Search found 349 matches
- Sat Jul 30, 2011 1:00 pm
- Forum: Creator Discussion
- Topic: Coding Mobile or Online Visual Novels
- Replies: 9
- Views: 1612
Re: Coding Mobile or Online Visual Novels
At this point in time, it's quite easy to make something with HTML5. You can use regular images or with <canvas> you can use all sorts of bitmap techinques. SVG is also a very good option, since vector graphics look good at any resolution and they're really small. There is audio support, with handy ...
- Thu Jul 28, 2011 4:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL Scrolling Text
- Replies: 2
- Views: 1005
Re: NVL Scrolling Text
I first asked for it about 3 years ago. I still think it's a much more reasonable default setting. Those who want to, can still clear screen manually.
Doesn't seem to be very high on PyTom's issue list and not easily implemented by anyone else, though.
Doesn't seem to be very high on PyTom's issue list and not easily implemented by anyone else, though.
- Sat Jul 23, 2011 7:47 am
- Forum: Skill Development
- Topic: What drawing softwares do you use?
- Replies: 43
- Views: 4709
Re: What drawing softwares do you use?
ArtRage Pro, although I am thinking of moving on to vector art for my projects.
- Thu Jul 21, 2011 3:03 pm
- Forum: Skill Development
- Topic: drawing for beginners - resources?
- Replies: 11
- Views: 2488
Re: drawing for beginners - resources?
I am an avid collector of drawing books. In addition to Loomis, I can heartily recommend a number of other authors. Jack Hamm, who has a very laconic style of teaching. Huge number of examples on relatively few pages. Great for reference. Betty Edwards, who teaches you to draw by tricking you. Excel...
- Wed Jul 20, 2011 6:37 am
- Forum: General Discussion
- Topic: Using a free blog site as a portfolio?
- Replies: 24
- Views: 4425
Re: Using a free blog site as a portfolio?
I'm using tumblr at the moment - http://luminarious.tumblr.com - and I intend to finish the theme before the end of the month. At some point, investing in a domain would be a smart idea. I spent a lot of time looking at different portfolio sites but in the end decided they weren't worth it. Also, wi...
- Thu Jun 16, 2011 6:11 pm
- Forum: General Discussion
- Topic: How to recover?
- Replies: 12
- Views: 1198
Re: How to recover?
Maybe I sound a bit like Roscharch here but that's how I see it:
Being yourself is not behaving like you always have, it's never compromising your inner values. It helps if you accept that there are no ways to shield yourself. All you can do is strive for excellence, adapting if need be.
Being yourself is not behaving like you always have, it's never compromising your inner values. It helps if you accept that there are no ways to shield yourself. All you can do is strive for excellence, adapting if need be.
- Tue Jun 07, 2011 10:13 am
- Forum: General Discussion
- Topic: What are you listening to?
- Replies: 380
- Views: 39875
Re: What are you listening to?
Amon Tobin - "Hey Mr. Tee"
I am in some serious like with his stuff right now.
I am in some serious like with his stuff right now.
- Wed May 25, 2011 2:07 am
- Forum: Development of Ren'Py
- Topic: 6.12.2: Hardware Survey
- Replies: 70
- Views: 12420
Re: 6.12.2: Hardware Survey
I don't really understand what the big issue here is. A website can at any given moment find out what your IP, browser, operating system, screen resolution, preferred language, mobile device make, colour depth or last visited pages were. All without asking a single thing from you or telling you. How...
- Thu May 19, 2011 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a simpler way for players to get to launch window?
- Replies: 11
- Views: 1229
Re: Is there a simpler way for players to get to launch wind
I'd suggest looking into Inno Setup, it's freeware and imho easier to use than NSIS.
- Mon May 16, 2011 4:23 pm
- Forum: Ideas
- Topic: thoughts on a PG13 game featuring 3D graphics?
- Replies: 6
- Views: 905
Re: thoughts on a PG13 game featuring 3D graphics?
I don't know what 3D program you're using, but it doesn't look too good. I photoshopped it for 10 minutes, and to my eyes it looks a bit better. Important thing is that now it looks less like a cheap rendering and more like artistic intent. Unfortunately, it also brings out the faulty composition: t...
- Mon May 16, 2011 2:07 am
- Forum: Old Threads (– September 2014)
- Topic: Looking for colorist to help me color base color
- Replies: 17
- Views: 1452
Re: Looking for colorist to help me color base color
Actually, the term for the person who's job is to fill in the base colours is 'flatter'. General good practise is to do it in photoshop or similar tool and put all the colours on a single layer. Important thing is to use the pencil tool or similarly aliased tool (no smoothing of the edges), so that ...
- Sun May 15, 2011 9:59 am
- Forum: Creator Discussion
- Topic: Does anyone here code their own engines?
- Replies: 4
- Views: 746
Re: Does anyone here code their own engines?
I'm designing a VN editor-creator-packager for use with Glint 3D engine. I can't code for the life of me, but I have a pretty good idea what kind of tools I want and how they should look like.
Are you coding from scratch or could we exchange ideas?
Are you coding from scratch or could we exchange ideas?
- Wed May 11, 2011 7:18 am
- Forum: Development of Ren'Py
- Topic: 6.12.2: Text Handling
- Replies: 33
- Views: 8215
Re: 6.12.2: Text Handling
Trying to figure out the subsets of fonts to include probably isn't feasible - it's a complex task, and Ren'Py includes a ton of features that let you generate text. Trying to figure out all the text a game might make is likely an impossible problem. Also, I don't think the bitmat font exception is...
- Mon May 09, 2011 12:18 pm
- Forum: Development of Ren'Py
- Topic: 6.12.2: Text Handling
- Replies: 33
- Views: 8215
Re: 6.12.2: Text Handling
One approach would be to automatically convert all fonts at build time into bitmap fonts. Bit of work, sure, but game creators could then just copy to game folder all the fonts they intend to use and not worry about licences. Because the font files itself would never be bundled. I see this as the be...
- Sun May 08, 2011 12:51 pm
- Forum: Other Visual Novel Engines
- Topic: Freeware Game Creation Engines
- Replies: 23
- Views: 9247
Re: Freeware Game Creation Engines
I must also mention Glint 3D that I am currently learning. It's a Lua-based 2D/3D engine based on Irrlicht for the 3D part. Supports different sound environments, skyboxes, has the GUI framework in place.. not sure about video support yet. He released the 1.0 version a few months ago and afaik, hasn...