Search found 147 matches
- Wed May 01, 2013 7:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Character emotion reset
- Replies: 2
- Views: 448
[solved] Character emotion reset
I'd like to know if there is a simple way to keep your character instance, like eileen happy , when there is a new scene, without the need to tell it's happy what I want. I hope it doesn't sounds too much confusing. I'm doing a game where characters can change clothes and it's quite troublesome to c...
- Wed Apr 24, 2013 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Custom UI
- Replies: 7
- Views: 838
Re: Custom UI
Thank you chewpower!
The code works perfectly =)
The code works perfectly =)
- Wed Apr 24, 2013 7:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Custom UI
- Replies: 7
- Views: 838
Re: Custom UI
I think this part is unnecessary, for it's basically the old default menu. Try removing this? Ok let me try that ;) @edit This didn't work. When I click Return then I get the default screen without anything (since the buttons are gone). screen main_menu: # This ensures that any other menu screen is...
- Wed Apr 24, 2013 7:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Custom UI
- Replies: 7
- Views: 838
Re: Custom UI
Thanks for the answers guys! The main menu code on screens.rpy I got on a tutorial . If I finish the game or move to the main menu after I started the game the main menu is the imagemap as it should be. But if I move to the main menu by clicking Return on the Preferences or Load/Save screen the main...
- Tue Apr 23, 2013 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Custom UI
- Replies: 7
- Views: 838
[solved] Custom UI
I'd like to know more about costumizing the user interface. I'm using a imagemap on the main menu and it's working fine but when I enter the Preference menu and click on Return the imagemap is gone on the main menu and it shows the default menu without custom. Any tips on how can I fix this? Also co...
- Mon Apr 22, 2013 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help,Menu status? Or you should said just menu...[solved]
- Replies: 8
- Views: 1106
Re: Help,Menu status? Or you should said just menu...
I'd like to know this as well...
- Sun Feb 03, 2013 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Image Gallery problems
- Replies: 2
- Views: 734
Re: Image Gallery problems
Thank you sir, that was very helpful. If it's possible I'd like to understand how can I navigate to another gallery screen. I know it's related to the code above but I can't quite figure it out. # The screen is responsible for returning to the main menu. # It could also navigate to other gallery scr...
- Fri Feb 01, 2013 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Image Gallery problems
- Replies: 2
- Views: 734
[solved] Image Gallery problems
Hello everyone. I'm trying to use image gallery following this tutorial but I need help on some things. The code doesn't give me any erros, but I don't know how I can unlock a image to see it on the gallery. I used both gallery.unlock and gallery.unlock_image but neither helped me. I read that a ima...
- Mon Oct 22, 2012 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.14 Released
- Replies: 107
- Views: 15109
Re: Ren'Py 6.14 Released
Does that means that I can only archive files on "game" folder?
If I use this config, would it archive all files in the game folder?
If I use this config, would it archive all files in the game folder?
Code: Select all
renpy.classify("game/**.*", "scripts")
- Mon Oct 22, 2012 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.14 Released
- Replies: 107
- Views: 15109
Re: Ren'Py 6.14 Released
I'd like to know how can I archive files using Renpy 6.14.1. There is no option on the main menu, and I couldn't find it anywhere else. Also as a side question, I'd like to know if it's possible to build my game resulting in one single file. If it's not possible, what's the config I should use to ma...
- Wed Oct 17, 2012 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Multiple Bars (HP + MP)
- Replies: 3
- Views: 1575
Re: [help] Multiple Bars (HP + MP)
Thank you so much jw2pfd for writing the code and kankan for detailed explanation!
I did read everything kankan, I'm not sure if I got 100% but it did make sense to me.
I did read everything kankan, I'm not sure if I got 100% but it did make sense to me.
- Tue Oct 16, 2012 11:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Multiple Bars (HP + MP)
- Replies: 3
- Views: 1575
[solved] Multiple Bars (HP + MP)
Hello guys. I'm new here, I hope you can help me. I was looking for how could I use bars to represent HP and MP. I found this nice code on RPG Frame help, though it's quite difficult for me to understand. init python: def stats_frame(name, level, hp, maxhp, **properties): ui.frame(xfill=False, ymini...