Search found 552 matches
- Sat Apr 05, 2014 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I think I broke the Save function... [SOLVED]
- Replies: 24
- Views: 2838
Re: I think I broke the Save function...
I don't have ui.textbutton("Return", clicked=SetVariable("dressup_show", False)) in the codes, so I assume you mean ui.textbutton("Done!", clicked=ui.returns("goback"),ypos=y, xpos=650) right? Actually I was referring to the original dressup code. Make sure y...
- Sat Apr 05, 2014 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: I think I broke the Save function... [SOLVED]
- Replies: 24
- Views: 2838
Re: I think I broke the Save function...
Try replacing
with
(indent it to the left)
Code: Select all
ui.textbutton("Return", clicked=SetVariable("dressup_show", False))
Code: Select all
textbutton "Return" action [SetVariable("dressup_show", False), Jump("dressednow")]
- Sat Apr 05, 2014 11:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: I think I broke the Save function... [SOLVED]
- Replies: 24
- Views: 2838
Re: I think I broke the Save function...
Why did you change the dressup screen into a label? The way it was originally written it's shown independently of the game script, no jumps or returns.
- Sat Apr 05, 2014 8:16 am
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89870
Re: Imagebutton GUI Framework [GxImagebuttons]
Add Hide("gui_tooltip") to every action like this: imagebutton auto "gambar/tb_galeri_%s.png" xpos 80 ypos 340 focus_mask True action [Hide("gui_tooltip"), ShowMenu('xtra')] hovered [ Play ("test_four", "suara/click.wav"), Show("gui_tooltip"...
- Thu Apr 03, 2014 11:28 am
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89870
Re: Imagebutton GUI Framework [GxImagebuttons]
Actually it does work if you have 3 saves, but not correctly - it always deletes the 3rd save. I really don't know what the issue is. Maybe try asking in Ren'Py Questions and Announcements...
- Thu Apr 03, 2014 11:25 am
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21916
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
Yes the artist path is not yet finished, please check the updates in the coming days. The crash wasn't intentional, I used an invalid character in that message. Click the update button in the main menu to update to version 1.07 and fix that.
- Thu Apr 03, 2014 7:20 am
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89870
Re: Imagebutton GUI Framework [GxImagebuttons]
Add this at the end of load_save_slot screen:
Code: Select all
key "save_delete" action FileDelete(number)
- Wed Apr 02, 2014 11:38 pm
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21916
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
Try this download on Dropbox - https://www.dropbox.com/s/vol21vbypc234 ... 07-all.zip
Edit: Or (preferably) use one of the mirror downloads here - http://vntycoon.vnovel.com/download-game/
Edit: Or (preferably) use one of the mirror downloads here - http://vntycoon.vnovel.com/download-game/
- Wed Apr 02, 2014 11:05 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61431
Re: Instant CG and BG gallery
You could try using this code and add -1 to the init clause.
- Wed Apr 02, 2014 9:47 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61431
Re: Instant CG and BG gallery
It should work fine with automatically defined images. Try putting the part where you define the images in init -1.
- Tue Apr 01, 2014 3:18 pm
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21916
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
Also, while hunting in the recruitment thread, some requested for 0.0 art/writing/whatnot. Not that I'm complaining for the free stuff but is this a bug? Yes that's a bug. Thanks for reporting it. We'll look into it. Does this happen late in the game? Unfortunately we didn't had the time to test ho...
- Tue Apr 01, 2014 5:21 am
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21916
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
omg I come back to this thread wanting help and I suddenly see more screenshots?? Is content slowly being added into the build, because if so I'll wait until everything is stable before continuing No, it's just that I was too excited to post, so I added the screenshots later. But I still don't know...
- Tue Apr 01, 2014 4:04 am
- Forum: WiP: NaNoRenO
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 32
- Views: 9154
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
This game has been released! To download it check out this thread.
- Tue Apr 01, 2014 3:40 am
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21916
Visual Novel Tycoon [NaNoRenO 2014] [Sim]
https://dl.dropboxusercontent.com/s/zppkvchkifq07mm/title600.png Visual Novel Tycoon is a time-management, stat-raising simulation where you get to make visual novels (as well as KNs, RPGs and simulations). There are 3 classes/characters that you can select at start (writer, artist, and programmer)...
- Wed Mar 26, 2014 10:32 pm
- Forum: WiP: NaNoRenO
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 32
- Views: 9154
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
Here's a screenshot of an in-game website where you can sell the games you make: screenshot0055.png And this is an app for managing your VNs. All applications appearing in this work are fictitious. Any resemblance to real applications, living or dead, is purely coincidental. screenshot0053.png In ot...