I'm not sure what's your question here. @_@
If you don't want to get the same result with the random function, you can try to compare the previous result with the new result. If they're the same, then randomize it again and test until you get a different result.
Search found 147 matches
- Tue Sep 02, 2014 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: random exercices
- Replies: 1
- Views: 434
- Tue Sep 02, 2014 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Deleting Quicksave
- Replies: 2
- Views: 614
Re: Deleting Quicksave
Instead of hovering the save file and pressing delete, I'd like to add the delete action to a button, is it possible?
@edit
Ah, found how to do it!
@edit
Ah, found how to do it!
Code: Select all
$ renpy.unlink_save("savename")
- Sat Aug 16, 2014 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Persistent Data
- Replies: 2
- Views: 335
Re: Persistent Data
Humm thank you Alex I'll try that.
@edit
The sugestion resolved the problem!
@edit
The sugestion resolved the problem!
- Sat Aug 16, 2014 10:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Persistent Data
- Replies: 2
- Views: 335
[solved] Persistent Data
I'm using persistent data to store several values on my game. On my computer the code using persistent data works fine but when I distribute the game and play it on another computer I get an error 'NoneType' object has not attribute '__getitem__' . It seems the persistent data is not being initializ...
- Mon Aug 04, 2014 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Hiding Screens with Transitions
- Replies: 4
- Views: 2149
Re: Hiding Screens with Transitions
Oh, I see. Thank you Asceai!
- Mon Aug 04, 2014 9:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Hiding Screens with Transitions
- Replies: 4
- Views: 2149
Re: Hiding Screens with Transitions
I know this is not supported but maybe there is a way?
The best I could do so far is create a screen that hides another screen...
The best I could do so far is create a screen that hides another screen...
Code: Select all
screen hide_screen:
timer 0.1 action (Hide("test01", transition=Dissolve(2.0)), Return (None))
- Mon Aug 04, 2014 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Hiding Screens with Transitions
- Replies: 4
- Views: 2149
[solved] Hiding Screens with Transitions
Is it possible to hide a screen on the main code, not using screen language and applying a transition to it? Something like...
Code: Select all
# code code code...
hide screen test01 with dissolve
# continue with the main game
- Wed Jul 23, 2014 11:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Main Menu Customization
- Replies: 2
- Views: 557
Re: Main Menu Customization
I really suggest you to study screen language to implement it. Imagemaps are not the best option compared to imagebuttons. Here is an example of a main menu using imagebuttons: screen main_menu: # This ensures that any other menu screen is replaced. tag menu # The background of the main menu. window...
- Tue Jul 22, 2014 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Android Build Distribution
- Replies: 2
- Views: 559
Re: Android Build Distribution (updated)
Thank you PyTom!
- Mon Jul 21, 2014 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Android Build Distribution
- Replies: 2
- Views: 559
[solved] Android Build Distribution
When I click "Build Package" on the Ren'Py launcher, it shows a message "The build seems to have succeeded." though I can't find where are the builded files are. How can I distribute Ren'Py Android games? I don't want to install it on a device connected to my computer. @edit Foun...
- Mon Jul 21, 2014 6:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] JDK for Android
- Replies: 0
- Views: 440
[solved] JDK for Android
I'm trying to use Renpy for Android but it seems that I can't find a JDK that works?
I didn't find any 32-bit JDK here, that may be the problem? I installed JDK8 64-bit for Windows.
@edit
Hahaha sorry... I just found out that x86 is the same as 32-bit.
I didn't find any 32-bit JDK here, that may be the problem? I installed JDK8 64-bit for Windows.
@edit
Hahaha sorry... I just found out that x86 is the same as 32-bit.
- Thu Jul 17, 2014 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Programming the GUI
- Replies: 4
- Views: 756
Re: Programming the GUI
It's gonna help you a lot if you learn screen language as well so you don't have to use imagemaps.
- Wed Jul 16, 2014 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Protecting Files
- Replies: 10
- Views: 1493
Re: Protecting Files
Thank you everyone for your suggestions.
While taking a look at Uncle Mugen's DSE I noticed that most of the files are encrypted (?) as a Thumbs.db file.
Does anyone know what exactly is this and how to do this?
While taking a look at Uncle Mugen's DSE I noticed that most of the files are encrypted (?) as a Thumbs.db file.
Does anyone know what exactly is this and how to do this?
- Tue Jul 15, 2014 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Protecting Files
- Replies: 10
- Views: 1493
Re: Protecting Files
What do you mean xela? Feel free to share if you want.
- Tue Jul 15, 2014 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Protecting Files
- Replies: 10
- Views: 1493
Protecting Files
So far I'm using the archive resource to protect my files:
Though I'd like to know if there is a way to protect the game files better so it's more difficult to gain access to them (specially the image files).
Code: Select all
build.classify("game/**", "archive")