov 24, 2017 2:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: DynamicDisplayable "Can't find 'this/image that exists.png'."
- Replies: 1
- Views: 529
Re: DynamicDisplayable "Can't find 'this/image that exists.png'."
Sorry, I finally found a combination that worked... Simplified from above. python init: class ChrClass() cNameList = [] def __init__(self,cName,I,Q): self.cNAME = cNAME self.I = I self.Q = Q self.cNameList.append(self) def fSwapMyIcons(): #ChrClass.cNameList is just a text-name for each character (s...
- Fri Nov 24, 2017 1:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: DynamicDisplayable "Can't find 'this/image that exists.png'."
- Replies: 1
- Views: 529
DynamicDisplayable "Can't find 'this/image that exists.png'."
I have a dynamic displayable working perfect in "screens.rpy", but due to needing manipulation by movement/position. I have to make another set in the script.rpy area. This is what works in my screens.rpy define clock_h1 = "clock/num 11.png" screen sideInfo: zorder 10 fixed: add ...
- Fri Nov 24, 2017 12:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping Python functions from "recalculating" in rollback-replays.
- Replies: 7
- Views: 767
Re: Stopping Python functions from "recalculating" in rollback-replays.
This has nothing to do with random... I removed that.
It is everything-else, which is python dependent, because RenPy code doesn't do what I need. Even the RenPy code doesn't roll-forward correctly.
It is everything-else, which is python dependent, because RenPy code doesn't do what I need. Even the RenPy code doesn't roll-forward correctly.
- Thu Nov 23, 2017 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping Python functions from "recalculating" in rollback-replays.
- Replies: 7
- Views: 767
Re: Stopping Python functions from "recalculating" in rollback-replays.
I am just going to have to disable the ability to roll-back, since it doesn't work correctly at all.
It isn't doing anything correctly, unless I do anything but dialogue.
It isn't doing anything correctly, unless I do anything but dialogue.