Search found 229 matches
- Sun Jan 27, 2019 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: IOError: Couldn't find music file
- Replies: 8
- Views: 1003
Re: IOError: Couldn't find music file
Sound and Music is checked true in the options so it isn't that. Sound and music in the options file is only to display the sliders. Did you accidentally mute the channels (there's a "mute" button in the "Preferences" menu too)? The last resort: "Delete Persistent" + &...
- Sun Jan 27, 2019 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: IOError: Couldn't find music file
- Replies: 8
- Views: 1003
Re: IOError: Couldn't find music file
It should work.
As you got "IOError: Couldn't find file 'music/uncertainty.ogg'":
Is "uncertainty.ogg" really in the folder "music" below your "game" folder (game/music/uncertainty.ogg)?
As you got "IOError: Couldn't find file 'music/uncertainty.ogg'":
Is "uncertainty.ogg" really in the folder "music" below your "game" folder (game/music/uncertainty.ogg)?
- Sun Jan 27, 2019 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Video not working
- Replies: 9
- Views: 663
Re: Video not working
Just an idea: Did you made a test without "with fade" too?
- Sun Jan 27, 2019 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: IOError: Couldn't find music file
- Replies: 8
- Views: 1003
Re: IOError: Couldn't find music file
Code: Select all
play music "music/uncertainty.ogg"
- Sat Jan 26, 2019 7:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: 7.1.3 Crashing At Start
- Replies: 2
- Views: 405
Re: 7.1.3 Crashing At Start
- Sun Jan 20, 2019 5:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: "'ascii' codec can't decode byte" playing a video
- Replies: 4
- Views: 439
- Sat Jan 19, 2019 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: "'ascii' codec can't decode byte" playing a video
- Replies: 4
- Views: 439
Re: "'ascii' codec can't decode byte" playing a video
What is the name of the video (are there any ascii characters >128 it it) and how do you call it?
- Mon Jan 07, 2019 1:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Reset game totally (going back to splashscreen)?
- Replies: 4
- Views: 390
Re: Reset game totally (going back to splashscreen)?
Code: Select all
$persistent._clear(progress=True)
- Sun Jan 06, 2019 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The size of android presplash image won't auto adapt...
- Replies: 4
- Views: 462
Re: The size of android presplash image won't auto adapt...
Apparently, 'android-presplash.jpg' is not scaled:
Ren'Py Documentation: Android: Presplashandroid-presplash.jpg
The image that's used when the app is loading. This should be surrounded by a monocolored border. That border is expanded to fill the screen.
- Sun Jan 06, 2019 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do I make a pc game autosave and reload where the person stopped?
- Replies: 3
- Views: 401
Re: How do I make a pc game autosave and reload where the person stopped?
init python: config.has_autosave = True config.autosave_slots = 1 config.autosave_on_choice = True config.autosave_on_quit = True define config.auto_load = renpy.newest_slot(regexp="auto") # autoload newest save slot beginning with 'auto' # The game starts here. label start: "We're n...
- Sat Jan 05, 2019 7:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How do I make a pc game autosave and reload where the person stopped?
- Replies: 3
- Views: 401
Re: How do I make a pc game autosave and reload where the person stopped?
Possibly this will help you? define config.auto_load = None If not None, the name of a save file to automatically load when Ren'Py starts up. This is intended for developer use, rather than for end users. Setting this to "1" will automatically load the game in save slot 1. Ren'Py Documenta...
- Sat Jan 05, 2019 12:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton action subroutine
- Replies: 4
- Views: 556
Re: Imagebutton action subroutine
What do you mean with 'subroutine'? You want to jump to a lable and then return?
Renpy Documentation: Control Actions: Call
- Sat Jan 05, 2019 10:41 am
- Forum: Demos & Beta Testing
- Topic: Ariane's Assistant 2.0
- Replies: 6
- Views: 1334
Re: Ariane's Assistant 2.0
Is there any way to make the downlad smaller by omitting unnecessary parts that wont interfere with the game? Yes, check 'build.classify' in the file 'options.rpy': Ren'Py Dokumentation: Building Distributions: Classifying and Ignoring Files . With this you could configure what files are not includ...
- Fri Jan 04, 2019 4:05 pm
- Forum: Demos & Beta Testing
- Topic: Ariane's Assistant 2.0
- Replies: 6
- Views: 1334
Re: Ariane's Assistant 2.0
Before you build distributions of a new release, you better change "config.version" in "options.rpy" to the new version number. Otherwise you'll run into problems when players complain that this and that doesn't work, but you don't know what version they are actually using... ;) ...
- Wed Jan 02, 2019 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: The screen doesn't change according to real time?
- Replies: 8
- Views: 754
Re: The screen doesn't change according to real time?
Thanks for the code! :) But maybe I did something wrong? It gave me this error message "'Jump' is not a keyword argument or valid child for the timer statement." Then I tried to add "True" before "Jump" as I saw other people doing. The game launched. But the image stil...