Search found 196 matches

by DesertFox
Wed Aug 26, 2015 7:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Maximizing in Windowed Mode
Replies: 2
Views: 600

Maximizing in Windowed Mode

Having a beta tester play through a beta version of a game and they pointed out that in windowed mode, when they hit the maximize button of the window, the window doesn't fill the screen all the way. It sort of fills some of the screen but not the whole thing.

Is there a fix for this?
by DesertFox
Tue Jul 21, 2015 2:02 pm
Forum: I am an Artist
Topic: DELETE TOPIC
Replies: 13
Views: 6408

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by DesertFox
Tue May 26, 2015 5:27 pm
Forum: I am an Artist
Topic: DELETE TOPIC
Replies: 13
Views: 6408

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by DesertFox
Tue May 26, 2015 5:27 pm
Forum: Works in Progress
Topic: ---
Replies: 22
Views: 4411

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by DesertFox
Sun May 24, 2015 10:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Re: Coercing to Unicode: Error when including int as input

PyTom wrote:I'm gonna call a foul there. Ren'Py is python based - we're not big on type checking.

(And I was assuming this was a character, not me. And.... enjoy your free code example.)
Haha, just a joke :P

(And thank you!)
by DesertFox
Sun May 24, 2015 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Re: Coercing to Unicode: Error when including int as input

Code: Select all

label good_weight:
     if weight >= 300:
          v "Just my type."
I think we've all just learned something about PyTom's type...
by DesertFox
Sun May 24, 2015 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Re: Coercing to Unicode: Error when including int as input

@xavimat - Noted

@xela - Perhaps if there were two separate inputs for the int number and the decimal? So two boxes within a screen, next to one another. Then perhaps there's a way to append the int number with the decimal somehow...
by DesertFox
Sat May 23, 2015 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Re: Coercing to Unicode: Error when including int as input

Is there a certain expression to limit them to five characters to enter, but to ensure that after three characters, they have to enter a decimal point? So they can enter 180.0 but they can't enter 18000?
by DesertFox
Sat May 23, 2015 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Re: Coercing to Unicode: Error when including int as input

Awesome! If I want to give the player the option to enter a decimal such as 180.5 rather than 180, do I use $ current_weight = float(current_weight) instead? $ current_weight = renpy.input("What is your current weight?", allow='0123456789', exclude='qwertyuiopasdfghjklzxcvbnm,./;', length=...
by DesertFox
Sat May 23, 2015 2:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Re: Coercing to Unicode: Error when including int as input

That works great! Just a quick ask - Will that goal_weight remain at its initial value or will it continue to change as current_weight changes? So if the player can continue to input their current_weight and change that value... Will I need to alter goal_weight to a persistent variable? For instance...
by DesertFox
Sat May 23, 2015 2:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Coercing to Unicode: Error when including int as input
Replies: 13
Views: 1629

Coercing to Unicode: Error when including int as input

Playing around with some stats that the player can enter. Start by getting them to enter their current weight in order to work out their goal weight. RenPy seems to think goal_weight should return a string rather than an integer and I'm not certain how to change this. There are also some issues with...
by DesertFox
Wed Apr 29, 2015 5:35 pm
Forum: Works in Progress
Topic: ---
Replies: 22
Views: 4411

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by DesertFox
Wed Apr 22, 2015 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Replacing the 'transparent squares' root image
Replies: 7
Views: 1172

Re: Replacing the 'transparent squares' root image

Is there no way to define that 'undefined' that appears? For instance, in a CG Gallery when showing a transparent sprite. In developer mode it appears against a transparent grey squares background but may appear black on non-developer mode. I can't use scene in this instance so how would I go about ...
by DesertFox
Thu Apr 16, 2015 5:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Replacing the 'transparent squares' root image
Replies: 7
Views: 1172

Re: Replacing the 'transparent squares' root image

Donmai wrote:Just remember to make

Code: Select all

    config.developer = False
when building your game and the squares will be gone. They only exist in developer mode.
What are they replaced by?
by DesertFox
Thu Apr 16, 2015 1:39 pm
Forum: Works in Progress
Topic: ---
Replies: 22
Views: 4411

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