Search found 81 matches

by Eiji
Mon May 24, 2004 11:16 am
Forum: General Discussion
Topic: *Insert cricket mating calls here*
Replies: 9
Views: 3365

hey lemma...
maybe you should take a look at the Garagegames site?

I know they got a program called "Reaction", and its very inexpensive (the SDK is only about 50 USD when I last looked)
by Eiji
Fri Apr 30, 2004 11:03 am
Forum: Creator Discussion
Topic: Torque
Replies: 2
Views: 2044

another torque game... RPG..

I had a look at the Garagegames.com site..

seems theres two interviews with the dev team from Klownkeep..
seems they're working on an RPG using Torque.. head over there and scope out the screenies.. they're something else..

http://www.garagegames.com
by Eiji
Wed Apr 07, 2004 12:19 pm
Forum: General Discussion
Topic: Blue Lemma's Development Journal
Replies: 166
Views: 41525

ARGH.. Ive been so wrapped up in some conceptual modeling for the Iron Thunder project that I forgot all about the games on this forum...

*BIG sweatdrop on back of head*
by Eiji
Thu Jan 15, 2004 1:42 pm
Forum: Completed Games
Topic: ~ Black Pencil ~
Replies: 158
Views: 61507

why dont you see if you can host the d-load on something like Filefront?
by Eiji
Wed Jan 07, 2004 1:18 pm
Forum: Ideas
Topic: Iron Thunder forums and devsite open
Replies: 1
Views: 1690

post from the Battlebazaar site..

Articles / Information about the website Date: Jan 05, 2004 - 12:12 PM Welcome! The FAQ link and most of the other links should be working now. Sorry, wasn't aware I had broken them. Note that you can gain more access to the forums easily! When you first sign in to the Web Site and register, you are...
by Eiji
Tue Jan 06, 2004 7:36 pm
Forum: Ideas
Topic: Iron Thunder forums and devsite open
Replies: 1
Views: 1690

Iron Thunder forums and devsite open

a while back I said that we have a forum going for the Mecha MOG that me and my friends were working on.. well.. we now have an FAQ, some articles on the game's design, and are now offering an invitation to have a look at our site and hopefully to begin a discussion on who wants what.. so point your...
by Eiji
Sun Jan 04, 2004 8:23 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

Update...

ok guys.. I"ve been told that I can leak this bit of info about the Iron Thunder project (my mecha MOG [Massively Online Game]). we've done over the Dev site so now you can read up a bit on the philosophy of the game design and you can get a peek at what to expect (be wary that this game is usi...
by Eiji
Mon Dec 29, 2003 3:53 pm
Forum: Creator Discussion
Topic: Torque
Replies: 2
Views: 2044

it was me and my comrades who said we were using torque...
and not for a Ren'Ai game..

heres the dev site since you were sporting enough to show yours...

http://www.battlebazaar.com
by Eiji
Tue Dec 23, 2003 5:59 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

I know they are always being expanded, but I meant there's a certain amount of work you have to do before you can release it, and that's what you have to get a handle on. my friends and me know that all too well... in fact, the last year has been spent doing "market research" (ie playing ...
by Eiji
Tue Dec 23, 2003 3:06 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

But figuring out the end in that case would mean figuring out the end of what you need to program, draw, compose, write, etc. to get the game out there - not the end of the story actually if you look closely at MOGs... theres usually more content being added as time goes on... Everquest is a case i...
by Eiji
Mon Dec 22, 2003 2:23 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

update...

so far we arent totally sure when we may have an alpha.. currently we are starting to hammer out a system of stats and the things they affect... btw: if anyone quotes any of Lemma's rules... I got news for you... MOGs (Massively Online Games) do not have an "end" or "ultimate goal&quo...
by Eiji
Thu Dec 18, 2003 1:33 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

Gimmegimmegimme! This sounds like a game one can't afford to miss, doesn't it? I'm very curious. Let that cat outta the bag already! patience Erik... I cant tell you all much else since I'm not at liberty to do so... all I can say right now is that we're trying to work out how to resolve combat.. s...
by Eiji
Thu Dec 18, 2003 1:31 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

Ok...

Zin you wont be able to read most of theforums on the Devsite I use (battlebazaar.com).. but I think the Reaction Engine up for use on garagegames.com is PERFECT for those wanting to make simple games (heavy on puzzles at least)... and its rather cheap.. only about $50 USD (US Dollars)[/quote]
by Eiji
Mon Dec 15, 2003 3:46 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

IronThunder (name will change) What to Expect

heres the text then... posted by my coleague DaveB. ____________________________________ OK, I'm letting out just a little information. I see a handful of people are poking around the site now and again... See the extended story for the details. IT is a game based on Japanese Animation -- it feature...
by Eiji
Mon Dec 15, 2003 2:48 pm
Forum: Creator Discussion
Topic: shelving ren'ai project for a bit
Replies: 22
Views: 9498

Iron Thunder (what to expect)

ok.. for those of you who couldnt find the story I told you all about a while back... here's the URL for the article..
bear in mind you DO NOT have to register to read it..

https://www.battlebazaar.com/modules.ph ... cle&sid=21