Search found 133 matches
- Fri Sep 12, 2003 1:44 pm
- Forum: Creator Discussion
- Topic: Developing question...sort of.
- Replies: 2
- Views: 2155
I don't really know what's the best way to learn C++. I can only tell you how I learned it. I downloaded a C tutorial in 1998. It took me 30 days (3-4 hours per day) to digest all new features. It was somehow easier for me because at the time I already had some assembly programming knowledge. Then, ...
- Fri Sep 05, 2003 11:03 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
I actually read a little about the MNG format. It looks interesting and could be used in future developement. I've already lost too much time implementing the IJG code in my own graphics library, and I'm affraid that including MNG support could be more difficult. Although the IJG code is supposed to...
- Wed Sep 03, 2003 7:03 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
But AFAIK PNGs do not support multi page images, so they can not really be an alternative for the GIF format. As for background images, JPG compression is a much better idea. It is really a big pain when you have to load frame by frame 10 files with 30 frames of animation each. Moreover additional a...
- Wed Sep 03, 2003 6:54 am
- Forum: Creator Discussion
- Topic: How far to go with insults in a ren'ai game ?
- Replies: 4
- Views: 2508
- Tue Sep 02, 2003 6:33 pm
- Forum: Creator Discussion
- Topic: How far to go with insults in a ren'ai game ?
- Replies: 4
- Views: 2508
It looks like it's a good idea to provide additional paths available only when the player stats reach a specific level. If somebody wants to be a jerk let him be a jerk :-). Anyway, I know I should try to avoid dirty language. After all some minors could also play the game. Although the example sent...
- Tue Sep 02, 2003 1:11 pm
- Forum: Creator Discussion
- Topic: How far to go with insults in a ren'ai game ?
- Replies: 4
- Views: 2508
How far to go with insults in a ren'ai game ?
I was just wondering how _far_ should I go with my script when the player decides to be really bad and mean to other characters. Recently I decided to delete a large part of my script because it got bad opinions. After all it's supposed to be a nice ren'ai game. As an example let's take this sentenc...
- Tue Sep 02, 2003 10:17 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
- Mon Sep 01, 2003 5:00 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
Ah yes, I forgot again about those (USA) GIF patents, which btw do not apply to my country :-). At least that's what I heard. But considering that my game language will be English I decided to write a GIF converter (to my own file format) to be safe. IMO that's the best way out if I finally decide t...
- Sun Aug 31, 2003 6:52 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
Yes, the VN engine core. That's the biggest problem. And here comes the main question. What graphics library to use to be compatible among many operating systems and at the same time produce a program that runs fast enough on any machine. Talking about graphics libraries, I don't mean something that...
- Sat Aug 30, 2003 3:05 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
Well it sure would be great if the character could just come in from one side of the screen, but it requires so much work (I mean the frames for animated sequences) that IMO only commercial companies with dozens of graphicians can be that extravagant :-). We could of course slide the character from ...
- Thu Aug 28, 2003 3:05 pm
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
Well, it appears that image blending slows my system so much (from 75fps(VR) to 15fps - but it 's an old Celeron 466Mhz) that I decided to add a command that could switch it off. It 's probably because I 'am still using the old (DirectX5.0/7.0) interface that has no hardware alpha blending support f...
- Sun Aug 24, 2003 9:13 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
Well, these are the main commands (functions) in my script, which btw is completely in C right now (this will change in the future). I think there are some universal commands that (when changed accordingly) could be part of any ren 'ai engine. First, I have a huge function called 'int DisplayScene(i...
- Sat Aug 23, 2003 10:35 am
- Forum: Creator Discussion
- Topic: Visual Novel Engine
- Replies: 41
- Views: 16519
I might be able to help in the future.
At least after I finally release the demo of 'Town Heat'
'Town heat' project site is at : http://www.republika.pl/piotrkn22/th/
At least after I finally release the demo of 'Town Heat'
'Town heat' project site is at : http://www.republika.pl/piotrkn22/th/