Search found 228 matches
- Sun Jul 25, 2010 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.11.0 Pre-Released
- Replies: 178
- Views: 17267
Re: Ren'Py 6.11.0 Pre-Released
ok, i just noticed this a few minutes ago and i dont really know if someone has already told you about this, and it probably isnt really a hard thing to fix, but when i use the show text function without a background, renpy will use that light and dark grey tiled screen which represents transparent ...
- Thu Jul 15, 2010 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: mouse coordinates
- Replies: 4
- Views: 581
Re: mouse coordinates
well, they are'nt really important. theres a map, and the tooltip is just a small picture of what the room your mouse is hovered over is, and what it looks like from the inside. however if it cant be done then thats fine as well.
- Wed Jul 14, 2010 9:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: mouse coordinates
- Replies: 4
- Views: 581
mouse coordinates
I need a way to get the coordinates of the mouse to use them in tooltips, the thing is the tooltip is going to follow the mouse so I will also need something to constantly update the coordinates given to my tooltips. So can anyone help me out?
- Sat Jul 10, 2010 1:58 am
- Forum: Completed Games
- Topic: Fantasia, The Realm of Thanos v 1.2 is now up!
- Replies: 421
- Views: 201149
Re: Fantasia, The Realm of Thanos v 1.2 is now up!
Thanks, I hope you enjoy the game.
- Fri Jul 09, 2010 12:58 am
- Forum: Completed Games
- Topic: Fantasia, The Realm of Thanos v 1.2 is now up!
- Replies: 421
- Views: 201149
Re: Fantasia, The Realm of Thanos v 1.2 is now up!
yeah i'm uploading right now, i dont know if its the mac version though, i think its combined, but if not i'll just upload the mac on page 2 as a .zip. Also, the reason why it wont work when you put the folder into renpy is because its archived. Edit: Done here is the link: .Zip http://www.megauploa...
- Tue Jul 06, 2010 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: object making [Solved]
- Replies: 13
- Views: 916
Re: object making
ok..umm i dont know how to explain it so i'll just pm you the code. is that ok?
- Tue Jul 06, 2010 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: object making [Solved]
- Replies: 13
- Views: 916
Re: object making
........well that isnt good for me. Thanks though Jake and Wintermoon I at least learned more about python and the renpy language, even though my problem cant be solved.
- Tue Jul 06, 2010 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.11.0 Pre-Released
- Replies: 178
- Views: 17267
Re: Ren'Py 6.11.0 Pre-Released
i got an error. apparently it doesnt even launch my game. i get an error in a windows window (what?) saying that there is something wrong with the c++ library. I am trying to launch the game again but the launch button turned grey but it wont start the game or turn back....its been 5 mins now. Edit:...
- Tue Jul 06, 2010 4:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: object making [Solved]
- Replies: 13
- Views: 916
Re: object making
I still get this error I'm sorry, but an exception occured while executing your Ren'Py script. NameError: name 'Preferences' is not defined While executing init code: - script at line 1 of D:\Shahab's Stuff\REN'PY Visual Novel Maker\Galaxy Angel/game/preferences.rpy - python at line 2 of D:\Shahab's...
- Tue Jul 06, 2010 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: object making [Solved]
- Replies: 13
- Views: 916
Re: object making
oh..thank you......i didnt think it was like that. and I'll tell everyone what it is after its done, because if a certain someone finds out what i am doing hes gonna think im stupid. but honestly...i couldnt think of any way to do it. Edit: lol, i dont get it... i'm gonna edit my code. class Classna...
- Tue Jul 06, 2010 2:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: object making [Solved]
- Replies: 13
- Views: 916
object making [Solved]
I need to declare an object inside a class....how do I do it? here is my code (not the whole thing for security reasons) class ????(object): def __init__(self,??,??,etc): self.????=???? etc object = __init__(???,???,???) but when i do this it says that i need one more argument....which I believe is ...
- Tue Jul 06, 2010 2:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: building renpy game without launcher?
- Replies: 10
- Views: 2016
Re: building renpy game without launcher?
ok. just give me an outline or like a list of stuff and I'll try to do what I can.
- Sun Jul 04, 2010 8:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: tooltips
- Replies: 0
- Views: 375
tooltips
I need to define tooltips such that when you hover over an imagebutton it will show another image AS WELL AS make a certain character say a certain dialogue. so far my code is this. init python: class Tooltip(object): def __init__(self, x, y, location, character, dialogue): self.x = x self.y =y self...
- Sun Jul 04, 2010 3:35 am
- Forum: General Discussion
- Topic: Post your photo
- Replies: 1176
- Views: 158984
Re: Post your photo
@ shahab96: I don't know where you live in Dar-as-Islam (and obviously I don't ask), but I admire (and hats off) for the gallantry in putting your face in one of the least "islamic" sites in the rather distort vision of pseudo-faithful people.... lol....i have no idea what that means, but...
- Sat Jul 03, 2010 3:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: problem
- Replies: 7
- Views: 1338
Re: problem
ok. well that fixed it but how do I let the system know that it is going to acces the preferences menu? do I just put it as or do i do something else?
Code: Select all
label preferences_screen: