Search found 358 matches

by herenvardo
Thu Apr 02, 2009 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: How to open .rpy files with windows?
Replies: 10
Views: 45279

Re: How to open .rpy files with windows?

I don't where you can get Java The more obvious something is, the more people misses it: java.com :P. If all else fails, rpy files open nicely in WordPad, which preserves the formatting. Wait, what? rpy files are plain text. There is no formatting on them. Actually if WordPad tries to save any form...
by herenvardo
Thu Apr 02, 2009 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.9.0 Released
Replies: 115
Views: 11998

Re: Ren'Py 6.9.0 Released

What I'm amazed at is the coincidence that there are so many programmers testing out advanced features and finding bugs in them. With a full rewrite of the rendering code, bugs were quite likely to appear; and advanced features are the most likely to trigger them. Basic features are few, and they c...
by herenvardo
Thu Apr 02, 2009 12:51 pm
Forum: Completed Games
Topic: Heiress II (NaNoRenO 2009)
Replies: 33
Views: 12526

Re: Heiress II (NaNoRenO 2009)

First of all, congratulations for finishing it on time! I've vowed to not play anything until I finish my own project, otherwise I'll never complete it; but I have bookmarked this thread to make sure I'll try it... I'll comment then about the game On a side note: Information and screenshots: http://...
by herenvardo
Tue Mar 31, 2009 2:55 pm
Forum: Creator Discussion
Topic: NaNoRenO 2009
Replies: 129
Views: 18490

Re: NaNoRenO 2009

Argggg!!! roughly 3 hours left!! PANIIIIIIIIC!!!!!!! *tries to calm down* So, keeping with tradition, Trecevidas and me have failed yet another deadline :oops:. However, we will break a bit the tradition, and won't let the project stall like we did twice with FoJ (on NaNo'06 and Int'08). Trecevidas ...
by herenvardo
Tue Mar 31, 2009 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: Proper way to rollback complex objects? Rollback overlays?
Replies: 20
Views: 5125

Re: Proper way to rollback complex objects? Rollback overlays?

That would normally make the code quite uglier, but a bit of property magic tidies it again. And there you go, the saveable Creature wields weapons and drink potions that are never saved, but the inventory is always properly restored :P. How do you do it? I'm currently in the state where I have a d...
by herenvardo
Mon Mar 30, 2009 6:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Proper way to rollback complex objects? Rollback overlays?
Replies: 20
Views: 5125

Re: Proper way to rollback complex objects? Rollback overlays?

And that makes OOP a hassle in Ren'Py, because you basically can't save anything inside an object if you need that object during init already. That's why I said that it should be possible to tell Ren'Py what to save and not. It's really OOP in the presence of saving and loading that's a hassle. The...
by herenvardo
Mon Mar 30, 2009 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: Proper way to rollback complex objects? Rollback overlays?
Replies: 20
Views: 5125

Re: Proper way to rollback complex objects? Rollback overlays?

For the FoJ project (my VN-RPG hybrid, for those who haven't heard about it during these three years of development hell :?) even before I had to split the code into folders, I already realized that I needed a sane mechanism to handle proper initialization of all the game-logics data. My approach (w...
by herenvardo
Sat Mar 28, 2009 7:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py Support Block-Level Comment?
Replies: 13
Views: 3169

Re: Does Ren'Py Support Block-Level Comment?

The only time I feel hate rise is when lint HAS to open JEdit. It used to print a little txt file in the Ren'Py directory... If you still hate JEdit, you can configure Ren'py to use Scite instead. PyTom put up a package a while ago that, AFAIK, will still work with 6.9. It's at http://www.renpy.org...
by herenvardo
Sat Mar 28, 2009 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Proper way to rollback complex objects? Rollback overlays?
Replies: 20
Views: 5125

Re: Proper way to rollback complex objects? Rollback overlays?

That's quite weird. I have been using objects (ie: class instances) for many elements in FoJ and save/load/rollback worked fine; maybe you should try using them instead of lists. OTOH, I'm not really sure if your issue comes from the data not being rolled back, or with the overlay not being re-compu...
by herenvardo
Sat Mar 28, 2009 12:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Silly issues with icons
Replies: 16
Views: 2377

Re: Silly issues with icons

Hmm .... I remember doing this. I would just edit the default RenPy icon from one of the earlier versions with XN Resource and leave it in the root directory, with the ReadMe and Help file. I wouldn't change anything else, I would just import the properly-sized PNGs... I don't have to use a single ...
by herenvardo
Fri Mar 27, 2009 7:46 pm
Forum: Completed Games
Topic: Elven Relations - v1.1 released!
Replies: 261
Views: 93769

Re: Elven Relations - v1.1 released!

you have to read about the party, which you can't hurry over because you might risk getting drunk later on, so you have to read it all carefully...several times over when you remember something wrong you did That's a quite blatant spoiler, but that's what the [ spoiler] tag is for, and the game has...
by herenvardo
Fri Mar 27, 2009 10:24 am
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'Py Support Block-Level Comment?
Replies: 13
Views: 3169

Re: Does Ren'Py Support Block-Level Comment?

I never understood WHY Ren'Py doesn't support block-level comments. It's a hassle. That's most probably due to its python roots: Ren'Py's syntax for comments (the # character) is taken straight away from python; and python doesn't provide any syntax for actual block comments (there are substitutes ...
by herenvardo
Fri Mar 27, 2009 6:48 am
Forum: Ren'Py Questions and Announcements
Topic: Silly issues with icons
Replies: 16
Views: 2377

Re: Silly issues with icons

Are you putting icon.ico in the game directory, or the directory above it? It needs to be in the latter. That solved the issue with the executable's icon, at least in Windows (and I hope in Mac as well, but cannot test it). Thanks a lot! The game window, however, still shows the default icon on the...
by herenvardo
Thu Mar 26, 2009 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Silly issues with icons
Replies: 16
Views: 2377

Silly issues with icons

I expected this to be easy, but it's giving some headaches. The issue: I'd like to have a custom icon for my game's executable files, as well as for the game window. I have an "original" image in PNG (TrueColor, using alpha channel, 32x32 pixels), and have icon.ico and icon.icns files (tha...
by herenvardo
Wed Mar 25, 2009 11:27 am
Forum: Ren'Py Questions and Announcements
Topic: To anyone complaining about Ren'Py's documentation...
Replies: 31
Views: 3316

Re: To anyone complaining about Ren'Py's documentation...

I have a idea, would it be ok to add questions in the wiki, where I or others could need some more in depth explanations by some 'real-programmers'? The question could then be asked here and the answer or example then edited in the wiki or linked here. If you mean directly on the documentation page...