Search found 701 matches
- Thu Oct 11, 2018 10:24 am
- Forum: Works in Progress
- Topic: The Thorn Prince[regency][BxG]
- Replies: 35
- Views: 11462
Re: The Thorn Prince[regency][BxG]
I finally finished reading the entire thread (yes, even the replies and all)! Everything is brilliant. I'm honestly surprised that you would aim for 400,000+ words. I feel like I'm already too afraid of how to even reach 100k (is that even possible...) but it is without a doubt impressive given the...
- Wed Oct 10, 2018 3:36 am
- Forum: Asset Creation: Writing
- Topic: Writing process: focus on story first vs. world-building first?
- Replies: 19
- Views: 3559
Re: Writing process: focus on story first vs. world-building first?
I'm not too sure my skill level in art will permit me to make such an extravagant map like the one you've done, but I'll definitely try that out. Takes a lot of effort but the effect is quite significant. Now I should include naming countries and provinces into my plan... That's got to be a lot. I ...
- Tue Oct 09, 2018 5:05 am
- Forum: Asset Creation: Writing
- Topic: Writing process: focus on story first vs. world-building first?
- Replies: 19
- Views: 3559
Re: Writing process: focus on story first vs. world-building first?
I do suppose humanizing bad guys make them somewhat relatable. If anything, perhaps getting a reader to sympathize with a villain means that I might be doing a good job. Not sure. But I'll definitely put that on my plate when writing! In most of the games I play, I do like it when a villain isn't j...
- Sun Oct 07, 2018 2:44 pm
- Forum: Asset Creation: Writing
- Topic: Writing process: focus on story first vs. world-building first?
- Replies: 19
- Views: 3559
Re: Writing process: focus on story first vs. world-building first?
So far, I do have a plot, and I do have the concept of the setting, so I've been fixing up the world based on what the plot needs. I'm trying to not be too reliant on the plot itself though, because I don't want the world I make to seem too convenient for the story that takes place. I think it's ju...
- Sun Oct 07, 2018 6:01 am
- Forum: Asset Creation: Writing
- Topic: Writing process: focus on story first vs. world-building first?
- Replies: 19
- Views: 3559
Re: Writing process: focus on story first vs. world-building first?
The best way would be both at once. The story needs some kind of world to take place in, and the world would need some kind of story to happen once it's set in motion. In the best case, the two will dictate one another. You've got an avatar and a fire nation, and a general plot about how the avatar ...
- Mon Sep 24, 2018 3:11 am
- Forum: General Discussion
- Topic: How do you feel about rpg elements in a visual novel?
- Replies: 4
- Views: 1492
Re: How do you feel about rpg elements in a visual novel?
Everything can be good, if done well. Even the best idea or plot can suck when it's executed poorly. The same applies here; RPG can definately make a VN better or worse. It's all about whether it fits. Here's some general things I think would define what would have which effect: Better: -Switch out ...
- Mon Sep 17, 2018 9:24 am
- Forum: Asset Creation: Writing
- Topic: Feedback for a fantasy VN
- Replies: 8
- Views: 1470
Re: Feedback for a fantasy VN
Good start, quite a fast dive into the meat of the story for something that's already 150000 words long and will eventually be 230000. I saw that these sprinkles of humour are quite thick, at least at the start. Just don't go for the low-hanging fruit, if there's too much humour everywhere then the ...
- Mon Sep 17, 2018 3:29 am
- Forum: Asset Creation: Writing
- Topic: Feedback for a fantasy VN
- Replies: 8
- Views: 1470
Re: Feedback for a fantasy VN
A good start, certainly. Beginnings are always hard, because you have to start from literally nothing and explain everything at once. Or not. The lies part certainly aided to draw in attention and create a question as to how exactly you plan to weave that into a story. The second part is a bit more ...
- Tue Sep 04, 2018 1:14 pm
- Forum: Ideas
- Topic: ...dere game idea?
- Replies: 5
- Views: 1554
Re: ...dere game idea?
I'd say you're describing the current anime and VN market pretty well. Just go with the tropes, stereotypes and anything you can turn into a girl. Everyone else does, so it's working. In terms of actually standing out, make sure that you have proper stories and characters and some art that draws the...
- Mon Sep 03, 2018 4:52 am
- Forum: Asset Creation: Writing
- Topic: This kinda story right for a visual novel
- Replies: 2
- Views: 1016
Re: This kinda story right for a visual novel
It is true that too much action can mean too much CGs and other art assets. However, this is the case for everything. Someone who makes a slice of life with just talking can still find themselves need too many sprites for their many characters and still too many CGs because they have too many scenes...
- Wed Aug 22, 2018 4:31 am
- Forum: Creator Discussion
- Topic: Am I Being Paid Fairly?
- Replies: 9
- Views: 1804
Re: Am I Being Paid Fairly?
Mostly just what the two before me said. You are looking at what they make, and that can easily be considered too little if they're popular or gathered a good donating fandom. But, as said before, that's their work and effort that raked it in. They managed to obtain that fandom, and you're lucky eno...
- Wed Aug 08, 2018 2:50 am
- Forum: General Discussion
- Topic: What turns you off from NSFW content in VNs?
- Replies: 12
- Views: 2902
Re: What turns you off from NSFW content in VNs?
My main reason is similar to yours: a lot of NSFW scenes are just thrown in halfway, they're bland scenes added because they have to be added. Either they feel out of place, just too bland and uninspired, or just plain wrong. They often degrade the characters too, by allowing coitus so quickly after...
- Tue Aug 07, 2018 2:37 am
- Forum: Creator Discussion
- Topic: Benefits of Visual Novels?
- Replies: 8
- Views: 2909
Re: Benefits of Visual Novels?
Well, a comic requires both good and consistent but also continuously making art. I don't make a comic because art isn't my main goal or interest, with writing being the secondary skill. Not to mention, what I can draw consistently doesn't look too great. With RPGs it's probably also a pretty big fa...
- Sun Aug 05, 2018 5:22 pm
- Forum: Asset Creation: Writing
- Topic: Bringing Characters Back to Life
- Replies: 12
- Views: 2041
Re: Bringing Characters Back to Life
I wouldn't do the body double thing. It could work if the people who 'killed' the guy wanted to fake his death and planned accordingly (and have the skill and resources to pull it off), but I honestly doubt the validity of why they would do this. If MC and friends would know that their friend was st...
- Sat Aug 04, 2018 1:21 pm
- Forum: Asset Creation: Writing
- Topic: Bringing Characters Back to Life
- Replies: 12
- Views: 2041
Re: Bringing Characters Back to Life
Welp, seems like almost everything I was going to say has been said before. I might throw a few more examples of other shows into the mix, but I only really have one new thing to add, and it's probably not even going to be useful in your case. Oh well. If death is reversable and the audience knows i...