Search found 233 matches
- Fri Mar 13, 2020 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: android build fail
- Replies: 5
- Views: 461
Re: android build fail
Increase the amount of memory you are giving the build process in gradle.settings
- Mon Mar 09, 2020 12:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Efficiently coding a sprite change during dialogues
- Replies: 12
- Views: 1198
Re: Efficiently coding a sprite change during dialogues
In some of the code above, your Character definitions were lacking the “image” attribute that would link the Character object to the image tag.
The variable name being the same as the image tag isn’t enough.
Code: Select all
joseph = Character(“Joseph”, image=“joseph”)
- Fri Mar 06, 2020 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.return?
- Replies: 2
- Views: 356
Re: renpy.return?
Instead of using Function, try using
action If(“testFunction()”, true = Return())
If() will evaluate the first expression, in this case, a call to your function, and then choose between two actions based on whether the expression returns True or False.
action If(“testFunction()”, true = Return())
If() will evaluate the first expression, in this case, a call to your function, and then choose between two actions based on whether the expression returns True or False.
- Mon Mar 02, 2020 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to customize the Character class ?
- Replies: 3
- Views: 379
Re: Is it possible to customize the Character class ?
There is another possibility, which may or may not be easier. The thing to understand is that when you construct a dialog line in your script, the speaker doesn’t HAVE to be a Character object. All it has to do is obey the protocol. See https://www.renpy.org/doc/html/dialogue.html#python-equivalents...
- Fri Feb 28, 2020 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image to video stutter/predicting video
- Replies: 8
- Views: 840
Re: Image to video stutter/predicting video
Ok, well it was a nice theory.... LOL. But it doesn’t do it if you use VP8?
- Fri Feb 28, 2020 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
- Replies: 5
- Views: 563
Re: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
Ah. “edgescroll”. Didn’t know about that, but PyTom always seems to have anticipated our needs...
- Fri Feb 28, 2020 12:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] problem with animations while displaying dialog
- Replies: 4
- Views: 472
Re: problem with animations while displaying dialog
That probably isn’t surprising, given that after it does the first “say,” despite the “no wait” its going to want to show the trailing quote because it doesn’t know an “extend” is coming. Maybe what you could do, just for this sequence, is to use a different Character that doesn’t have the prefix an...
- Wed Feb 26, 2020 12:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image to video stutter/predicting video
- Replies: 8
- Views: 840
Re: Image to video stutter/predicting video
Only one observation - do you really need 60fps? If you ran at, say, 30fps it feels like that would reduce the strain on the whole video decode chain, leaving more CPU for the audio. Probably also would allow you to reduce the bitrate. 60fps at 1920x1080 might just be pushing the limits of what Renp...
- Wed Feb 26, 2020 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Possible to explore around a scene moving mouse to screen edge?
- Replies: 5
- Views: 563
Re: Possible to explore around a scene moving mouse to screen edge?
I know you could do this with a custom Displayable, but that may be more work than necessary. What you could try is creating screen with a transparent image button at each edge of the screen and then attach an action to the button’s hovered that will adjust the offset of the background, so that when...
- Tue Feb 25, 2020 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Different random after scroll back
- Replies: 12
- Views: 1368
Re: Different random after scroll back
The Ren’py random system is specifically designed to be repeatable in that manner. What you could do would be to use the underlying Python random library directly, rather than the Ren’py version. This thread https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=56439 has an example of a class th...
- Mon Feb 24, 2020 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image to video stutter/predicting video
- Replies: 8
- Views: 840
Re: Image to video stutter/predicting video
Just speculating, but I wonder if your system has drivers or codecs that allow hardware acceleration for vp8 but not for vp9. Software-only decoding for vp9 could probably cause this type of effect as the frame sizes increase (which they would as you increased the nitrate)
- Sun Feb 23, 2020 1:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with files added after distribution
- Replies: 1
- Views: 320
Re: Issue with files added after distribution
When you say “added after distribution” what do you mean? Normally, when games are released in phases, one gets the game source to a certain point, builds a distribution, then adds to the source, builds a new distribution, etc. is that’s what you’re doing? That process should work fine, unless you a...
- Fri Feb 21, 2020 1:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [HELP] something like .rpa archivie
- Replies: 5
- Views: 566
Re: [HELP] something like .rpa archivie
Without some significant programming skill, you’re not going to be able to do it, because it would require modifying Ren’py itself. Even then, it won’t stop a determined cracker. The problem is that the game has to read the files, which means the decryption code has to be in the game, which means it...
- Thu Feb 20, 2020 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is renpy good to use with Daz3d?
- Replies: 6
- Views: 1065
Re: Is renpy good to use with Daz3d?
Good review, GNVE.
- Wed Feb 19, 2020 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is renpy good to use with Daz3d?
- Replies: 6
- Views: 1065
Re: Is renpy good to use with Daz3d?
You can easily use Daz Studio to produce images that will work just fine with Ren’py. (I do it a lot.)
For those not familiar with it, Daz Studio (Daz3d.com) is a free 3D rendering package that can produce 2d stills and animations from supported 3D models. It’s kind of the successor to Poser.
For those not familiar with it, Daz Studio (Daz3d.com) is a free 3D rendering package that can produce 2d stills and animations from supported 3D models. It’s kind of the successor to Poser.