Search found 267 matches
- Tue Apr 09, 2019 5:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to delay self-voicing playback?
- Replies: 7
- Views: 1055
Re: Is there a way to delay self-voicing playback?
I'm not sure about adding a delay. I only skimmed but are you using something like this ? As for your mention of ccessibility features for disabled players. What exactly are you thinking of doing? Toggle the font size and resolution to make easier to see? Have an automated voice to read dialogue and...
- Mon Apr 08, 2019 10:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make image appear in the middle of the screen?
- Replies: 4
- Views: 975
Re: How can I make image appear in the middle of the screen?
Idk if there's a string to specifically show it above the window but there is a hide/show for it that I've used a few time. You can raise the pause higher so it gives the player more time. If they click it will continue so they aren't forced to wait for that amount of time either. window hide #hide ...
- Mon Apr 08, 2019 7:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Save/Load Slot Backgrounds
- Replies: 11
- Views: 1152
Re: GUI Save/Load Slot Backgrounds
Oooooh. Ok yeah that fixed it x_x thank you
- Mon Apr 08, 2019 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Gallery/curpage Syntax Error
- Replies: 4
- Views: 609
Re: Gallery/curpage Syntax Error
Yeah that happens. There is a lot of good code out there and most of them aren't optimized for the current build of renpy. Yeah I noticed. Most of my game I code from around 5 years ago (that worked fine at the time) but had to put the project on hold. Finally able to do it again to find out a bunc...
- Mon Apr 08, 2019 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Gallery/curpage Syntax Error
- Replies: 4
- Views: 609
- Mon Apr 08, 2019 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Save/Load Slot Backgrounds
- Replies: 11
- Views: 1152
Re: GUI Save/Load Slot Backgrounds
No, the idle button is the placeholder. The button is bigger than the box, it covers also the text below the box (or the space destined to it if it's empty). Open the images in photoshop or any other image editor and see that there is a transparent part at the bottom. The screenshot, with all the o...
- Mon Apr 08, 2019 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Save/Load Slot Backgrounds
- Replies: 11
- Views: 1152
Re: GUI Save/Load Slot Backgrounds
Changes the background not the text itself. Not what I wanted. Hence didn't think of trying beforehand. background Solid('#ffffff') hover_background "#D3D3D3" Tried doing something like this. Didn't change anything, even tried setting a colour and it didn't override the previous one. Where...
- Mon Apr 08, 2019 4:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Gallery/curpage Syntax Error
- Replies: 4
- Views: 609
[Solved] Gallery/curpage Syntax Error
So I found this gallery code , and it works perfectly but I wanted to implement curpages so everything is accessible through one menu. Upon adding in the curpages I get a syntax error. I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "game/Galler...
- Mon Apr 08, 2019 4:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Save/Load Slot Backgrounds
- Replies: 11
- Views: 1152
Re: GUI Save/Load Slot Backgrounds
For the the close, you can do this: textbutton "Close" xpos 1047 ypos 56 background Solid('#ffffff') hover_background "#D3D3D3" action Return() The values after the # are hexadecimal values of colors, so you can choose the color you need online. For the slots, I'm not sure what ...
- Sun Apr 07, 2019 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing confirm prompt messages?
- Replies: 2
- Views: 573
Re: Changing confirm prompt messages?
Not sure what your'd doing wrong. My prompts are mostly text and text buttons so maybe this will help? if message == layout.OVERWRITE_SAVE: text "{b}Overwrite Data?{/b}" #title (delete if not needed) text "Previous data will be lost." #subtext textbutton "Yes" action ye...
- Sun Apr 07, 2019 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Save/Load Slot Backgrounds
- Replies: 11
- Views: 1152
[Solved] GUI Save/Load Slot Backgrounds
Me again still new to GUI so I have a few questions. I've just swapped my Save/Load screen from an Imagemap to GUI. Here is a quick preview of what's currently going on with the page. Now theres a few things I'm curious about. First I want to remove the blue box's that are on the empty slots. Second...
- Sun Apr 07, 2019 8:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What exactly means renpy does not save "control flow path"
- Replies: 1
- Views: 373
Re: What exactly means renpy does not save "control flow path"
from herecontrol flow path
Ren'Py only saves the current statement, and the statement it needs to return to. It doesn't remember how it got there. Importantly, statements (including variable assignments) that are added to the game won't run.
- Sun Apr 07, 2019 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error with music.register_channel syntax? [solved]
- Replies: 2
- Views: 865
Re: Error with music.register_channel syntax?
Code: Select all
init python:
renpy.music.register_channel("ambient","sfx",stop_on_mute=True, tight=True, buffer_queue=True)
label start:
play ambient "rainstorm_outside.wav"
Hope this will fix the issue.
- Sun Apr 07, 2019 4:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Choice Menu Crash
- Replies: 2
- Views: 452
- Sat Apr 06, 2019 7:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding & Showing the Quick Menu
- Replies: 12
- Views: 1099
Re: Hiding & Showing the Quick Menu
Nothing seems off, it was worth a shot. I wonder if there's a way to hide the imagemap instead of the whole screen. Kind of like a cheat? Something like this but I'm not sure how to go about editing or implementing it. Note that article is really old so It would probably need to be updated. Just tr...