Search found 61 matches

by bozance
Fri Sep 24, 2010 9:54 pm
Forum: Creator Discussion
Topic: basic syntax with variables
Replies: 1
Views: 403

basic syntax with variables

Here is another one, if anyone could help. Why am I having trouble with the following line? I want it to display the number values for the two variables below ($att and $hp). The variables are declared in the INIT section. Renpy doesn't like it: "Mr. Sterling is here. (Att: %d " % att, &qu...
by bozance
Thu Sep 23, 2010 11:38 pm
Forum: Creator Discussion
Topic: inventory items
Replies: 3
Views: 551

Re: inventory items

Ah--I just had to enter

text("Inv: "+", ".join(inv))

at the bottom of the hbox definition.

Thanks again for the help... I wish there were an in-person training course for Renpy!
by bozance
Thu Sep 23, 2010 8:18 pm
Forum: Creator Discussion
Topic: inventory items
Replies: 3
Views: 551

Re: inventory items

Thanks--though I'm not sure exactly where to put that in my script. If I have the following in the INIT section, where exactly would I put the join stuff? Can you enter it in where it would belong in the example below? Sorry if my question is too basic. I'm an English major and anything beyond jump ...
by bozance
Thu Sep 23, 2010 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: how to set an absolute margin
Replies: 1
Views: 593

how to set an absolute margin

Here is another puzzle--at least, it is a puzzle to me. I have stats at the bottom of my screen. They tend to change position a bit when data changes. How can I simply set an absolute value--a margin, so that "xp" is indented just a bit from the right edge of the screen and actually stays ...
by bozance
Thu Sep 23, 2010 4:35 pm
Forum: Creator Discussion
Topic: inventory items
Replies: 3
Views: 551

inventory items

Hello, Currently I do the following to display inventory items: 1. In INIT section, I have $inv=[] 2. To display inventory near bottom of screen, I entered: screen statsinv: hbox: text("{color=#5f9ea0}Inv: %s{/color}" % inv) 3. When an item is added, I have $inv.append("watch") f...
by bozance
Sat Sep 11, 2010 4:23 pm
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Re: Displaying stats for NVL mode

Oops, looks like the comma concatenator does work.

Please disregard...
by bozance
Sat Sep 11, 2010 4:17 pm
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Re: Displaying stats for NVL mode

Additional basic question. Consider the following: screen stats: hbox: yalign 0.99 xfill True text("FEAR: %d" % fear " of %" % fearmax) xalign 0.05 How can I enter the "fearmax" variable amount next to the first variable? I tried concatenating like the above, and with a...
by bozance
Sat Sep 11, 2010 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: checkboard background with v11?
Replies: 4
Views: 743

Re: checkboard background with v11?

Excellent, thanks a lot--works.
by bozance
Sat Sep 11, 2010 1:06 am
Forum: Ren'Py Questions and Announcements
Topic: checkboard background with v11?
Replies: 4
Views: 743

checkboard background with v11?

I have a checkerboard background when I launch one of my games with version 11 instead of the desired black background (NVL mode). I just tried v11 for the first time and the game displays as black in v10. Not enclosing any lines of script because I don't think that's pertinent. I can't even make th...
by bozance
Sat Sep 11, 2010 12:38 am
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Re: Displaying stats for NVL mode

Thank you Anima, that was the problem.

Very much appreciated.
by bozance
Fri Sep 10, 2010 11:15 pm
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Re: Displaying stats for NVL mode

Thanks, though I'm getting the following error when I plug in that code. On line 39 of C:\script.rpy: expected statement. screen stats: I am lost at sea when it comes to anything beyond simple variables and jump statements. Which is mostly OK... I have this elaborate story with branches going everyw...
by bozance
Fri Sep 10, 2010 12:10 am
Forum: Creator Discussion
Topic: Displaying stats for NVL mode
Replies: 6
Views: 804

Displaying stats for NVL mode

Apologies if this should just be a continuation of my previous thread. I like what I've got going in my NVL mode game. I have one stat in the lower left corner, one stat in the lower right. But I want to add more stats between them. How do I position text? In my init section I have: image stats=renp...
by bozance
Mon Sep 06, 2010 11:19 pm
Forum: Creator Discussion
Topic: question on displaying stats
Replies: 6
Views: 715

Re: question on displaying stats

I think I figured out something that works better. I have the two stats positioned on the left and right bottom corners of the screen. I don't know what I'm doing, but it seems to be working out pretty well.

Anyway, LordShiranai--thanks for your fast (and helpful) responses.
by bozance
Mon Sep 06, 2010 11:00 pm
Forum: Creator Discussion
Topic: question on displaying stats
Replies: 6
Views: 715

Re: question on displaying stats

A follow-up question... is there a way to just show scores in a margin on the right side of the page?

I ask because I'm writing in NVL mode. It would be nice to have the text going down the page and something always on the right, but I have no idea whether that is possible.
by bozance
Mon Sep 06, 2010 7:25 pm
Forum: Creator Discussion
Topic: question on displaying stats
Replies: 6
Views: 715

Re: question on displaying stats

Excellent, thanks. Do I need to use the "show" command for each label? Or is there a single-line method to make it display all the time?