Having a beta tester play through a beta version of a game and they pointed out that in windowed mode, when they hit the maximize button of the window, the window doesn't fill the screen all the way. It sort of fills some of the screen but not the whole thing.
Is there a fix for this?
Search found 196 matches
- Wed Aug 26, 2015 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Maximizing in Windowed Mode
- Replies: 2
- Views: 600
- Tue Jul 21, 2015 2:02 pm
- Forum: I am an Artist
- Topic: DELETE TOPIC
- Replies: 13
- Views: 6408
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- Tue May 26, 2015 5:27 pm
- Forum: I am an Artist
- Topic: DELETE TOPIC
- Replies: 13
- Views: 6408
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- Tue May 26, 2015 5:27 pm
- Forum: Works in Progress
- Topic: ---
- Replies: 22
- Views: 4411
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- Sun May 24, 2015 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Re: Coercing to Unicode: Error when including int as input
Haha, just a jokePyTom wrote:I'm gonna call a foul there. Ren'Py is python based - we're not big on type checking.
(And I was assuming this was a character, not me. And.... enjoy your free code example.)
(And thank you!)
- Sun May 24, 2015 8:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Re: Coercing to Unicode: Error when including int as input
Code: Select all
label good_weight:
if weight >= 300:
v "Just my type."
- Sun May 24, 2015 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Re: Coercing to Unicode: Error when including int as input
@xavimat - Noted
@xela - Perhaps if there were two separate inputs for the int number and the decimal? So two boxes within a screen, next to one another. Then perhaps there's a way to append the int number with the decimal somehow...
@xela - Perhaps if there were two separate inputs for the int number and the decimal? So two boxes within a screen, next to one another. Then perhaps there's a way to append the int number with the decimal somehow...
- Sat May 23, 2015 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Re: Coercing to Unicode: Error when including int as input
Is there a certain expression to limit them to five characters to enter, but to ensure that after three characters, they have to enter a decimal point? So they can enter 180.0 but they can't enter 18000?
- Sat May 23, 2015 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Re: Coercing to Unicode: Error when including int as input
Awesome! If I want to give the player the option to enter a decimal such as 180.5 rather than 180, do I use $ current_weight = float(current_weight) instead? $ current_weight = renpy.input("What is your current weight?", allow='0123456789', exclude='qwertyuiopasdfghjklzxcvbnm,./;', length=...
- Sat May 23, 2015 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Re: Coercing to Unicode: Error when including int as input
That works great! Just a quick ask - Will that goal_weight remain at its initial value or will it continue to change as current_weight changes? So if the player can continue to input their current_weight and change that value... Will I need to alter goal_weight to a persistent variable? For instance...
- Sat May 23, 2015 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coercing to Unicode: Error when including int as input
- Replies: 13
- Views: 1629
Coercing to Unicode: Error when including int as input
Playing around with some stats that the player can enter. Start by getting them to enter their current weight in order to work out their goal weight. RenPy seems to think goal_weight should return a string rather than an integer and I'm not certain how to change this. There are also some issues with...
- Wed Apr 29, 2015 5:35 pm
- Forum: Works in Progress
- Topic: ---
- Replies: 22
- Views: 4411
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- Wed Apr 22, 2015 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Replacing the 'transparent squares' root image
- Replies: 7
- Views: 1172
Re: Replacing the 'transparent squares' root image
Is there no way to define that 'undefined' that appears? For instance, in a CG Gallery when showing a transparent sprite. In developer mode it appears against a transparent grey squares background but may appear black on non-developer mode. I can't use scene in this instance so how would I go about ...
- Thu Apr 16, 2015 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Replacing the 'transparent squares' root image
- Replies: 7
- Views: 1172
Re: Replacing the 'transparent squares' root image
What are they replaced by?Donmai wrote:Just remember to makewhen building your game and the squares will be gone. They only exist in developer mode.Code: Select all
config.developer = False
- Thu Apr 16, 2015 1:39 pm
- Forum: Works in Progress
- Topic: ---
- Replies: 22
- Views: 4411
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