Search found 179 matches
- Mon Dec 22, 2014 10:22 pm
- Forum: Completed Games
- Topic: Regeria Hope [Lawyer, Mystery] KICKSTARTER LIVE NOW!
- Replies: 40
- Views: 17538
Re: Regeria Hope [Lawyer, Mystery] Free First Episode Out No
Looks amazing~ love the little touch you did there with the names... Brock.... xD I remember an AA game where the first one to discover the body's name was Frank Sawhit lol 1. Impression after 10 seconds: THE NARRATOR DID IT Impression after 1 minute: Brock looks like a surfer dude... Impression aft...
- Mon Dec 22, 2014 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Player-adjustable bars
- Replies: 2
- Views: 431
Re: Player-adjustable bars
Ah xD Stupid question, I realized where the error was. The left_gutter and right_gutter values were too large and wouldn't allow the 400x15 slider to do any, well, sliding
Thank you for the help ^_^
Thank you for the help ^_^
- Mon Dec 22, 2014 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Player-adjustable bars
- Replies: 2
- Views: 431
[Solved]Player-adjustable bars
Aah, it's been so long I forgot the contents of my own tutorial Very simple question, I read up on ui.adjustment again, didn't quite understand it, realized that I deleted my working demo of an adjustable bar a few months ago, and came crawling back to the forums xD How does one create a player-adj...
- Sun Dec 07, 2014 6:30 pm
- Forum: Completed Games
- Topic: -
- Replies: 5
- Views: 3447
Re: ゆとり教育 [Horror, Short Sound Novel] [Japanese, English]
It's amazing how you can create these in html, online.
And that ending was really short... and sudden xD
And that ending was really short... and sudden xD
- Mon Oct 20, 2014 11:10 pm
- Forum: Completed Games
- Topic: Ponderings of Time [Philosophical][KN]
- Replies: 5
- Views: 5399
Re: Ponderings of Time [Philosophical][KN]
Ah, thanks for the reply, ferdokki ^.^ Well, for some reason I thought fate was the one you couldn't avoid? O.o Like destiny, having a set path that you can't change and whatnot? But yes, I understand what you mean by the 'fate' (?) thing. Choices don't exactly relate much to time, do they xD I cons...
- Wed Sep 17, 2014 5:24 pm
- Forum: Works in Progress
- Topic: SunfiLia [Fantasy][Otome][School Life][Friendship][Romance]
- Replies: 25
- Views: 8007
Re: SunfiLia [Fantasy][Otome][School Life][Friendship][Roman
Good luck, the backgrounds look pretty nice :3
- Mon Sep 15, 2014 9:07 pm
- Forum: We are a Free Project looking for Partners
- Topic: Recruiting ideabouncer(s) and writer(s)
- Replies: 82
- Views: 19330
Re: Recruiting ideabouncer(s) and writer(s)
Do you still need an idea bouncer? :)
I'd like to help out- this story seems interesting. How much do you have done?
I'd like to help out- this story seems interesting. How much do you have done?
- Mon Sep 15, 2014 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Change Sprites Based on Chosen Gender (Solved)
- Replies: 6
- Views: 1968
Re: How to Change Sprites Based on Chosen Gender
Just a small error with your original code (that code could still probably work ^.^ although conditionswitch is usually used): if gender ==0 image mc = "mc_girl" if gender ==1 image mc = "mc_guy" I recommend you to change the second "if" to "elif", which means...
- Mon Sep 15, 2014 8:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Unsolved!!) Help. How to hide the textbox
- Replies: 6
- Views: 5090
Re: (Unsolved!!) Help. How to hide the textbox
Maybe put:
$ _window_during_transitions = False
just before the credits roll, so that the textbox isn't shown while fading in and out.
$ _window_during_transitions = False
just before the credits roll, so that the textbox isn't shown while fading in and out.
- Sat Sep 13, 2014 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Renpy Launcher Skin
- Replies: 4
- Views: 1105
Re: Renpy Launcher Skin
Okay, so I updated to 6.18 and it still works fine for me. Try redownloading the zip file from the Renpy website and get a new clean version (don't forget to move your game files as well!) Maybe try renaming the file to theme.rpy? Also, maybe check the locations of your images. The launcher treats t...
- Sat Sep 13, 2014 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Renpy Launcher Skin
- Replies: 4
- Views: 1105
Re: Renpy Launcher Skin
Did you put the file in
C:\...wherever it is...\renpy-6.17.4-sdk\launcher\game\theme
along with the image used as the background?
C:\...wherever it is...\renpy-6.17.4-sdk\launcher\game\theme
along with the image used as the background?
- Sat Sep 13, 2014 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]"Chosen" choices without variable
- Replies: 11
- Views: 2393
Re: "Chosen" choices without variable
If you have 500 menus, each with up to 5 choices, you don't need to need to define 2,500 variables, you just need to define 5 and then reuse them. Here is an example of code that does what I think you want. You just need to reset whatever variables you used back to false when right before you jump ...
- Sat Sep 13, 2014 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]"Chosen" choices without variable
- Replies: 11
- Views: 2393
Re: "Chosen" choices without variable
It depends on the player, but probably not. The whole reason the "recap of dialogue 1" thing exists is in case the player forgot something that the character in question had said.
However, with the vast amount of options and such, it would be a pain to define everything.
However, with the vast amount of options and such, it would be a pain to define everything.
- Sat Sep 13, 2014 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]"Chosen" choices without variable
- Replies: 11
- Views: 2393
Re: "Chosen" choices without variable
What I was trying to say was something a little bit simpler than that-- http://s8.postimg.org/6apdjzn69/Untitled.jpg Basically, I understand that using variables and setting them to true/false would be the easiest way, but if your game has literally tons of this kind of thing, is there some kind of ...
- Fri Sep 12, 2014 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]"Chosen" choices without variable
- Replies: 11
- Views: 2393
Re: "Chosen" choices without variable
Wha?Donmai wrote:Me too.mjshi wrote:I don't mean blocking rollback